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+// TMW2 Scripts
+// Author:
+// Jesusalva
+// Description:
+// Controls boss raid showdown (Freeyorp Event System - Boss Raid)
+
+function script FYRaid_Select {
+ if ($EVENT$ != "Raid") return;
+ sleep2(100); // Anti-flood protection: Hold execution for 100ms
+ mes l("Current Boss: %s", $RAIDING_BOSS$);
+ .@id = array_find($FYRAID_OWNER, getcharid(3));
+ if (.@id >= 0) {
+ // Same level (challenge ongoing)
+ if ($FYRAID_LV[.@id] == FYRAID_LV) {
+ // Was defeated when you weren't loooking (limited precedence)
+ if ($FYRAID_HP[.@id] <= 0) {
+ mesc l("Boss defeated!"), 3;
+ FYRAID_LV+=1;
+ $FYRAID_HP[.@id]=0;
+ Mobpt += FYRAID_LV * 10;
+ getitem EventNaftalin, FYRAID_LV;
+ }
+ // Time is running out
+ if (gettimetick(2) < $FYRAID_TIME[.@id]) {
+ mesc l("You found a Level %d %s!", FYRAID_LV, $RAIDING_BOSS$), 2;
+ mesc l("Time left: %s", FuzzyTime($FYRAID_TIME[.@id])), 1;
+ }
+ // Time has expired - free for next boss
+ if (gettimetick(2) > $FYRAID_TIME[.@id]) {
+ mesc l("The boss you discovered has ran away!");
+ $FYRAID_LV[.@id] = 0;
+ $FYRAID_HP[.@id] = 0;
+ $FYRAID_TIME[.@id] = 0;
+ Mobpt += rand2(FYRAID_LV);
+ }
+ }
+ }
+ next;
+ setarray .@opt$, l("Cancel"), -1;
+ freeloop(true);
+ // Build menu
+ for (.@i=0; .@i < getarraysize($FYRAID_OWNER) ; .@i++) {
+ if ($FYRAID_HP[.@i] <= 0)
+ continue;
+ if ($FYRAID_TIME[.@i] < gettimetick(2))
+ continue;
+ .@hp=$FYRAID_HP[.@i];
+ .@lv=$FYRAID_LV[.@i];
+ .@on=$FYRAID_OWNER[.@i];
+ array_push(.@opt$, (.@on == getcharid(3) ? "##B" : "") + l("Level %d (%s HP) (Found by %s)", .@lv, .@hp, strcharinfo(0, l("offline player"), .@on)) + (.@on == getcharid(3) ? "##b" : ""));
+ array_push(.@opt$, str(.@i));
+ }
+ freeloop(false);
+ menuint2(.@opt$);
+ if (@menuret < 0)
+ return;
+ // Validate again if the prey is still valid
+ .@i = @menuret;
+ if ($FYRAID_HP[.@i] <= 0) {
+ mesc l("Someone else has already defeated this bounty.");
+ return;
+ }
+ if ($FYRAID_TIME[.@i] < gettimetick(2)) {
+ mesc l("This bounty has expired.");
+ return;
+ }
+ // Prepare the room (time limit = 3 minutes)
+ .@inst = instance_create("Showdown "+getcharid(0), getcharid(3), IOT_CHAR);
+ // Failed
+ if (.@inst < 0) {
+ mesc l("You can only try every %d minutes.", 3);
+ return;
+ }
+ // Attach map
+ .@mp$="fyrb@"+getcharid(0);
+ instance_attachmap("001-13", .@inst, false, .@mp$);
+
+ // Recreate the boss
+ .@lv = $FYRAID_HP[.@i];
+ .@mob=monster(.@mp$, 47, 33, $RAIDING_BOSS$, WanderingShadow, 1, "sBossRaid::OnBossDie");
+ setunitdata(.@mob, UDT_LEVEL, min(.@lv * 10, 200));
+ setunitdata(.@mob, UDT_STR, .@lv * 4);
+ setunitdata(.@mob, UDT_AGI, .@lv * 4);
+ setunitdata(.@mob, UDT_VIT, .@lv * 5);
+ setunitdata(.@mob, UDT_INT, .@lv * 2);
+ setunitdata(.@mob, UDT_DEX, .@lv * 6);
+ setunitdata(.@mob, UDT_LUK, .@lv * 5);
+ setunitdata(.@mob, UDT_ADELAY, max(640, 1672-(.@lv * 24)));
+ setunitdata(.@mob, UDT_MAXHP, 2000+.@lv*1000);
+ setunitdata(.@mob, UDT_HP, $FYRAID_HP[.@i]);
+ setunitdata(.@mob, UDT_ATKMIN, 90+.@lv*10);
+ setunitdata(.@mob, UDT_ATKMAX, 90+.@lv*12);
+ setunitdata(.@mob, UDT_DEF, 10+.@lv*5);
+ setunitdata(.@mob, UDT_MDEF, 10+.@lv*3);
+ setunitdata(.@mob, UDT_HIT, (BaseLevel+.@lv)*45/10);
+ setunitdata(.@mob, UDT_FLEE, min((BaseLevel+.@lv)*27/10, 750));
+ setunitdata(.@mob, UDT_CRIT, rand2(60, min(180, 60+.@lv)));
+
+ // Save some persistent data
+ @map$=.@mp$;
+ @id=.@i;
+ @mb=.@mob;
+ @tm=gettimetick(2)+180;
+
+ // Good luck!
