summaryrefslogtreecommitdiff
path: root/npc/002-4
diff options
context:
space:
mode:
Diffstat (limited to 'npc/002-4')
-rw-r--r--npc/002-4/elmo.txt2
-rw-r--r--npc/002-4/nard.txt17
2 files changed, 17 insertions, 2 deletions
diff --git a/npc/002-4/elmo.txt b/npc/002-4/elmo.txt
index 57310866d..6aeafc6f8 100644
--- a/npc/002-4/elmo.txt
+++ b/npc/002-4/elmo.txt
@@ -11,7 +11,7 @@
if (LOCATION$ == "") sailortalk;
if (getq(CandorQuest_Sailors) == 2) goto L_Party;
- if (getq(General_Narrator) == 1) sailortalk;
+ if (getq(General_Narrator) >= 1) sailortalk;
mesn;
mes l("\"Hey, have you already got the money necessary for the travel?");
diff --git a/npc/002-4/nard.txt b/npc/002-4/nard.txt
index 657363ed4..b1fdacace 100644
--- a/npc/002-4/nard.txt
+++ b/npc/002-4/nard.txt
@@ -133,7 +133,22 @@ L_NotYet:
setq General_Narrator, 1;
set Zeny, Zeny-.@price;
LOCATION$="Tulim";
- mesq l("Set sail! We're going to Tulimshar!");
+ mesq l("Set sail! We're going to Tulimshar!"); // Send player to Lua in order to continue story TODO
+ showavatar;
+ setcamnpc "Nard", 0, 0;
+ mes col(l("Some time later..."), 9);
+ next;
+ restorecam;
+ showavatar NPC_NARD; // this is handled by avatars.xml
+ mesn;
+ mesq l("Welcome to Tulimshar, @@!", strcharinfo(0));
+ next;
+ mesq l("You can explore the city as you want, but if I were you, I would visit the townhall first.");
+ next;
+ mesq l("When you get out of the ship, it is the first building you'll see. Talk to ##BLua##b, she is an alliance representative.");
+ next;
+ mesq l("The Alliance have records of everyone. And if you need another trip, talk to me!");
+
} else {
mesq l("You still haven't completed your tasks.");
next;