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+// Evol scripts.
+// Authors:
+// Reid
+// Travolta
+// Description:
+// Sailor of Nard's La Johanne ship.
+// ArtisQuests_QOnan -- quest variable:
+// 0 - not started
+// 1 - Q'Onan asked to find Chest
+// 2 - Chest found, heading back to Q'Onan
+// 3 - Quest completed
+
+001-1,186,107,0 script Q'Onan#001-1 NPC_QONAN,{
+
+ .@q = getq(ArtisQuests_QOnan);
+ if (.@q == 1) goto L_QuestGiven;
+ if (.@q == 2) goto L_ItemFound;
+ if (.@q == 3) goto L_QuestDone;
+
+ speech S_LAST_BLANK_LINE,
+ l("We haven't met, right?"),
+ l("My name is Q'Onan, I'm a member of Nard's crew."),
+ l("I have a lot of work here, so I don't even have time to go to the town."),
+ l("Could you do a small favor for me?");
+
+ switch (select(l("Go on."), l("I don't have the time sorry.")))
+ {
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("No problem, see you next time.");
+ closedialog;
+ close;
+ }
+
+ speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE,
+ l("Before I joined Nard, I used to be a thief."),
+ l("I'm not proud of it, but I had to steal money from others to keep on living."),
+ l("Anyway, the last time I stole something I was almost caught."),
+ l("I robbed a nobleman, took a chest full of coins."),
+ l("But my luck left me, because as soon as I left his house, the guards started chasing me."),
+ l("It was at night, so I could barely escape. I ran to Artis hill."),
+ l("I was afraid to get busted, so I decided to get rid of the evidence."),
+ l("I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly."),
+ l("I'm afraid to go there myself, but if you take the risk, you can have half of the loot."),
+ l("So, what do you say?");
+
+ select
+ l("I like money! Consider it done."),
+ l("Too risky, I might end up in jail. Do it yourself.");
+
+ switch(@menu)
+ {
+ case 1:
+ setq ArtisQuests_QOnan, 1;
+ getrandompoint(178,26,182,29);
+ npcdebug "Chest buriad at (" + .move__rand_x + "," + .move__rand_y + ")";
+ shovel_addquest("001-1", .move__rand_x, .move__rand_y, "QOnanFoundItem");
+ speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE,
+ l("Alright, you will need this shovel."),
+ l("You should check on the highest part of the cliff, I was hiding there."),
+ l("I hope to see you soon.");
+ getitem IronShovel, 1;
+ close;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE,
+ l("Come on, don't be a coward!"),
+ l("Anyway, let me know if you change your mind.");
+ close;
+ }
+
+L_QuestGiven:
+ speech S_LAST_NEXT, lg("I asked you to do me a favor, did you forget?");
+ select l("What should I do, again?");
+ speech S_FIRST_BLANK_LINE,
+ l("Please find the small chest, buried somewhere on Artis hill."),
+ l("You should check on the highest part of the cliff, I was hiding there."),
+ l("Bring it to me, and you will get your reward.");
+ close;
+
+L_ItemFound:
+ speech
+ l("After all this time, it was still there!"),
+ lg("We are very lucky, my friend."),
+ l("Let me open it with my key."),
+ l("Like I promised, here is your share."),
+ l("I can finally pay off my debts.");
+
+ Zeny += 1800;
+ setq ArtisQuests_QOnan, 3;
+ close;
+
+L_QuestDone:
+ speech l("Howdy, partner in crime?");
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ .debug = 1;
+ end;
+}
+
+function script QOnanFoundItem {
+ setq ArtisQuests_QOnan, 2;
+ // getitem SmallChest, 1;
+ narrator S_FIRST_BLANK_LINE,
+ l("You found a small chest, surprisingly heavy for it's size."),
+ l("It's probably full of coins, but no matter how hard you try to open it, you can't."),
+ l("Better take it back to Q'Onan.");
+ return;
+}