diff options
Diffstat (limited to 'npc/001-7')
-rw-r--r-- | npc/001-7/homunculus.txt | 166 |
1 files changed, 164 insertions, 2 deletions
diff --git a/npc/001-7/homunculus.txt b/npc/001-7/homunculus.txt index 1f2b5ef02..830d6ecf6 100644 --- a/npc/001-7/homunculus.txt +++ b/npc/001-7/homunculus.txt @@ -52,14 +52,176 @@ OnTouch: 001-7,50,112,0 script Abandoned Fountain#MKH NPC_NO_SPRITE,{ .@q=getq2(FrostiaQuest_Homunculus); mesn; - mesc l("Meh."); + mesc l("At a first glance, it seems to be full of water, but inspecting closer, it is not."); + next; + mesn; + mesc l("It is difficult to describe, it is like if it was mixed with mana itself. Drinking a bit of it was enough to recover your MP."); + percentheal 0, 100; if (!(.@q & .objID)) setq2 FrostiaQuest_Homunculus, .@q|.objID; close; OnInit: .objID=1; - .distance=3; + .distance=2; + end; +} + + +001-7,48,111,0 script Sign#MKH NPC_NO_SPRITE,{ + .@q=getq2(FrostiaQuest_Homunculus); + mesn; + mesc l("Welcome to ###########."); + mesc l("Yes, we have @@!", getitemlink(Coffee)); + next; + mesn; + mesc l("The village name is difficult to read."); + if (!(.@q & .objID)) + setq2 FrostiaQuest_Homunculus, .@q|.objID; + close; +OnInit: + .objID=2; + .distance=2; end; } +001-7,41,104,0 script Abandoned House#MKH1 NPC_NO_SPRITE,{ + .@q=getq2(FrostiaQuest_Homunculus); + mesn; + mesc l("The door won't budge."); + if (!(.@q & .objID)) + setq2 FrostiaQuest_Homunculus, .@q|.objID; + close; +OnInit: + .objID=4; + .distance=2; + end; +} + +001-7,59,104,0 script Abandoned House#MKH2 NPC_NO_SPRITE,{ + .@q=getq2(FrostiaQuest_Homunculus); + mesn; + mesc l("It seems to have been abandoned a long time ago, but the chimney is still going?"); + if (!(.@q & .objID)) + setq2 FrostiaQuest_Homunculus, .@q|.objID; + close; +OnInit: + .objID=8; + .distance=2; + end; +} + + +001-7,41,99,0 script Abandoned House#MKH3 NPC_NO_SPRITE,{ + .@q=getq2(FrostiaQuest_Homunculus); + mesn; + mesc l("The knob has... melted down? What?"); + if (!(.@q & .objID)) + setq2 FrostiaQuest_Homunculus, .@q|.objID; + close; +OnInit: + .objID=16; + .distance=1; + end; +} + +001-7,59,99,0 script Abandoned House#MKH4 NPC_NO_SPRITE,{ + .@q=getq2(FrostiaQuest_Homunculus); + mesn; + mesc l("There seems to be signs of a fight long forgotten, but it still reeks blood."); + if (!(.@q & .objID)) + setq2 FrostiaQuest_Homunculus, .@q|.objID; + close; +OnInit: + .objID=32; + .distance=1; + end; +} + +001-7,33,89,0 script Apple Trees#MKH1 NPC_NO_SPRITE,{ + .@q=getq2(FrostiaQuest_Homunculus); + mesn; + mesc l("It seems to be growing apples, but by the amount of magic particles..."); + next; + mesn; + mesc l("A close inspection reveals nothing out of ordinary. It seems to be well kept."); + next; + if (!(.@q & 1)) { + mesn strcharinfo(0); + mesc l("You're hesitant to pick one, they could be dangerous."); + close; + } + mesn strcharinfo(0); + mesc l("You carefully pick a @@. It looks delicious, but you probably will need it later.", getitemlink(Manapple)); + if (!(.@q & .objID)) { + inventoryplace Manapple, 1; + getitem Manapple, 1; + setq2 FrostiaQuest_Homunculus, .@q|.objID; + } + close; +OnInit: + .objID=64; + .distance=2; + end; +} + +001-7,40,88,0 script Abandoned House#MKH6 NPC_NO_SPRITE,{ + .@q=getq2(FrostiaQuest_Homunculus); + if (!(.@q & 64)) { + mesn strcharinfo(0); + mesc l("I should check the Apple Garden first."); + close; + } + // I hope this is right + if ((.@q & 60) < 4) { + mesn strcharinfo(0); + mesc l("I better not disturb the hut owner."); + close; + } + + mesn; + mesc l("It's locked. But a close inspection reveals a small key under the rug."); + next; + mesn; + mesc l("Maybe there's a locked door somewhere, and this key will fit?"); + if (!(.@q & .objID)) + setq2 FrostiaQuest_Homunculus, .@q|.objID; + close; +OnInit: + .objID=128; + .distance=1; + end; +} + +001-7,50,99,0 script Abandoned House#MKH5 NPC_NO_SPRITE,{ + .@q=getq2(FrostiaQuest_Homunculus); + if (!(.@q & 128)) { + mesn; + mesc l("It's locked."); + close; + } + mesn; + mesc l("It's locked."); + next; + mesn; + mesc l("You use the small key from the apple garden hut. It fits neatly."); + next; + mesn; + mesc l("The hut is... empty. And it doesn't have a fireplace, either."); + next; + mesn; + mesc l("You don't know how the chimney keeps producing smoke. It must be using hiding magic."); + next; + mesn; + mesc l("However took control of this village is no ordinary mage. There's a switch on the wall."); + next; + mesn; + mesc l("You flip the switch. Nothing happens."); + // You can unflip it :> + setq2 FrostiaQuest_Homunculus, .@q^.objID; + close; +OnInit: + .objID=256; + .distance=1; + end; +} |