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-rw-r--r--npc/001-1/_import.txt2
-rw-r--r--npc/001-1/eugene.txt84
-rw-r--r--npc/001-1/wateranimation.txt33
3 files changed, 0 insertions, 119 deletions
diff --git a/npc/001-1/_import.txt b/npc/001-1/_import.txt
index 12b4774e2..886b2a814 100644
--- a/npc/001-1/_import.txt
+++ b/npc/001-1/_import.txt
@@ -13,7 +13,6 @@
"npc/001-1/doors.txt",
"npc/001-1/elmo.txt",
"npc/001-1/enora.txt",
-"npc/001-1/eugene.txt",
"npc/001-1/fexil.txt",
"npc/001-1/flyingpiou.txt",
"npc/001-1/harbours.txt",
@@ -39,5 +38,4 @@
"npc/001-1/taree.txt",
"npc/001-1/treeleaf.txt",
"npc/001-1/trees.txt",
-"npc/001-1/wateranimation.txt",
"npc/001-1/xilaxa.txt",
diff --git a/npc/001-1/eugene.txt b/npc/001-1/eugene.txt
deleted file mode 100644
index 442b950d8..000000000
--- a/npc/001-1/eugene.txt
+++ /dev/null
@@ -1,84 +0,0 @@
-// Evol scripts.
-// Authors:
-// Reid
-// Travolta
-// Description:
-// Fishman NPC
-// Quest variable:
-// ArtisQuests_Fishman
-// Quest stages:
-// 0 - not started
-// 1 - Eugene asked for items
-// 2 - completed
-
-001-1,113,120,0 script Eugene NPC_EUGENE,{
-
- .BaitID = SmallTentacles;
- .BaitCount = 10;
-
- narrator S_LAST_NEXT,
- l("You see a raijin boy, sitting on the edge of the dock."),
- l("He's holding a fishing rod, while gazing out at the sea.");
-
- .@q = getq(ArtisQuests_Fishman);
- if (.@q == 1) goto L_CheckItems;
- if (.@q == 2) goto L_QuestDone;
-
- speech S_LAST_BLANK_LINE,
- l("Ahoi."),
- l("Hey, check out my brand new fishing rod. I bought it just today."),
- l("I was so excited, I wanted to try it as soon as possible."),
- l("So in a hurry, I forgot to take enough bait for fishing."),
- lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID));
-
- switch (select(l("I'll be back in no time."),
- l("Sorry, I'm doing other things at the moment.")))
- {
- case 1:
- setq ArtisQuests_Fishman, 1;
- speech S_FIRST_BLANK_LINE,
- l("Thank you. I'll wait here.");
- close;
- case 2:
- speech S_FIRST_BLANK_LINE,
- l("But I'm almost out of @@...", getitemlink(.BaitID));
- close;
- }
-
-L_CheckItems:
- if (countitem(.BaitID) < .BaitCount)
- {
- speech
- l("Sorry, but you don't have what I need."),
- l("I need @@ @@.", .BaitCount, getitemlink(.BaitID));
- close;
- }
-
- speech
- l("That's exactly what I needed!"),
- l("To thank you, accept my old fishing rod."),
- l("It's not as good as my new one, but still very useful."),
- l("Just look at that water! There's a whole bunch of fish down there."),
- l("Oh, and you will need this book too, it will help you learn the basics of fishing."),
- lg("You might even get lucky, and get a @@.",
- "You might even get lucky, and get a @@.", getitemlink(GrassCarp)),
- l("Have a good time fishing!");
-
- delitem .BaitID, .BaitCount;
- getitem FishingRod, 1;
- getitem FishingGuideVolI, 1;
- setq ArtisQuests_Fishman, 2;
- close;
-
-L_QuestDone:
- // Idea for future: Eugene telling fishman jokes.
- speech
- l("Ahoy, @@!", strcharinfo(0)),
- l("Are the fish biting today?");
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 2;
- end;
-}
diff --git a/npc/001-1/wateranimation.txt b/npc/001-1/wateranimation.txt
deleted file mode 100644
index 285a7788f..000000000
--- a/npc/001-1/wateranimation.txt
+++ /dev/null
@@ -1,33 +0,0 @@
-// Evol scripts.
-// Author:
-// gumi
-// Reid
-// Description:
-// Water animations, splash, fishes, etc...
-
-001-1,116,123,0 script #water_animation0 NPC_WATER_SPLASH,{
-
- fishing; // begin or continue fishing
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,119,102,0 duplicate(#water_animation0) #water_animation1 NPC_WATER_SPLASH
-001-1,167,82,0 duplicate(#water_animation0) #water_animation2 NPC_WATER_SPLASH
-001-1,167,40,0 duplicate(#water_animation0) #water_animation3 NPC_WATER_SPLASH
-001-1,104,127,0 duplicate(#water_animation0) #water_animation4 NPC_WATER_SPLASH
-001-1,166,123,0 duplicate(#water_animation0) #water_animation5 NPC_WATER_SPLASH
-001-1,181,119,0 duplicate(#water_animation0) #water_animation6 NPC_WATER_SPLASH
-001-1,202,114,0 duplicate(#water_animation0) #water_animation7 NPC_WATER_SPLASH
-001-1,187,86,0 duplicate(#water_animation0) #water_animation8 NPC_WATER_SPLASH
-001-1,32,57,0 duplicate(#water_animation0) #water_animation9 NPC_WATER_SPLASH
-001-1,40,144,0 duplicate(#water_animation0) #water_animation10 NPC_WATER_SPLASH
-001-1,58,131,0 duplicate(#water_animation0) #water_animation11 NPC_WATER_SPLASH
-001-1,76,137,0 duplicate(#water_animation0) #water_animation12 NPC_WATER_SPLASH
-001-1,109,132,0 duplicate(#water_animation0) #water_animation13 NPC_WATER_SPLASH
-001-1,141,93,0 duplicate(#water_animation0) #water_animation14 NPC_WATER_SPLASH
-001-1,168,57,0 duplicate(#water_animation0) #water_animation15 NPC_WATER_SPLASH