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-// Evol scripts.
-// Author:
-// Reid
-// Description:
-// Newbie merchant.
-// Variables:
-// ArtisQuests_Fexil
-// Quest states:
-// 0 -- not started
-// 1 -- Lloyd warned about the quest
-// 2 -- Fexil explain what he needs
-// 3 -- Fexil buy every fur that the pc bring to him
-
-001-1,47,134,0 script Fexil#001-1 NPC_ELVEN_MAN_TRADER,{
-
- function fexil_quest {
- speech S_LAST_NEXT,
- l("You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed."),
- l("Maybe you too you could help me?"),
- l("I want to be the first merchant of this square to sell clothes made from @@s!", getitemlink(FluffyFur)),
- l("I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece."),
- l("Do we have a deal?");
-
- switch (select(l("Ok."), l("I don't want to be part of this joke.")))
- {
- case 1:
- setq ArtisQuests_Fexil, 3;
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Awesome! I will wait for you here.");
- break;
- case 2:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Oh... Ok, I will be around here if you change your mind.");
- break;
- }
- return;
- }
-
- mesn;
- mesq lg("Greetings traveler.");
- next;
- mesq l("I have some clothes and other things for you at a fine price!");
- next;
- mesq l("What I sell comes from every corner of Gasaron.");
- next;
- mesq lg("Interested?");
- next;
-
- if (getq(ArtisQuests_Fexil) == 1)
- {
- select(l("I have your pass from the Merchant Guild."));
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Oh! You saved me, I was too afraid to unpack my stuff without this pass."),
- l("Hey, I remember you, we were on the same boat, you are the castaway.");
-
- switch (select(l("Yes I am."),
- l("You're confusing me with someone else.")))
- {
- case 1:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Oh sure I remember you."),
- l("The travel was fine for you? It was terrible for me, I was sea-sick.");
- break;
- case 2:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Ah, I didn't have much sleep, it's possible.");
- break;
- }
- setq ArtisQuests_Fexil, 2;
- fexil_quest;
-
- closedialog;
- goodbye;
- close;
- }
-
- .@fexil = getq(ArtisQuests_Fexil);
-
- select
- l("OK, let's trade."),
- rif(.@fexil == 2, l("Do you still need help?")),
- rif(.@fexil > 2 && countitem(FluffyFur) > 0, l("I have some fur for you.")),
- l("No. Sorry.");
-
- switch (@menu)
- {
- case 1:
- closedialog;
- shop "Bag#001-1";
- close;
-
- case 2:
- mes "";
- fexil_quest;
- break;
-
- case 3:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Awesome. How many of those do you want to give me?");
-
- do
- {
- input .@amount;
- if (.@amount < 1)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Please enter a valid amount.");
- continue;
- }
- if (.@amount > countitem(FluffyFur))
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You don't have enough @@s on you.", getitemlink(FluffyFur));
- continue;
- }
-
- break;
- } while (1);
-
- .@price = 15 * .@amount;
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Deal, I offer you @@ E!", .@price);
-
- delitem FluffyFur, .@amount;
- Zeny = Zeny + .@price;
-
- break;
-
- case 4:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Oh... Well, I just started to trade... Thus my technique may not be the best."),
- lg("Anyway, if you ever feel interested, just check my bag!");
- break;
- }
-
- closedialog;
- goodbye;
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 2;
- end;
-}