diff options
Diffstat (limited to 'npc/001-2-36/training_room_npc.txt')
-rw-r--r-- | npc/001-2-36/training_room_npc.txt | 165 |
1 files changed, 0 insertions, 165 deletions
diff --git a/npc/001-2-36/training_room_npc.txt b/npc/001-2-36/training_room_npc.txt deleted file mode 100644 index 022b5d2ee..000000000 --- a/npc/001-2-36/training_room_npc.txt +++ /dev/null @@ -1,165 +0,0 @@ -// TrainingRoom -// -// Author: -// jak1 -// -// Story: -// Akko Teru -// Reid -// -// Spellchecking & Dialogs -// Reid - -// ~~ VARS ~~ -// $@FightingIsActive -// 0 = can Warp in Room (non active fight) -// 1 = can't Warp in Room (active fight) - -//TODO adding rand messages like "try hit it harder..." for wave's - - -001-2-36,32,36,0 script FightNPCName NPC_LUCAS,{ - - set $@NPCNAME$, "FightNPCName"; - set $@NPCNEXTNAME$, "Samantha"; - set $@MOB_ID, 1021; - set $@MOB_NAME$, "Dummy"; - set $@CURRENT_WAVE_LEVEL, 1; - set $@MAX_WAVES, 10; - - //Room and Mobspawn Coordinates - // TL BR - setarray $@MOB_SPAWN_COORDINATES, 24, 34, 31, 41; - setarray $@MAP_NAME$, "001-2-36"; - - set @roomPlayers, getmapusers($@MAP_NAME$); - - if(@roomPlayers > 1) - goto NotAlone; - - if ($@FightingIsActive == 1) - { - npctalk3 "You are not done now!"; - end; - } - - //call in Warp door if (1 = block) - set $@FightingIsActive, 1; - - if (!debug || !is_dev()) - goto start; - - //can be removed later! - menu - "get debug vars", debug_it, - "reset char var", resetVar, - "start training", -; - - -start: - if (FIGHT_TRAINING >= 1) - goto JobIsDone; - - getmapxy(.@map$, .@x, .@y, 0); - if (.@x < 24 || .@x > 32 || .@y < 33 || .@y > 43) - { - speech S_FIRST_BLANK_LINE, l("Please enter the combat zone on the left."); - close; - } - - setcells "001-2-36", 33, 35, 33, 38, 1, "fence"; - initnpctimer; - setnpctimer 0; - startnpctimer; - - npctalk3 l("Let's begin"); - end; - - -//cancel all actions, the Player needs to be alone in this Room -NotAlone: - npctalk3 "You dont feel so great with audience!"; - set $@FightingIsActive, 0; - end; - - -//If a Spawned Mob gets Killed -OnTrainingMobDead: - if ($@CURRENT_WAVE_LEVEL == $@MAX_WAVES ) - goto FinishedTraining; - - set $@CURRENT_WAVE_LEVEL, $@CURRENT_WAVE_LEVEL + 1; - setnpctimer 0; - startnpctimer; - end; - - -SpawnMonster: - if ( $@FightingIsActive == 1 ) - { - if ($@CURRENT_WAVE_LEVEL == $@MAX_WAVES) - { - npctalk "Last Wave!", $@NPCNAME$; - } - else - { - npctalk "Wave " + $@CURRENT_WAVE_LEVEL + "!", $@NPCNAME$; - } - - areamonster "001-2-36", $@MOB_SPAWN_COORDINATES[0], $@MOB_SPAWN_COORDINATES[1], $@MOB_SPAWN_COORDINATES[2], $@MOB_SPAWN_COORDINATES[3], $@MOB_NAME$, $@MOB_ID, 1, $@NPCNAME$ + "::OnTrainingMobDead"; - stopnpctimer; - setnpctimer 0; - } - else - { - set $@CURRENT_WAVE_LEVEL, 0; - } - stopnpctimer; - setnpctimer 0; - end; - - -//15 Secounds Waiting (Regeneration for fightRoom) -OnTimer5000: - goto SpawnMonster; - - -FinishedTraining: - //... TODO - - npctalk "Con. u finished it...", $@NPCNAME$; - stopnpctimer; - setnpctimer 0; - set $@CURRENT_WAVE_LEVEL, 0; - delcells "fence"; - if (FIGHT_TRAINING >= 1) - end; - set FIGHT_TRAINING, 1; - end; - -JobIsDone: - mes "Well done, you should talk to \"" + $@NPCNEXTNAME$ + "\"..."; - close; - - -// ----- DEBUG START ! ----- - -debug_it: - mes "DEBUG INFO"; - mes "- CharVariable:FIGHT_TRAINING "+ FIGHT_TRAINING; - mes "- maxWaves "+ $@MAX_WAVES; - mes "- currentWave "+ $@CURRENT_WAVE_LEVEL; - mes "- npcName "+ $@NPCNAME$; - mes "- mobName "+ $@MOB_NAME$; - mes "- mobID "+ $@MOB_ID; - close; - -resetVar: - set FIGHT_TRAINING , 0; -// ----- DEBUG END ! ----- - - -OnInit: - end; - -} |