diff options
Diffstat (limited to 'npc/003-0-1')
-rw-r--r-- | npc/003-0-1/_import.txt | 1 | ||||
-rw-r--r-- | npc/003-0-1/audsbel.txt | 319 |
2 files changed, 320 insertions, 0 deletions
diff --git a/npc/003-0-1/_import.txt b/npc/003-0-1/_import.txt index 573966206..4ccad0bfa 100644 --- a/npc/003-0-1/_import.txt +++ b/npc/003-0-1/_import.txt @@ -1,6 +1,7 @@ // Map 003-0-1: The Magic Guild // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/003-0-1/_warps.txt", +"npc/003-0-1/audsbel.txt", "npc/003-0-1/colin.txt", "npc/003-0-1/luca.txt", "npc/003-0-1/maxime.txt", diff --git a/npc/003-0-1/audsbel.txt b/npc/003-0-1/audsbel.txt new file mode 100644 index 000000000..8964202ad --- /dev/null +++ b/npc/003-0-1/audsbel.txt @@ -0,0 +1,319 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Description: +// One of the Mana Magic Leaders +// Planned, there are only the four Mana Wizards: Auldsbel (Tulimshar), Sagratha (Woodlands), Morgan (Candor), Blue Sage (Nivalis), Lalica (LoF). + +// Gives #parum +// Gives #mkpot +// TODO: Make dye? Make Lifestone? + +003-0-1,81,27,0 script Auldsbel NPC_AULDSBEL,{ + mesn l("Auldsbel the Wizard"); + mesq l("Welcome back, Padric!"); + mesq l("Do you believe I've lost my @@? I can't see anything well without that! %%a", getitemlink(Googles)); + if (countitem(Googles)) + mesq l("I'm not interested in yours, by the way."); + next; + mesn; + mesq l("Anyway, I am one of the few Mana Wizard, and I love Transmutation!"); + next; + +L_Main: + select + rif(MAGIC_LVL, l("What's the difference from a Mana Wizard and a Mage?")), + l("Who are you? Where are you from?"), + rif(MAGIC_LVL, l("How do I advance in Mana Magic? How it works?")), + rif(MAGIC_LVL, l("What do you know about other Mana Magic Professors?")), + rif(MAGIC_LVL, l("Can you teach me Mana Magic?")), + l("Do you still need help with your experiments?"), + l("Actually, I gotta go, see ya!"); + + mes ""; + switch (@menu) { + case 1: // What's the difference from a Mana Wizard and a Mage? + if (MAGIC_LVL < 2) { + mesn; + mesn; + mesq l("%%4 Haven't you read your Grimorium yet?!"); + next; + mesn; + mesq l("%%@ You can get Magic by joining class and subclass, and with some NPCs. These work out-of-box. Easy."); + next; + mesn; + mesq l("And there is the Mana Magic, for the pro %%e You'll waste your life on that, as it have an experience system."); + next; + mesn; + mesq l("%%G Just like normal magic, you need power from the Mana Stone, which is based on your levels, intelligence, and mana."); + next; + mesn; + mesq l("I like Mana Magic the best, as we can both summon creatures as transmutate stuff. %%N"); + next; + } else { + mesn; + mesq l("Well, long story short, we have two magic systems. One works out of box. The later one, is the Mana Magic."); + next; + mesn; + mesq l("Mana Magic is less reliable and have an experience system. It's the most common for summoning and transmutation."); + next; + mesn; + mesq l("I could explain this better, but you are just a noob at magic, if you understand me."); + next; + } + mesn; + mesq l("To be honest, you should use both. And remember, all Mana Magic skills can be used like they were @sk-commands. %%H"); + next; + break; + case 2: // Who are you? Where are you from? + mesn; + mesq l("Well, speaking a bit about myself can't hurt. I am a member from the Magic Council, but one day I decided to take a vacations."); + next; + mesn; + mesq l("I moved to Hurnscald, stayed there for over a decade, until Lord Transmogrifier Pontorias the Plaid (May His Shape Reflect His Soul Forever) died."); + next; + mesn; + mesq l("Then I returned to Tulimshar. Now I do research, vote on the Magic Council meetings, and I also teach young mages about Transmutation magic."); + next; + break; + case 3: // How do I advance in Mana Magic? How it works? + mesn; + mesq l("Mana Magic works similar to regular magic: You can find it on your skill window, and can drag it to your shortcut list."); + next; + mesn; + mesq l("To get more experience and magic power, you must practice magical spells. Make sure to vary them; you will learn nothing if you cast the same spell over and over. Also, spells that consume no components seem not