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diff --git a/npc/003-0/wizard.txt b/npc/003-0/wizard.txt
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-// TMW2 scripts.
-// Authors:
-// Jesusalva
-// Description:
-// Leader of the WIZARD class
-// TODO: Improve Fireball
-
-003-0,55,25,0 script Wizard Master NPC_PLAYER,{
- if (!(MAGIC_SUBCLASS & CL_WIZARD))
- goto L_SignUp;
- goto L_Member;
-
-// Sign Up
-L_SignUp:
- // Not allowed if subclass filled or not from main class
- if (total_subclass() >= max_subclass() || getskilllv(WIZARD_MAGE) < 2)
- goto L_Close;
- mesn;
- mesq l("Hey there! Do you want to join the Wizard Class?");
- mesc l("Warning: If you join a subclass, you can't leave it later!"), 1;
- //mesc b(l("Warning: This class haven't been tested/balanced yet. Feedback is required!")), 1;
- next;
- if (askyesno() != ASK_YES)
- close;
- // TODO: Requeriment for signing up to a subclass? Or is the tier + skill quest hard enough?
- MAGIC_SUBCLASS=MAGIC_SUBCLASS|CL_WIZARD;
- mesn;
- mesq l("Welcome to the wizard guild!");
- close;
-
-// Close
-L_Close:
- goodbye;
- closedialog;
- close;
-
-L_Missing:
- mesn;
- mesq l("Hey hey! You don't have that stuff, CAN'T YOU READ?!");
- percentheal 0, -10;
- next;
- goto L_Member;
-
-// Membership area
-// Wizard
-// MG_COLDBOLT (ice)
-// MG_LIGHTNINGBOLT (wind)
-// WZ_EARTHSPIKE (earth)
-// MG_NAPALMBEAT (ghost)
-// MG_ENERGYCOAT (For 5 minutes, raise damage reduction, but that eats MP)
-// TODO: We have many other cool skills for Wizard (more AoE skills, more damage, etc)
-// I will worry with that later, as that also means providing extra skills for Sage & Priest
-// Note: the number of hits of bolts is the same as the skill level :D
-
-L_Member:
- mesn;
- mesq l("Hey there! Do you want to learn new skills for a very small teaching fee?");
- select
- rif(sk_intcost(MG_ENERGYCOAT) && !getskilllv(MG_ENERGYCOAT), l("Learn Energy Coating")),
- rif(sk_intcost(MG_NAPALMBEAT) && sk_canlvup(MG_NAPALMBEAT), l("Improve Napalm Beat")),
- rif(sk_intcost(MG_COLDBOLT) && sk_canlvup(MG_COLDBOLT), l("Improve Cold Bolt")),
- rif(sk_intcost(MG_LIGHTNINGBOLT) && sk_canlvup(MG_LIGHTNINGBOLT), l("Improve Thunder Bolt")),
- rif(sk_intcost(WZ_EARTHSPIKE) && sk_canlvup(WZ_EARTHSPIKE), l("Improve Earth Spike")),
- rif(sk_intcost(MG_FIREBOLT) && sk_canlvup(MG_FIREBOLT), l("Improve Fire Bolt")),
- rif(sk_intcost(MG_FIREBALL) && getskilllv(MG_FIREBALL) < (3+degree_subclass()), l("Improve Fire Ball")),
- l("Leave Subclass"),
- l("Nothing at the moment.");
- mes "";
- switch (@menu) {
- case 1:
- mesc l("[Energy Coating]");
- mesc l("Drains Mana to reduce damage taken. The only defensive skill from wizards.");
- mes "";
- mesn;
- if (!mlearn(MG_ENERGYCOAT,
- Tentacles, 10,