+ instance_set_timeout(190, 190, .@inst);
+ instance_init(.@inst);
+ warp .@mp$, 47, 52;
+ addtimer 180000, "sBossRaid::OnTimeout";
+ addtimer 60000, "sBossRaid::OnPump";
+ dispbottom l("Time left: %s", FuzzyTime(@tm));
+ closeclientdialog;
+ return;
+}
+
+// ------------------------------------------------------------------------------
+- script sBossRaid NPC_HIDDEN,{
+
+OnPump:
+ if (@map$ != getmap()) end;
+ .@msg$=l("In all the mana worlds, I alone am feared.");
+ .@lv=$FYRAID_LV[@id];
+
+ // Apply boss skill based on their name
+ if ($RAIDING_BOSS$ == "Xakabael the Dark") {
+ .@msg$ = l("Witness my sublime rain of death. Regeneration!");
+ .@hp=getunitdata(@mb, UDT_HP);
+ .@mp=getunitdata(@mb, UDT_MAXHP);
+ setunitdata(@mb, UDT_HP, min(.@mp, .@hp+(.@lv * 50)));
+ } else if ($RAIDING_BOSS$ == "Janeb the Evil") {
+ .@msg$ = l("Chaos shall be the founding stone of my town! Falling star!");
+ percentheal -5, -10;
+ } else if ($RAIDING_BOSS$ == "Platyna the Red") {
+ .@msg$ = l("I, the rightful ruler, demand back this world! Tyranny!");
+ percentheal -1, -1;
+ SC_Bonus(10+.@lv, any(SC_BLIND, SC_POISON), 1);
+ } else if ($RAIDING_BOSS$ == "Benjamin the Frost") {
+ .@msg$ = l("Stop on your tracks, unfair being! Freeze!");
+ SC_Bonus(10+.@lv, any(SC_FREEZE, SC_SLEEP), 1);
+ } else if ($RAIDING_BOSS$ == "Reid the Terrific") {
+ .@msg$ = l("There is no free speech. Censorship!");
+ SC_Bonus(10+.@lv, SC_SILENCE, 1);
+ } else if ($RAIDING_BOSS$ == "Nu'Rem the Destroyer") {
+ .@msg$ = l("And then... There was a quake. And all life died. Bleed!");
+ SC_Bonus(10+.@lv, SC_BLOODING, 1);
+ } else if ($RAIDING_BOSS$ == "Golbenez the Cruel") {
+ .@msg$ = l("Puny mortal, do your best to entertain me! Curse!");
+ SC_Bonus(10+.@lv, SC_CURSE, 1);
+ } else if ($RAIDING_BOSS$ == "King of Typos") {
+ .@msg$ = l("The problem with typos is - unpredictable side effects.");
+ SC_Bonus(10+.@lv, any(SC_SILENCE, SC_CURSE, SC_FREEZE, SC_BLOODING, SC_BLIND, SC_POISON, SC_DPOISON, SC_POISON, SC_BURNING, SC_SLEEP), 1);
+ } else {
+ consolewarn("Unknown raiding boss: %s. No skill will be used.", $RAIDING_BOSS$);
+ }
+
+ unittalk(@mb, .@msg$);
+ dispbottom l("Time left: %s", FuzzyTime(@tm));
+ addtimer 60000, "sBossRaid::OnPump";
+ end;
+
+// Boss defeated
+OnBossDie:
+ dispbottom l("Boss defeated!");
+ // Clear bonus
+ getitem EventNaftalin, $FYRAID_LV[@id]/2+1;
+ .@new = 0;
+ goto OnClose;
+
+// Ran out of time
+OnTimeout:
+ dispbottom l("Time out!");
+ .@new = getunitdata(@mb, UDT_HP);
+ goto OnClose;
+
+// Warp you back
+OnClose:
+ .@old = $FYRAID_HP[@id];
+ .@dmg = .@new - .@old;
+ // Damage Bonus
+ if (.@dmg / 1000 > 1)
+ getitem EventNaftalin, .@dmg / 1000;
+
+ // Record new HP info and give you rewards
+ $FYRAID_HP[@id] = .@new;
+ Mobpt += $FYRAID_LV[@id];
+ getexp $FYRAID_LV[@id], $FYRAID_LV[@id]/2+1;
+
+ // Send you back
+ deltimer("sBossRaid::OnPump");
+ sleep2(500);
+ teleporthome();
+ end;
+}
+
+001-13 mapflag zone MMO