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+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Light Armor shop keeper.
+// Variables:
+// ArtisQuests_Enora
+// Values:
+// 0 Default.
+// 1 BlackSmith quest delivered.
+// 2 Chelios Quest given.
+// 3 Chelios Quest done.
+// 4 BlackSmith gave the sword.
+// 5 Light Armor Shop quest delivered.
+// 6 Light Armor Shop gave the cloths.
+
+001-2-0,37,28,0 script Resa NPC_ELVEN_FEMALE_ARMOR_SHOP,{
+
+ function explain_craft {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Did you see Don the blacksmith? He might know how you could improve your metal equipment."),
+ l("Nevertheless, you can craft some cards that you can then attach to your equipment."),
+ l("We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!");
+
+ return;
+ }
+
+ function enora_quest {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I thought that she would never come to pick it up!"),
+ l("Here it is, a fashionable @@.", getitemlink(ArtisTankTop, CamelCottonDye)),
+ l("I asked Calypsan to dye this tank top, now it has an unique look!");
+
+ narrator S_LAST_NEXT, l("You pick up the package.");
+
+ setq ArtisQuests_Enora, 6;
+
+ return;
+ }
+
+ speech S_LAST_NEXT,
+ l("Welcome to my office."),
+ l("What would you like today?");
+
+ do
+ {
+ .@enora = getq(ArtisQuests_Enora);
+ select
+ rif(.@enora == 5, lg("I came to retrieve a package for Enora.")),
+ menuaction(l("Trade")),
+ l("How can I improve my equipment?"),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ enora_quest;
+ closedialog;
+ goodbye;
+ close;
+ case 2:
+ closedialog;
+ shop "Store#001-2-0";
+ close;
+ case 3:
+ explain_craft;
+ break;
+ case 4:
+ closedialog;
+ goodbye;
+ close;
+ }
+ } while (1);
+
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 2;
+ end;
+}