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-rw-r--r--npc/001-1/ishi.txt231
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diff --git a/npc/001-1/ishi.txt b/npc/001-1/ishi.txt
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-// Author:
-// Crazyfefe
-// Caution if you revove items from @Items$ that add void in the array, not sure how to fix that but i don't thing that matter.
-// note : the rare item system suck. not sure how to fix it.
-
-001-1,88,116,0 script ishi NPC_PLAYER,{
-
- if (getq(MPQUEST) == 0)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("[Ishi the Rewards Master]"),
- l("\"Hey, it seems like you didn't register as a quest participant yet! You can sign up with Aidan.\"");
- close;
- }
-
-
- if (Mobpt < BaseLevel ** 2)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("[Ishi the Rewards Master]"),
- l("\"Welcome! I see you have " + Mobpt + " Monster Points. But isn't enought for get items\"");
- close;
- }
-
- setarray @Items$, "Bread", "Croconut","Plushroom","RedApple","Beer","Candy","Orange","ChocolateBar","BugLeg","CoinBag","PinkieAntenna","Coal","SnakeSkin","CottonCloth","GrassSeeds","HardSpike","CobaltHerb","GambogeHerb","MauveHerb","IronOre","MaggotSlime","RawLog","ScorpionStinger","SilkCocoon","TreasureKey","FluffyFur","EmptyBottle","RustyKnife","TolchiArrow","Arrow","IronArrow","BlueCottonDye";
- .Item1$ = "BrimedHat";
- .Item2$ = "IronIngot";
- .Item3$ = "BronzeGift"; // should be a event.
-
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("[Ishi the Rewards Master]"),
- l("\"Welcome! I see you have " + Mobpt + " Monster Points. Would you like to exchange some of those for items?\"");
- next;
-
- do
- {
- select
- rif(Mobpt >= BaseLevel ** 2,l("1")),
- rif(Mobpt >= (BaseLevel ** 2)*2,l("2")),
- rif(Mobpt >= (BaseLevel ** 2)*3,l("3")),
- rif(Mobpt >= (BaseLevel ** 2)*4,l("4")),
- rif(Mobpt >= (BaseLevel ** 2)*5,l("5")),
- rif(Mobpt >= (BaseLevel ** 2)*6,l("6")),
- rif(Mobpt >= (BaseLevel ** 2)*7,l("7")),
- rif(Mobpt >= (BaseLevel ** 2)*8,l("8")),
- rif(Mobpt >= (BaseLevel ** 2)*9,l("9")),
- rif(Mobpt >= (BaseLevel ** 2)*10,l("10")),
- rif(Mobpt >= (BaseLevel ** 2)*11,l("Gimme as many as I deserve!")),
- l("Sorry, I have to go now.");
-
- switch (@menu)
- {
- case 1 :
- @var = 1;
- goto L_Items;
- break;
- case 2 :
- @var = 2;
- goto L_Items;
- break;
- case 3 :
- @var = 3;
- goto L_Items;
- break;
- case 4 :
- @var = 4;
- goto L_Items;
- break;
- case 5 :
- @var = 5;
- goto L_Items;
- break;
- case 6 :
- @var = 6;
- goto L_Items;
- break;
- case 7 :
- @var = 7;
- goto L_Items;
- break;
- case 8 :
- @var = 8;
- goto L_Items;
- break;
- case 9 :
- @var = 9;
- goto L_Items;
- break;
- case 10 :
- @var = 10;
- goto L_Items;
- break;
- case 11 :
- goto L_Give_all;
- break;
- default :
- goto L_Close;
- break;
- }
- } while (@menu != 12);
-
- closedialog;
- goodbye;
- close;
-
-L_Close:
- @var =0;
- @reward ="";
- close;
-
-L_LuckyReward1:
- mesq l("Wow !");
- next;
- mesq l("I don't believe.");
- next;
- mesq l("you get lucky and got a @@", getitemlink(.Item1$));
- next;
- mesq l("Come back later for more items i' m so suprised");
-
- set Mobpt, Mobpt - BaseLevel ** 2;
- getitem .Item1$,1;
- close;
-
-L_LuckyReward2:
- mesq l("Wow !");
- next;
- mesq l("I don't believe.");
- next;
- mesq l("you get lucky and got a @@", getitemlink(.Item2$));
- next;
- mesq l("Come back later for more items i' m so suprised");
- set Mobpt, Mobpt - BaseLevel ** 2;
- getitem .Item2$,1;
- close;
-
-L_LuckyReward3:
- mesq l("Wow !");
- next;
- mesq l("I don't believe.");
- next;
- mesq l("you get lucky and got a @@", getitemlink(.Item3$));
- next;
- mesq l("Come back later for more items i' m so suprised");
- set Mobpt, Mobpt - BaseLevel ** 2;
- getitem .Item3$,1;
- close;
-
-L_Items:
- for (.@i = 0; .@i < @var; .@i ++)
- {
- getinventorylist;
- .@weight = checkweight(@Items$,1);
- if (.@weight == 0)
- goto L_NoPlaceWeight;
- if (@inventorylist_count == 100)
- goto L_NoPlace;
- .@lucky = rand(10000); // 0 - 99999
- if (.@lucky >= 0 && .@lucky <= 5000)
- goto L_LuckyReward1;
- if (.@lucky >= 1 && .@lucky <= 4)
- goto L_LuckyReward2;
- if (.@lucky >= 5 && .@lucky <= 10)
- goto L_LuckyReward3;
- set .@reward$, @Items$[rand(getarraysize(@Items$))];
- mesq l("You received one @@ !", getitemlink(.@reward$));
- set Mobpt, Mobpt - BaseLevel ** 2;
- getitem .@reward$,1;
- }
- close;
-
-L_Continue:
- mesq l("You still have @@ Monster Points ! Do you want more items ?", Mobpt);
- do
- {
- select
- l("Yes"),
- l("No");
-
- switch (@menu)
- {
- case 1:
- goto L_Give_all;
- break;
- case 2:
- goto L_Close;
- break;
- }
- } while (@menu != 2);
-
-L_NoPlace :
- mesq l("You seem to run out of place, you should go to the storage.");
- close;
-
-L_NoPlaceWeight :
- mesq l("You can't carry more items, you should go to the storage.");
- close;
-
-L_Give_all:
- @var = Mobpt / BaseLevel ** 2;
- if (@var > 50) // limite for avoid lag server
- @var = 50;
- for (.@i = 0; .@i < @var; .@i ++)
- {
- getinventorylist;
- .@weight = checkweight(@Items$,1);
- if (.@weight == 0)
- goto L_NoPlaceWeight;
- if (@inventorylist_count == 100)
- goto L_NoPlace;
- .@lucky = rand(10000); // 0 - 99999
- if (.@lucky == 0)
- goto L_LuckyReward1;
- if (.@lucky >= 1 && .@lucky <= 4)
- goto L_LuckyReward2;
- if (.@lucky >= 5 && .@lucky <= 10)
- goto L_LuckyReward3;
- set .@reward$, @Items$[rand(getarraysize(@Items$))];
- mesq l("You received one @@ !", getitemlink(.@reward$));
- set Mobpt, Mobpt - BaseLevel ** 2;
- getitem .@reward$,1;
- }
- if (Mobpt / BaseLevel ** 2 > 0)
- goto L_Continue;
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 3;
- end;
-}
-