diff options
Diffstat (limited to 'npc/002-4')
-rw-r--r-- | npc/002-4/nard.txt | 98 |
1 files changed, 51 insertions, 47 deletions
diff --git a/npc/002-4/nard.txt b/npc/002-4/nard.txt index 58f63e8a8..24b5997fd 100644 --- a/npc/002-4/nard.txt +++ b/npc/002-4/nard.txt @@ -17,9 +17,59 @@ L_Checker: if (.@narrator) goto L_Travel; if (getq(ShipQuests_Julia) >= 3) goto L_NotYet; + // Introduction + mesn; + mesq l("Hello."); + next; + mesq l("Let me introduce myself, I am Nard, captain of this ship."); + next; + mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!"); + next; + mesn; + mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!"); + next; + mesq l("So, how do you feel? I see that Juliet did a marvellous job! You look like you're in good health now."); + next; + +L_Menu: + menu + lg("I feel ok."), L_Ok, + l("Who's this Juliet?"), L_Juliet, + lg("I'm a bit sick..."), -; + + mes ""; + mesn; + mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there."); + next; + +L_MenuQuest: + menu + l("What do you need?"), -, + l("Is there a reward?"), L_NeedHead, + l("Wait, you never came here before?"), L_CandorIsland; + + mes ""; + mesn; + mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!"); + next; + showavatar NPC_ELMO; + setcamnpc "Elmo"; + mesn l("Elmo"); + mesq l("I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!"); + next; + showavatar NPC_NARD; + mesn; + mesq l("Why we're going Tulimshar, you may ask? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!"); + LOCATION$ = "Candor"; + setq ShipQuests_Julia, 3; // Referral program if (#REFERRAL_PROG == 0 && $REFERRAL_ENABLED) { + next; + clear; + showavatar NPC_LOF_RICH; + mesc l("But before, a message from our developers!"), 3; + next; mesn l("TMW2 Staff"); mesc l("Hello, and welcome to TMW2: Moubootaur Legends!"), 3; next; @@ -63,54 +113,8 @@ L_Checker: next; } } while (.@ref$ == ""); - } - - clear; - // Introduction - mesn; - mesq l("Hello."); - next; - mesq l("Let me introduce myself, I am Nard, captain of this ship."); - next; - mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!"); - next; - mesn; - mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!"); - next; - mesq l("So, how do you feel? I see that Juliet did a marvellous job! You look like you're in good health now."); - next; - -L_Menu: - menu - lg("I feel ok."), L_Ok, - l("Who's this Juliet?"), L_Juliet, - lg("I'm a bit sick..."), -; - - mes ""; - mesn; - mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there."); - next; - -L_MenuQuest: - menu - l("What do you need?"), -, - l("Is there a reward?"), L_NeedHead, - l("Wait, you never came here before?"), L_CandorIsland; - - mes ""; - mesn; - mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!"); - next; - showavatar NPC_ELMO; - setcamnpc "Elmo"; - mesn l("Elmo"); - mesq l("I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!"); - next; showavatar NPC_NARD; - mesn; - mesq l("Why we're going Tulimshar, you may ask? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!"); - LOCATION$ = "Candor"; - setq ShipQuests_Julia, 3; + } close; |