summaryrefslogtreecommitdiff
path: root/npc/002-3/juliet.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/002-3/juliet.txt')
-rw-r--r--npc/002-3/juliet.txt37
1 files changed, 13 insertions, 24 deletions
diff --git a/npc/002-3/juliet.txt b/npc/002-3/juliet.txt
index 5b1561d53..d7f8f09b4 100644
--- a/npc/002-3/juliet.txt
+++ b/npc/002-3/juliet.txt
@@ -61,8 +61,7 @@
mesn;
mesq l("Ok, done.");
- if (getq(ShipQuests_Julia) == 2)
- {
+ if (getq(ShipQuests_Julia) == 2) {
next;
mesq l("Do you have any other questions for me?");
next;
@@ -142,10 +141,9 @@
function mainMenu {
do
{
- .@q3 = getq(ShipQuests_Nard);
.@q4 = getq(General_Narrator);
- selectd
+ select
l("I am hungry. Can I buy some food here?"),
rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")),
lg("I made a mistake, I would like to change my language."),
@@ -154,8 +152,7 @@
l("Can I read these rules again?"),
l("Nothing, sorry.");
- switch (@menu)
- {
+ switch (@menu) {
case 1: sellFood; break;
case 2: basicSkill; break;
case 3: chooseLang .@s$; break;
@@ -184,37 +181,29 @@ OnTouch:
mesn;
mesq l("Hi, nice to see you!");
next;
- mesq l("My name is Juliet, it is me who took care of you after we found you in the sea.");
- next;
- mesq lg("I'm glad to see you're okay.");
+ mesq l("My name is Juliet, it is me who took care of you after we found you in the sea. I'm glad to see you're okay.");
next;
- if (getq(ShipQuests_Julia) < 2)
- {
- mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.");
-
- mesq l("Here they are.");
+ if (getq(ShipQuests_Julia) < 2) {
+ mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules all adventurers must respect on this world.");
next;
- narrator S_LAST_NEXT,
- l("There is a paper with some rules written on it.");
-
GameRules 8 | 4;
mesn;
- mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.");
+ mesq l("Oh, and I almost forgot! Do not share passwords or pincodes, not even with staff! And do not use the same password somewhere else, they can be stolen!");
next;
+ mesn;
mesq l("If you want to read this page again, there is a copy up on the left wall.");
next;
- mesq l("You can also read The Book of Laws at any time to see the rules.");
+ mesn;
+ mesq l("Also, take this book so you don't forget the rules. You can always read it, or type ##B@rules##b on the chat.");
+ // No inventoryplace here.
+ getitem BookOfLaws, 1;
+ setq ShipQuests_Julia, 2;
next;
mesq l("I think I'm done with that now. Do you have any questions?");
next;
-
- setq ShipQuests_Julia, 2;
}
- //mesq lg("Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.");
- //next;
- //chooseLang;
mainMenu;
end;