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-rw-r--r--npc/001-7/homunculus.txt52
1 files changed, 26 insertions, 26 deletions
diff --git a/npc/001-7/homunculus.txt b/npc/001-7/homunculus.txt
index 3961a29ed..e83171f73 100644
--- a/npc/001-7/homunculus.txt
+++ b/npc/001-7/homunculus.txt
@@ -74,11 +74,11 @@ OnTouch:
mesn;
mesc l("It is difficult to describe, it is like if it was mixed with mana itself. Drinking a bit of it was enough to recover your MP.");
percentheal 0, 100;
- if (!(.@q & .objID))
- setq2 FrostiaQuest_Homunculus, .@q|.objID;
+ if (!(.@q & .hcID))
+ setq2 FrostiaQuest_Homunculus, .@q|.hcID;
close;
OnInit:
- .objID=1;
+ .hcID=1;
.distance=2;
end;
}
@@ -92,11 +92,11 @@ OnInit:
next;
mesn;
mesc l("The village name is difficult to read.");
- if (!(.@q & .objID))
- setq2 FrostiaQuest_Homunculus, .@q|.objID;
+ if (!(.@q & .hcID))
+ setq2 FrostiaQuest_Homunculus, .@q|.hcID;
close;
OnInit:
- .objID=2;
+ .hcID=2;
.distance=2;
end;
}
@@ -105,11 +105,11 @@ OnInit:
.@q=getq2(FrostiaQuest_Homunculus);
mesn;
mesc l("The door won't budge.");
- if (!(.@q & .objID))
- setq2 FrostiaQuest_Homunculus, .@q|.objID;
+ if (!(.@q & .hcID))
+ setq2 FrostiaQuest_Homunculus, .@q|.hcID;
close;
OnInit:
- .objID=4;
+ .hcID=4;
.distance=2;
end;
}
@@ -118,11 +118,11 @@ OnInit:
.@q=getq2(FrostiaQuest_Homunculus);
mesn;
mesc l("It seems to have been abandoned a long time ago, but the chimney is still going?");
- if (!(.@q & .objID))
- setq2 FrostiaQuest_Homunculus, .@q|.objID;
+ if (!(.@q & .hcID))
+ setq2 FrostiaQuest_Homunculus, .@q|.hcID;
close;
OnInit:
- .objID=8;
+ .hcID=8;
.distance=2;
end;
}
@@ -132,11 +132,11 @@ OnInit:
.@q=getq2(FrostiaQuest_Homunculus);
mesn;
mesc l("The knob has... melted down? What?");
- if (!(.@q & .objID))
- setq2 FrostiaQuest_Homunculus, .@q|.objID;
+ if (!(.@q & .hcID))
+ setq2 FrostiaQuest_Homunculus, .@q|.hcID;
close;
OnInit:
- .objID=16;
+ .hcID=16;
.distance=1;
end;
}
@@ -145,11 +145,11 @@ OnInit:
.@q=getq2(FrostiaQuest_Homunculus);
mesn;
mesc l("There seems to be signs of a fight long forgotten, but it still reeks blood.");
- if (!(.@q & .objID))
- setq2 FrostiaQuest_Homunculus, .@q|.objID;
+ if (!(.@q & .hcID))
+ setq2 FrostiaQuest_Homunculus, .@q|.hcID;
close;
OnInit:
- .objID=32;
+ .hcID=32;
.distance=1;
end;
}
@@ -169,14 +169,14 @@ OnInit:
}
mesn strcharinfo(0);
mesc l("You carefully pick a @@. It looks delicious, but you probably will need it later.", getitemlink(Manapple));
- if (!(.@q & .objID)) {
+ if (!(.@q & .hcID)) {
inventoryplace Manapple, 1;
getitem Manapple, 1;
- setq2 FrostiaQuest_Homunculus, .@q|.objID;
+ setq2 FrostiaQuest_Homunculus, .@q|.hcID;
}
close;
OnInit:
- .objID=64;
+ .hcID=64;
.distance=2;
end;
}
@@ -200,11 +200,11 @@ OnInit:
next;
mesn;
mesc l("Maybe there's a locked door somewhere, and this key will fit?");
- if (!(.@q & .objID))
- setq2 FrostiaQuest_Homunculus, .@q|.objID;
+ if (!(.@q & .hcID))
+ setq2 FrostiaQuest_Homunculus, .@q|.hcID;
close;
OnInit:
- .objID=128;
+ .hcID=128;
.distance=1;
end;
}
@@ -234,10 +234,10 @@ OnInit:
mesn;
mesc l("You flip the switch. Nothing happens.");
// You can unflip it :>
- setq2 FrostiaQuest_Homunculus, .@q^.objID;
+ setq2 FrostiaQuest_Homunculus, .@q^.hcID;
close;
OnInit:
- .objID=256;
+ .hcID=256;
.distance=1;
end;
}