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+// Wizard
+// MG_COLDBOLT (ice)
+// MG_LIGHTNINGBOLT (wind)
+// WZ_EARTHSPIKE (earth)
+// MG_NAPALMBEAT (ghost)
+
+// Sage
+// SA_FREECAST (allows to move/attack while casting)
+// SA_FLAMELAUNCHER (bestow fire element on weapon for 20m, 70% cth)
+// SA_FROSTWEAPON (bestow water element on weapon for 20m, 70% cth)
+// SA_LIGHTNINGLOADER (bestow wind element on weapon for 20m, 70% cth)
+// SA_SEISMICWEAPON (bestow earth element on weapon for 20m, 70% cth)
+// SA_DRAGONOLOGY (+4% ATK, +2% MATK, +1 INT and +4% resist against DRAGONS)
+
+// Priest
+// AL_PNEUMA (BLOCKS ranged (4+ tiles) physical attacks on a 3x3 area. No bows :D)
+// AL_HOLYLIGHT (standard holy magic attack - 125% of MATK)
+// MG_SRECOVERY (small increase to SP Recovery while idle each 10 sec.)
+// ALL_RESURRECTION (Revive at 10% HP. May insta-kill undead.)
+// PR_ASPERSIO (Change anyone weapon to holy for 60s. Or 40 defense-disregard holy dmg to undead/evil)
+// TF_DETOXIFY (cancels poison)