diff options
Diffstat (limited to 'npc/001-1')
-rw-r--r-- | npc/001-1/_import.txt | 2 | ||||
-rw-r--r-- | npc/001-1/eugene.txt | 84 | ||||
-rw-r--r-- | npc/001-1/wateranimation.txt | 33 |
3 files changed, 0 insertions, 119 deletions
diff --git a/npc/001-1/_import.txt b/npc/001-1/_import.txt index 12b4774e2..886b2a814 100644 --- a/npc/001-1/_import.txt +++ b/npc/001-1/_import.txt @@ -13,7 +13,6 @@ "npc/001-1/doors.txt", "npc/001-1/elmo.txt", "npc/001-1/enora.txt", -"npc/001-1/eugene.txt", "npc/001-1/fexil.txt", "npc/001-1/flyingpiou.txt", "npc/001-1/harbours.txt", @@ -39,5 +38,4 @@ "npc/001-1/taree.txt", "npc/001-1/treeleaf.txt", "npc/001-1/trees.txt", -"npc/001-1/wateranimation.txt", "npc/001-1/xilaxa.txt", diff --git a/npc/001-1/eugene.txt b/npc/001-1/eugene.txt deleted file mode 100644 index 442b950d8..000000000 --- a/npc/001-1/eugene.txt +++ /dev/null @@ -1,84 +0,0 @@ -// Evol scripts. -// Authors: -// Reid -// Travolta -// Description: -// Fishman NPC -// Quest variable: -// ArtisQuests_Fishman -// Quest stages: -// 0 - not started -// 1 - Eugene asked for items -// 2 - completed - -001-1,113,120,0 script Eugene NPC_EUGENE,{ - - .BaitID = SmallTentacles; - .BaitCount = 10; - - narrator S_LAST_NEXT, - l("You see a raijin boy, sitting on the edge of the dock."), - l("He's holding a fishing rod, while gazing out at the sea."); - - .@q = getq(ArtisQuests_Fishman); - if (.@q == 1) goto L_CheckItems; - if (.@q == 2) goto L_QuestDone; - - speech S_LAST_BLANK_LINE, - l("Ahoi."), - l("Hey, check out my brand new fishing rod. I bought it just today."), - l("I was so excited, I wanted to try it as soon as possible."), - l("So in a hurry, I forgot to take enough bait for fishing."), - lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID)); - - switch (select(l("I'll be back in no time."), - l("Sorry, I'm doing other things at the moment."))) - { - case 1: - setq ArtisQuests_Fishman, 1; - speech S_FIRST_BLANK_LINE, - l("Thank you. I'll wait here."); - close; - case 2: - speech S_FIRST_BLANK_LINE, - l("But I'm almost out of @@...", getitemlink(.BaitID)); - close; - } - -L_CheckItems: - if (countitem(.BaitID) < .BaitCount) - { - speech - l("Sorry, but you don't have what I need."), - l("I need @@ @@.", .BaitCount, getitemlink(.BaitID)); - close; - } - - speech - l("That's exactly what I needed!"), - l("To thank you, accept my old fishing rod."), - l("It's not as good as my new one, but still very useful."), - l("Just look at that water! There's a whole bunch of fish down there."), - l("Oh, and you will need this book too, it will help you learn the basics of fishing."), - lg("You might even get lucky, and get a @@.", - "You might even get lucky, and get a @@.", getitemlink(GrassCarp)), - l("Have a good time fishing!"); - - delitem .BaitID, .BaitCount; - getitem FishingRod, 1; - getitem FishingGuideVolI, 1; - setq ArtisQuests_Fishman, 2; - close; - -L_QuestDone: - // Idea for future: Eugene telling fishman jokes. - speech - l("Ahoy, @@!", strcharinfo(0)), - l("Are the fish biting today?"); - close; - -OnInit: - .sex = G_MALE; - .distance = 2; - end; -} diff --git a/npc/001-1/wateranimation.txt b/npc/001-1/wateranimation.txt deleted file mode 100644 index 285a7788f..000000000 --- a/npc/001-1/wateranimation.txt +++ /dev/null @@ -1,33 +0,0 @@ -// Evol scripts. -// Author: -// gumi -// Reid -// Description: -// Water animations, splash, fishes, etc... - -001-1,116,123,0 script #water_animation0 NPC_WATER_SPLASH,{ - - fishing; // begin or continue fishing - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} - -001-1,119,102,0 duplicate(#water_animation0) #water_animation1 NPC_WATER_SPLASH -001-1,167,82,0 duplicate(#water_animation0) #water_animation2 NPC_WATER_SPLASH -001-1,167,40,0 duplicate(#water_animation0) #water_animation3 NPC_WATER_SPLASH -001-1,104,127,0 duplicate(#water_animation0) #water_animation4 NPC_WATER_SPLASH -001-1,166,123,0 duplicate(#water_animation0) #water_animation5 NPC_WATER_SPLASH -001-1,181,119,0 duplicate(#water_animation0) #water_animation6 NPC_WATER_SPLASH -001-1,202,114,0 duplicate(#water_animation0) #water_animation7 NPC_WATER_SPLASH -001-1,187,86,0 duplicate(#water_animation0) #water_animation8 NPC_WATER_SPLASH -001-1,32,57,0 duplicate(#water_animation0) #water_animation9 NPC_WATER_SPLASH -001-1,40,144,0 duplicate(#water_animation0) #water_animation10 NPC_WATER_SPLASH -001-1,58,131,0 duplicate(#water_animation0) #water_animation11 NPC_WATER_SPLASH -001-1,76,137,0 duplicate(#water_animation0) #water_animation12 NPC_WATER_SPLASH -001-1,109,132,0 duplicate(#water_animation0) #water_animation13 NPC_WATER_SPLASH -001-1,141,93,0 duplicate(#water_animation0) #water_animation14 NPC_WATER_SPLASH -001-1,168,57,0 duplicate(#water_animation0) #water_animation15 NPC_WATER_SPLASH |