- MushroomSpores, 5,
- WolvernTooth, 3,
- RedScorpionClaw, 1))
- goto L_Missing;
- break;
- case 2:
- mesc l("[Napalm Beat]");
- mesc l("Neutral attack with low damage value, but with low cost, high range and wide Effect Area.");
- //mesc l("Useful in PvP when your enemy have equipped a @@", getitemlink(AstralCube));
- mes "";
- mesn;
- if (!mlearn(MG_NAPALMBEAT,
- Acorn, 60,
- Bread, 30,
- SmallMushroom, 20,
- PinkBlobime, 20,
- RedApple, 15))
- goto L_Missing;
- break;
- // Magic Bolts
- case 3:
- case 4:
- case 5:
- case 6:
- setarray .@ASkill, MG_COLDBOLT, MG_LIGHTNINGBOLT, WZ_EARTHSPIKE, MG_FIREBOLT;
- setarray .@AItem, Coral, BatWing, PileOfAsh, Curshroom;
- setarray .@BItem, Sapphire, Emerald, Topaz, Ruby;
- setarray .@ASkill$, "Ice", "Wind", "Earth", "Fire";
-
- .@index=@menu-3;
-
- .@Skill$=.@ASkill$[.@index];
- .@Skill=.@ASkill[.@index];
- .@Item=.@AItem[.@index];
- .@ItemB=.@BItem[.@index];
-
- deletearray(.@ASkill);
- deletearray(.@AItem);
- deletearray(.@BItem);
- deletearray(.@ASkill$);
-
- mesc l("[@@ Bolt]", .@Skill$);
- mesc l("Causes a @@ bolt on the enemy. Number of hits is the skill level.", .@Skill$);
- mes "";
- mesn;
- if (!mlearn(.@Skill,
- .@Item, 30,
- FluoPowder, 8,
- HerbalTea, 3,
- DiamondPowder, 2,
- .@ItemB, 1))
- goto L_Missing;
- break;
- case 7:
- mesc l("[Fire Ball]");
- mesc l("Standard fireball skill.");
- mes "";
- mesn;
- if (!mlearn(MG_FIREBALL,
- Curshroom, 10,
- SulfurPowder, 10,
- FluoPowder, 10,
- PolishedRuby, 3,
- HerbalTea, 1))
- goto L_Missing;
- break;
- case 8:
- // All skills related may include the basic class skills if they're related.
- mesc l("WARNING: If you leave the subclass, you'll lose all skills related to it!"), 1;
- mesc l("This cannot be undone. Are you sure?"), 1;
- mes "";
- if (askyesno() == ASK_YES) {
- mes "";
- if (validatepin()) {
- skill MG_ENERGYCOAT, 0, 0;
- skill SA_DRAGONOLOGY, 0, 0;
- skill MG_NAPALMBEAT, 0, 0;
- skill MG_COLDBOLT, 0, 0;
- skill MG_LIGHTNINGBOLT, 0, 0;
- skill WZ_EARTHSPIKE, 0, 0;
- skill MG_FIREBOLT, 0, 0;
- skill MG_FIREBALL, 2, 0;
- MAGIC_SUBCLASS=MAGIC_SUBCLASS^CL_WIZARD;
- mesc l("You abandoned the WIZARD class!"), 1;
- close;
- } else {
- mesc l("Failed to validate pin. Aborting.");
- next;
- }
- } else {
- mes "";
- mesc l("Operation aborted. Phew!");
- next;
- }
- break;
- default:
- goto L_Close;
- }
-
- goto L_Member;
-
-OnInit:
- .@npcId = getnpcid(.name$);
- setunitdata(.@npcId, UDT_HEADTOP, FancyHat); // TODO: wizard hat
- setunitdata(.@npcId, UDT_HEADMIDDLE, SorcererRobe);
- setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
- setunitdata(.@npcId, UDT_WEAPON, JeansShorts);
- setunitdata(.@npcId, UDT_HAIRSTYLE, 2);
- setunitdata(.@npcId, UDT_HAIRCOLOR, 5);
-
- .sex=G_MALE;
- .distance=5;
- end;
-}
-