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-rw-r--r--npc/001-2-36/training_room_npc.txt165
1 files changed, 0 insertions, 165 deletions
diff --git a/npc/001-2-36/training_room_npc.txt b/npc/001-2-36/training_room_npc.txt
deleted file mode 100644
index 022b5d2ee..000000000
--- a/npc/001-2-36/training_room_npc.txt
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@@ -1,165 +0,0 @@
-// TrainingRoom
-//
-// Author:
-// jak1
-//
-// Story:
-// Akko Teru
-// Reid
-//
-// Spellchecking & Dialogs
-// Reid
-
-// ~~ VARS ~~
-// $@FightingIsActive
-// 0 = can Warp in Room (non active fight)
-// 1 = can't Warp in Room (active fight)
-
-//TODO adding rand messages like "try hit it harder..." for wave's
-
-
-001-2-36,32,36,0 script FightNPCName NPC_LUCAS,{
-
- set $@NPCNAME$, "FightNPCName";
- set $@NPCNEXTNAME$, "Samantha";
- set $@MOB_ID, 1021;
- set $@MOB_NAME$, "Dummy";
- set $@CURRENT_WAVE_LEVEL, 1;
- set $@MAX_WAVES, 10;
-
- //Room and Mobspawn Coordinates
- // TL BR
- setarray $@MOB_SPAWN_COORDINATES, 24, 34, 31, 41;
- setarray $@MAP_NAME$, "001-2-36";
-
- set @roomPlayers, getmapusers($@MAP_NAME$);
-
- if(@roomPlayers > 1)
- goto NotAlone;
-
- if ($@FightingIsActive == 1)
- {
- npctalk3 "You are not done now!";
- end;
- }
-
- //call in Warp door if (1 = block)
- set $@FightingIsActive, 1;
-
- if (!debug || !is_dev())
- goto start;
-
- //can be removed later!
- menu
- "get debug vars", debug_it,
- "reset char var", resetVar,
- "start training", -;
-
-
-start:
- if (FIGHT_TRAINING >= 1)
- goto JobIsDone;
-
- getmapxy(.@map$, .@x, .@y, 0);
- if (.@x < 24 || .@x > 32 || .@y < 33 || .@y > 43)
- {
- speech S_FIRST_BLANK_LINE, l("Please enter the combat zone on the left.");
- close;
- }
-
- setcells "001-2-36", 33, 35, 33, 38, 1, "fence";
- initnpctimer;
- setnpctimer 0;
- startnpctimer;
-
- npctalk3 l("Let's begin");
- end;
-
-
-//cancel all actions, the Player needs to be alone in this Room
-NotAlone:
- npctalk3 "You dont feel so great with audience!";
- set $@FightingIsActive, 0;
- end;
-
-
-//If a Spawned Mob gets Killed
-OnTrainingMobDead:
- if ($@CURRENT_WAVE_LEVEL == $@MAX_WAVES )
- goto FinishedTraining;
-
- set $@CURRENT_WAVE_LEVEL, $@CURRENT_WAVE_LEVEL + 1;
- setnpctimer 0;
- startnpctimer;
- end;
-
-
-SpawnMonster:
- if ( $@FightingIsActive == 1 )
- {
- if ($@CURRENT_WAVE_LEVEL == $@MAX_WAVES)
- {
- npctalk "Last Wave!", $@NPCNAME$;
- }
- else
- {
- npctalk "Wave " + $@CURRENT_WAVE_LEVEL + "!", $@NPCNAME$;
- }
-
- areamonster "001-2-36", $@MOB_SPAWN_COORDINATES[0], $@MOB_SPAWN_COORDINATES[1], $@MOB_SPAWN_COORDINATES[2], $@MOB_SPAWN_COORDINATES[3], $@MOB_NAME$, $@MOB_ID, 1, $@NPCNAME$ + "::OnTrainingMobDead";
- stopnpctimer;
- setnpctimer 0;
- }
- else
- {
- set $@CURRENT_WAVE_LEVEL, 0;
- }
- stopnpctimer;
- setnpctimer 0;
- end;
-
-
-//15 Secounds Waiting (Regeneration for fightRoom)
-OnTimer5000:
- goto SpawnMonster;
-
-
-FinishedTraining:
- //... TODO
-
- npctalk "Con. u finished it...", $@NPCNAME$;
- stopnpctimer;
- setnpctimer 0;
- set $@CURRENT_WAVE_LEVEL, 0;
- delcells "fence";
- if (FIGHT_TRAINING >= 1)
- end;
- set FIGHT_TRAINING, 1;
- end;
-
-JobIsDone:
- mes "Well done, you should talk to \"" + $@NPCNEXTNAME$ + "\"...";
- close;
-
-
-// ----- DEBUG START ! -----
-
-debug_it:
- mes "DEBUG INFO";
- mes "- CharVariable:FIGHT_TRAINING "+ FIGHT_TRAINING;
- mes "- maxWaves "+ $@MAX_WAVES;
- mes "- currentWave "+ $@CURRENT_WAVE_LEVEL;
- mes "- npcName "+ $@NPCNAME$;
- mes "- mobName "+ $@MOB_NAME$;
- mes "- mobID "+ $@MOB_ID;
- close;
-
-resetVar:
- set FIGHT_TRAINING , 0;
-// ----- DEBUG END ! -----
-
-
-OnInit:
- end;
-
-}