diff options
Diffstat (limited to 'npc/001-1')
-rw-r--r-- | npc/001-1/_import.txt | 1 | ||||
-rw-r--r-- | npc/001-1/apana.txt | 76 |
2 files changed, 0 insertions, 77 deletions
diff --git a/npc/001-1/_import.txt b/npc/001-1/_import.txt index 886b2a814..d86cf6a3a 100644 --- a/npc/001-1/_import.txt +++ b/npc/001-1/_import.txt @@ -2,7 +2,6 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/001-1/_mobs.txt", "npc/001-1/_warps.txt", -"npc/001-1/apana.txt", "npc/001-1/artaxe.txt", "npc/001-1/beuss.txt", "npc/001-1/calypsan.txt", diff --git a/npc/001-1/apana.txt b/npc/001-1/apana.txt deleted file mode 100644 index 812ddfbea..000000000 --- a/npc/001-1/apana.txt +++ /dev/null @@ -1,76 +0,0 @@ -// Evol scripts. -// Authors: -// Saulc -// Description: -// NPC test fork from moon -// Variables: -// ArtisQuests_Apana - quest var -// Quest stages: -// 0 - not started -// 1 - started, searching for Bug Leg -// 2 - quest finished - -001-1,86,110,0 script apana NPC_PLAYER,{ - - .BaitID = BugLeg; - .BaitCount = 12; - - .@q = getq(ArtisQuests_Apana); - if (.@q == 1) goto L_CheckItems; - if (.@q == 2) goto L_QuestDone; - - speech S_LAST_BLANK_LINE, - l("I made a figurin with Bug legs."), - lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID)); - - switch (select(l("I'll be back in no time."), - l("Sorry, I'm doing other things at the moment."))) - { - case 1: - setq ArtisQuests_Apana, 1; - speech S_FIRST_BLANK_LINE, - l("Thank you. I'll wait here."); - close; - case 2: - speech S_FIRST_BLANK_LINE, - l("But I'm almost out of @@...", getitemlink(.BaitID)); - close; - } - -L_CheckItems: - if (countitem(.BaitID) < .BaitCount) - { - speech - l("Sorry, but you don't have what I need."), - l("I need @@ @@.", .BaitCount, getitemlink(.BaitID)); - close; - } - - speech - l("That's exactly what I needed!"), - l("To thank you, accept my old fishing rod."), - l("It's not as good as my new one, but still very useful."), - l("Just look at that water! There's a whole bunch of fish down there."), - l("Oh, and you will need this book too, it will help you learn the basics of fishing."), - lg("You might even get lucky, and get a @@.", - "You might even get lucky, and get a @@.", getitemlink(GrassCarp)), - l("Have a good time fishing!"); - - delitem .BaitID, .BaitCount; - Zeny = Zeny + 1000; - message strcharinfo(0), l("You receive @@ E!", 1000); - setq ArtisQuests_Apana, 2; - close; - -L_QuestDone: - // Idea for future: Eugene telling fishman jokes. - speech - l("Ahoy, @@!", strcharinfo(0)), - l("Are the fish biting today?"); - close; - -OnInit: - .sex = G_MALE; - .distance = 3; - end; -}
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