diff options
Diffstat (limited to 'npc/003-0/audsbel.txt')
-rw-r--r-- | npc/003-0/audsbel.txt | 102 |
1 files changed, 100 insertions, 2 deletions
diff --git a/npc/003-0/audsbel.txt b/npc/003-0/audsbel.txt index afa57e4ae..4ad97e598 100644 --- a/npc/003-0/audsbel.txt +++ b/npc/003-0/audsbel.txt @@ -19,7 +19,6 @@ next; L_Main: - .@q=getq(General_Auldsbel); select l("What's the difference from a Mana Wizard and a Mage?"), l("Who are you? Where are you from?"), @@ -102,7 +101,7 @@ L_Main: // Teaching and helping are bound one to other, to save space on variable e.e case 5: // Can you teach me Mana Magic? case 6: // Do you still need help with your experiments? - next; + goto L_Magic; break; default: // Actually, I gotta go, see ya! goodbye; @@ -111,6 +110,105 @@ L_Main: } goto L_Main; +L_Magic: + .@q=getq(General_Auldsbel); + switch (.@q) { + // Help on research to gain his favor + case 0: + mesn; + mesq l("I actually need help. Padric and I were doing some research with catalysts, you see."); + next; + mesn; + mesq l("Now I need 20 @@, 20 @@ and 60 @@ to finish my research. Easy materials, except for the Shadow Herb.", getitemlink(MauveHerb), getitemlink(ShadowHerb), getitemlink(SilkCocoon)); + next; + mesn; + mesq l("Shadow Herb only grows on dangerous places, and is mostly found on the Land Of Fire, or underground of very very deep caves."); + next; + select + l("I'll try to find them."), + l("I actually have them, here."); + if (@menu == 2) { + mes ""; + mesn; + mesq l("Excellent! Let me see..."); + next; + if ( + countitem(MauveHerb) < 20 || + countitem(ShadowHerb) < 20 || + countitem(SilkCocoon) < 60) + goto L_Lie; + delitem MauveHerb, 20; + delitem ShadowHerb, 20; + delitem SilkCocoon, 60; + getexp 2500, 0; + Zeny=Zeny+250; + setq General_Auldsbel, 1; + mesn; + mesq l("Yes, many thanks. This will help me a lot."); + mesc l("Gained 2500 XP and 250 GP"); + } + break; + // Learn #parum + case 1: + mesn; + mesq l("Hmm, I think I can teach you a basic Mana Skill now. That one is pretty simple."); + next; + skill(TMW2_PARUM,1,0); + setq General_Auldsbel, 2; + mesn; + mesq l("This is the @@ skill. It transmutes a single @@ in a @@.", "##B@sk-parum##b", getitemlink(RawLog), getitemlink(MoubooFigurine)); + next; + mesn; + mesq l("It may also create some @@ or a @@, with enough skill.", getitemlink(Arrow), getitemlink(WoodenLog)); + next; + mesn; + mesq l("So! Please transmute a @@ and bring it to me. You may need to switch with another mana skill, until you are successful.", getitemlink(MoubooFigurine)); + break; + // Bring the Mouboo figurine back + case 2: + mesn; + mesq l("Have you managed to transmute the @@ I asked for?", getitemlink(MoubooFigurine)); + next; + if (askyesno() == ASK_YES) { + if (!countitem(MoubooFigurine)) goto L_Lie; + delitem MoubooFigurine, 1; + getexp 5000, 0; + setq General_Auldsbel, 3; + mesn; + mesq l("Very well - Congratulations! That was very easy, though, and this one is full of imperfections."); + mesc l("Gained 5000 XP"); + next; + mesn; + mesq l("That skill was only to allow you to practice. Now listen well: Transmutation is ##BNOT##b crafting!"); + next; + mesn; + mesq l("Magic is sacred. With transmutation, you can create convenience items, specially reagents for other magic skills."); + next; + mesn; + mesq l("But if you try to create equipment, assuming magic doesn't backfire, YOU WILL BE BANNED from this school, and lose your class. Permanently."); + next; + mesn; + mesq l("This is just a friendly advise. We don't take magic lightly. And you shouldn't, either."); + } + break; + default: + mesn; + mesq l("Uhm, no, not really. Maybe later, who knows?"); + break; + } + next; + goto L_Main; + + +// Fallbacks +L_Lie: + mesn; + mesq l("Really interesting, how I am NOT seeing the items I asked for..."); + next; + mesn; + mesq l("Say, what do you think if I transmuted your head into the missing materials? I can warrant your soul won't return to the Soul Menhir, either!"); + close; + L_Cheat: atcommand "@jail "+strcharinfo(0); setparam(MaxHp, readparam(MaxHp)/2); // testing |