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-rw-r--r--npc/003-1/well.txt36
1 files changed, 1 insertions, 35 deletions
diff --git a/npc/003-1/well.txt b/npc/003-1/well.txt
index 272deda1a..926a14dac 100644
--- a/npc/003-1/well.txt
+++ b/npc/003-1/well.txt
@@ -3,42 +3,8 @@
// Jesusalva
003-1,45,80,0 script Well NPC_NO_SPRITE,{
- .@COST_PER_BOTTLE = 50;
- mes l("This well have a mechanism to fill water bottles. It costs @@ gp per bottle.", .@COST_PER_BOTTLE);
- mes l("You need the bottle, too. Too bad, not even water is free in this world!");
- input .@count;
-
- if (.@count == 0)
- close;
- .@Cost = .@count * .@COST_PER_BOTTLE;
- .@empty = countitem("EmptyBottle");
-
- if (.@empty < .@count)
- goto L_NotEnoughBottles;
- if (Zeny < .@Cost)
- goto L_NotEnoughMoney;
- getinventorylist;
- if (@inventorylist_count == 100
- && countitem("BottleOfSweaWater") == 0
- && .@empty > .@count)
- goto L_NotEnoughSlots;
-
- set Zeny, Zeny - .@Cost;
- delitem "EmptyBottle", .@count;
- getitem "BottleOfSweaWater", .@count; // TODO FIXME: "Swea" water? Also, this is not sea water...
- close;
-
-L_NotEnoughBottles:
- mes l("You don't have that many empty bottles!");
- close;
-
-L_NotEnoughMoney:
- mes l("You don't have enough gp! You need @@ gp.", .@Cost);
- close;
-
-L_NotEnoughSlots:
- mes l("You don't have room for these bottles!");
+ mes l("This well is too deep and you don't have a bucket.");
close;
OnInit: