diff options
Diffstat (limited to 'npc/002-3')
-rw-r--r-- | npc/002-3/elmo.txt | 4 | ||||
-rw-r--r-- | npc/002-3/nard.txt | 2 |
2 files changed, 4 insertions, 2 deletions
diff --git a/npc/002-3/elmo.txt b/npc/002-3/elmo.txt index 4fa12f700..0106d3cb2 100644 --- a/npc/002-3/elmo.txt +++ b/npc/002-3/elmo.txt @@ -147,8 +147,10 @@ function ExpBoost { // Get the average level of top players to calculate EXP Boost // Level 100 ("max") = 25% EXP BOOST (max) // Current (2019-04-27) top is 80/80/75, meaning a 19% EXP Boost. + // New rules which give 2x exp boost + // Current (2019-08-31) top is 85/84/83, meaning a 42% EXP/DROP Boost. .@AVG_LEVEL=($@hoblvl_value[0]+$@hoblvl_value[1]+$@hoblvl_value[2])/3; - .@BONUS=min(25, .@AVG_LEVEL/4); + .@BONUS=min(50, .@AVG_LEVEL/2); sc_end SC_CASH_PLUSEXP; sc_end SC_CASH_RECEIVEITEM; sc_start SC_CASH_PLUSEXP, 3600000, .@BONUS; diff --git a/npc/002-3/nard.txt b/npc/002-3/nard.txt index 98493b585..7a5087897 100644 --- a/npc/002-3/nard.txt +++ b/npc/002-3/nard.txt @@ -63,7 +63,7 @@ L_Checker: mesc l("Talk to Elmo to get an EXP UP Boost until level 15!"), 2; // Actually, why don't we apply it right now...? .@AVG_LEVEL=($@hoblvl_value[0]+$@hoblvl_value[1]+$@hoblvl_value[2])/3; - .@BONUS=min(25, .@AVG_LEVEL/4); + .@BONUS=min(50, .@AVG_LEVEL/2); sc_end SC_CASH_PLUSEXP; sc_end SC_CASH_RECEIVEITEM; sc_start SC_CASH_PLUSEXP, 3600000, .@BONUS; |