to be very instructive in practice."); + next; + mesn; + mesq l("Usually, you can find magic on these buildings, but watch out, there is magic to be found elsewhere, and some items are bound with it!"); + next; + mesn; + mesq l("While on normal magic you must take care with all attributes, on mana magic, you usually only need to worry with reagents and intelligence."); + next; + mesn; + mesq l("Also, unlike regular magic which may cause delay before and after, Mana Magic usually only have a cooldown. But it is hard to know how long that cooldown is..."); // We may use addtimer() on one or other spell. + next; + break; + case 4: // What do you know about Sagratha? + mesn; + mesq l("Lemme see... Sagratha is often regarded as a kind and rather powerful elf lady mage... who hate people."); + next; + mesn; + mesq l("And I'm not talking only about humans here! But perhaps, if you build a good reputation, she teaches you something."); + next; + mesn; + mesq l("There's also Morgan, who lives in Candor. She is a Redy, and is married with Zitoni. They are great alchemists."); + next; + mesn; + mesq l("By last, there was the Blue Sage, living on Nivalis... I never met him."); + next; + mesn; + mesq l("As you see, you can count the mages with the fingers of one hand. It's not just Mana Magic, either - Magic in overall is almost dead, with almost every Mana Stone on the power of the Monster King."); + next; + mesn; + mesq l("Defeating him would not only stop monster invasions, but it would also bring magic back... And probably another war, over the mana stones. %%S"); + next; + break; + // Teaching and helping are bound one to other, to save space on variable e.e + case 5: // Can you teach me Mana Magic? + case 6: // Do you still need help with your experiments? + goto L_Magic; + break; + default: // Actually, I gotta go, see ya! + goodbye; + closedialog; + close; + } + goto L_Main; + +L_Magic: + .@q=getq(General_Auldsbel); + switch (.@q) { + // Help on research to gain his favor + case 0: + mesn; + mesq l("I actually need help. Padric and I were doing some research with catalysts, you see."); + next; + mesn; + mesq l("Now I need 20 @@, 20 @@ and 60 @@ to finish my research. Easy materials, except for the Shadow Herb.", getitemlink(MauveHerb), getitemlink(ShadowHerb), getitemlink(SilkCocoon)); + next; + mesn; + mesq l("Shadow Herb only grows on dangerous places, and is mostly found on the Land Of Fire, or underground of very very deep caves."); + next; + select + l("I'll try to find them."), + l("I actually have them, here."); + if (@menu == 2) { + mes ""; + mesn; + mesq l("Excellent! Let me see..."); + next; + if ( + countitem(MauveHerb) < 20 || + countitem(ShadowHerb) < 20 || + countitem(SilkCocoon) < 60) + goto L_Lie; + delitem MauveHerb, 20; + delitem ShadowHerb, 20; + delitem SilkCocoon, 60; + getexp 2500, 0; + Zeny=Zeny+250; + setq General_Auldsbel, 1; + mesn; + mesq l("Yes, many thanks. This will help me a lot."); + mesc l("Gained 2500 XP and 250 GP"); + } + break; + // Learn #parum + case 1: + if (MAGIC_LVL < 1) + goto L_Magicless; + mesn; + mesq l("Hmm, I think I can teach you a basic Mana Skill now. That one is pretty simple."); + next; + skill(TMW2_PARUM,1,0); + setq General_Auldsbel, 2; + mesn; + mesq l("This is the @@ skill. It transmutes a single @@ in a @@.", "##B@sk-parum##b", getitemlink(RawLog), getitemlink(MoubooFigurine)); + next; + mesn; + mesq l("It may also create some @@ or a @@, with enough skill.", getitemlink(Arrow), getitemlink(WoodenLog)); + next; + mesn; + mesq l("So! Please transmute a @@ and bring it to me. You may need to switch with another mana skill, until you are successful.", getitemlink(MoubooFigurine)); + break; + // Bring the Mouboo figurine back + case 2: + mesn; + mesq l("Have you managed to transmute the @@ I asked for?", getitemlink(MoubooFigurine)); + next; + if (askyesno() == ASK_YES) { + if (!countitem(MoubooFigurine)) goto L_Lie; + if (!MAGIC_EXP) goto L_Lame; + delitem MoubooFigurine, 1; + getexp 5000, 0; + setq General_Auldsbel, 3; + mesn; + mesq l("Very well - Congratulations! That was very easy, though, and this one is full of imperfections."); + mesc l("Gained 5000 