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-rw-r--r--npc/002-3/nard.txt41
1 files changed, 16 insertions, 25 deletions
diff --git a/npc/002-3/nard.txt b/npc/002-3/nard.txt
index fedaf75fb..df8bc3780 100644
--- a/npc/002-3/nard.txt
+++ b/npc/002-3/nard.txt
@@ -37,37 +37,24 @@ L_Checker:
mesn;
mesq l("Good to know.");
next;
- mesq l("We have made a stop at a little island, before making it on to the port of Tulimshar.");
- next;
- mes l("I know that you are just starting to feel better, but I'd like you to explore the island we're currently at.");
- mes l("It would be good for you to do some exercise, and the ship isn't big enough for that.");
- next;
break;
case 2:
mesn;
- mesq l("You have an awful case of amnesia. She is the nurse and shipkeeper of this ship.");
- next;
- mesq lg("But most important, she is the one who took care of you when you were unconscious.");
- next;
- mesq l("I know that you are just starting to feel better, but I'd like you to explore the island we're currently at.");
+ mesq lg("You have an awful case of amnesia. She is the nurse and shipkeeper of this ship, and took care of you when you were unconscious.");
next;
break;
case 3:
mesn;
- mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.");
+ mesq l("Well, you'll need to get used to. Being seasick is annoying, so you might want to leave the ship as soon as possible.");
next;
break;
}
-L_MenuQuest:
- menu
- l("What do you need?"), -,
- l("Is there a reward?"), L_NeedHead,
- l("Wait, you never came here before?"), L_CandorIsland;
-
- mes "";
mesn;
- mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!");
+ mesq l("We have made a stop at a little island, before making it on to the port of Tulimshar.");
+ next;
+ mesn;
+ mesq l("Ship travels are not free. Also, I have a few friends on the Island, and I would like you to check out on them.");
next;
showavatar NPC_ELMO;
setcamnpc "Elmo";
@@ -77,7 +64,10 @@ L_MenuQuest:
next;
showavatar NPC_NARD;
mesn;
- mesq l("Why we're going Tulimshar, you may ask? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!");
+ mesq l("After that, we're going to Tulimshar. Tulim is the most important city on the world, and the Alliance have an office there.");
+ next;
+ mesn;
+ mesq l("The Alliance can help you in finding out about who you are, why you are here, or from where you came from. So, about the tasks I want completed.");
LOCATION$ = "Candor";
setq ShipQuests_Julia, 3;
next;
@@ -153,20 +143,18 @@ L_NeedHead:
next;
mesq l("Also, I believe hard work always pay off.");
next;
- goto L_MenuQuest;
+ goto L_NotYet;
L_CandorIsland:
mes "";
mesn;
- mesq l("I never said that. I come here frequently to trade. It is you who should explore the island.");
+ mesq l("I come here frequently to trade. It is not deserted nor boring.");
next;
mesq l("This is ##BCandor Island##b. A very small rich community lives here.");
next;
mesq l("If they were any bigger, monsters would come and kill everyone.");
next;
- if (getq(ShipQuests_Julia) < 3)
- goto L_MenuQuest;
- close;
+ goto L_NotYet;
L_NotYet:
.@price=1200;
@@ -181,6 +169,7 @@ L_NotYet:
rif(#REFERRAL_PROG == 0 && $REFERRAL_ENABLED && BaseLevel <= 10,
l("I forgot to say earlier, but indeed, I was invited by someone!")),
l("Captain, why have you brought me to a deserted boring island?!"),
+ l("I don't want to help your \"friends\", bring me to somewhere useful!"),
l("Please excuse me, captain.");
mes "";
@@ -188,6 +177,8 @@ L_NotYet:
goto L_Referral;
if (@menu == 3)
goto L_CandorIsland;
+ if (@menu == 4)
+ goto L_NeedHelp;
mesn;
if (getq(CandorQuest_HAS) < 4 ||