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Diffstat (limited to 'npc/001-1/katja.txt')
-rw-r--r-- | npc/001-1/katja.txt | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/npc/001-1/katja.txt b/npc/001-1/katja.txt new file mode 100644 index 000000000..2d79a7306 --- /dev/null +++ b/npc/001-1/katja.txt @@ -0,0 +1,129 @@ +// Evol scripts. +// Authors: +// Reid +// Travolta +// Description: +// Little girl playing around the hill on top of the port. +// She wants you to find her brother. +// Variables: +// AtrilQuests_LazyBrother = 19 -- quest var +// LazyBrother_TreesLeft = 15 -- how many trees left to search +// LazyBrother_TreeSearched[15] -- whether given tree was searched +// LazyBrother_TreeWithBrother -- the number of tree where he's hiding +// Quest states: +// 0 - quest not started +// 1 - Katja asked help, searching the trees +// 2 - Bobo is found, "bad" ending +// 3 - player decided to tell Katja where her brother is +// 4 - "good" ending, player helped Katja + +001-1,164,44,0 script Katja#001-1 NPC_RAIJIN_GIRL,{ + + function QuestReminder { + setcam 5920, 960; + mesq l("Remember, you have to find my brother on the hill east of here."); + next; + mesq l("He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him."); + next; + restorecam; + } + + .@q = getq(ArtisQuests_LazyBrother); + mesn; + mesq l("Hey"); + next; + switch(.@q) + { + case 0: + mesq l("You look nice, do you want to help me?"); + break; + case 1: + mesq l("Hi, how is it going?"); + next; + select l("Remind me, what should I do?"); + mes ""; + mesn; + QuestReminder; + close; + case 2: + mesq l("I still didn't find my brother..."); + close; + case 3: + mesq l("Did you find my brother?"); + next; + select(l("Yes, and he promised to be home soon.")); + mes ""; + mesn; + mesq l("Oh thank you so much!"); + next; + mesq l("Please take this @@ for your help.", getitemlink(Aquada)); // Need a different reward. + setq ArtisQuests_LazyBrother, 4; + getitem Aquada, 1; + getexp 500, 0; + close; + case 4: + mesq l("Thank you again for your help!"); + close; + } + next; + + switch (select(l("Of course!"), + l("What kind of help do you need?"), + l("I don't have much time right now."))) + { + case 1: + mes ""; + mesn; + mesq l("Great!"); + emotion E_JOY; + next; + break; + case 2: + mes ""; + mesn; + break; + case 3: + mes ""; + mesn; + mesq l("Okay, I'll be here, if you change your mind."); + emotion E_SAD; + close; + } + +L_Story: + mesq l("Mommy sent me to find my brother Bobo."); + next; + mesq l("He said he is going to climb the highest hill in Artis, which is not far from here."); + next; + mesq l("Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!"); + next; + mesq l("Can you please go there and find him? He is probably hiding in one of those trees, like always."); + next; + mesq l("Because of the dense foliage, you need to go up close to the trees so you don't miss him."); + next; + + switch (select(l("I will find him, don't worry!"), + l("Highest hill in Artis you say? Sounds dangerous, I might fall off."))) + { + case 1: + mes ""; + mesn; + mesq l("Thank you!"); + mes ""; + QuestReminder; + setq ArtisQuests_LazyBrother, 1; + LazyBrother_TreesLeft = 15; + close; + case 2: + mes ""; + mesn; + mesq l("Aw, what will I do now?"); + close; + } + +OnInit: + .sex = G_FEMALE; + .distance = 4; + end; +} + |