XP"); + next; + mesn; + mesq l("That skill was only to allow you to practice. Now listen well: Transmutation is ##BNOT##b crafting!"); + next; + mesn; + mesq l("Magic is sacred. With transmutation, you can create convenience items, specially reagents for other magic skills."); + next; + mesn; + mesq l("But if you try to create equipment, assuming magic doesn't backfire, YOU WILL BE BANNED from this school, and lose your class. Permanently."); + next; + mesn; + mesq l("This is just a friendly advise. We don't take magic lightly. And you shouldn't, either."); + } + break; + // Help on research to gain his favor + case 3: + mesn; + mesq l("I actually need help. I am a mage, and I'm feeling lazy to get the stuff I need."); + next; + mesn; + mesq l("You don't seem to have anything better to do, anyway."); + mesq l("Now please bring me @@/2 @@, @@/20 @@, @@/30 @@ and @@/70 @@ so I don't need to leave here and start travelling everywhere...", countitem(IcedBottle), getitemlink(IcedBottle), countitem(Root), getitemlink(Root), countitem(Potatoz), getitemlink(Potatoz), countitem(Moss), getitemlink(Moss)); + next; + select + l("I'll try to find them."), + l("I actually have them, here."); + if (@menu == 2) { + mes ""; + mesn; + mesq l("Excellent! Let me see..."); + next; + if ( + countitem(IcedBottle) < 2 || + countitem(Root) < 20 || + countitem(Potatoz) < 30 || + countitem(Moss) < 70) + goto L_Lie; + delitem IcedBottle, 2; + delitem Root, 20; + delitem Potatoz, 30; + delitem Moss, 70; + getexp 28692, 0; + Zeny=Zeny+550; + setq General_Auldsbel, 4; + mesn; + mesq l("Yes, many thanks. This will help me a lot."); + } + break; + // Learn #mkpot + case 4: + if (MAGIC_LVL < 2) + goto L_Magicless; + mesn; + mesq l("Hmm, I think I can teach you a basic Mana Skill now. This one is more advanced, though."); + next; + skill(TMW2_MKPOT,1,0); + setq General_Auldsbel, 5; + mesn; + mesq l("This is the @@ skill. It transmutes @@ @@ and a single @@ in @@.", "##B@sk-mkpot##b", 10, getitemlink(Plushroom), getitemlink(Milk), getitemlink(HastePotion)); + next; + mesn; + mesq l("It may fail, and you might end up with something entirely unexpected!"); + next; + mesn; + mesq l("Unlike Parum, you can use the skill points you get every time your job level rises. That will lower the mana cost and increase success chances."); + next; + mesn; + mesq l("But please be picky with how you spend job points. They are hard to come by, and I'm not entirely sure you can change it later."); + next; + mesn; + mesq l("Also, job levels get really hard to obtain after a while. The decision is up to you, just be aware there's that possibility."); + break; + default: + mesn; + mesq l("Uhm, no, not really. Maybe later, who knows?"); + break; + } + next; + goto L_Main; + + +// Fallbacks +L_Magicless: + mesn; + mesq l("Well, you helped me. That's great! One hand washes the other, so, I'm willing to share knowledge with you."); + next; + mesn; + mesq l("But unless you touch a Mana Stone and get stronger magic, that would be as useful as teaching magic to a wall. No offense."); + next; + mesn; + mesq l("So, please, come to me with stronger magic powers. And then, I'll teach you a new magic spell."); + close; + +L_Lie: + mesn; + mesq l("Really interesting, how I am NOT seeing the items I asked for..."); + next; + mesn; + mesq l("Say, what do you think if I transmuted your head into the missing materials? I can warrant your soul won't return to the Soul Menhir, either!"); + close; + +L_Lame: + setparam(MaxHp, readparam(MaxHp)-50); // I want to see how permanent this is + setparam(MaxSp, readparam(MaxSp)-25); // I want to see how permanent this is + //setparam(Karma, readparam(Karma)-1); // testing + mesn; + mesq l("%%3 You sadden me. That was so, so lame. I will need to punish you. Sorry. Superior orders. %%S"); + next; + mesn strcharinfo(0); + mesq l("%%i What, my maximum life and mana just decreased! Noooo!!"); + next; + mesn; + mesq l("%%1 Cheer up, these should go back to normal when you level up. Just don't do that again!"); + // If that is true or not, remains to be checked. Uh... I never used setparam() before! :D + close; + +OnInit: + .sex=G_MALE; + .distance=5; + end; +} + |