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+
+009-1,43,32,0 script Silversmith NPC135,{
+
+ mes "[Smith Silvers]";
+ mes "\"Hello, I am your local silversmith, here for all of your smithing needs!\"";
+ goto L_Smithmenu;
+
+L_Smithmenu:
+ menu
+ "Can you smith my Short Sword?", L_Sword,
+ "How about a Crusade Helmet?", L_Helm,
+ "Can you silver my Forest Bow?", L_Bow,
+ "I'd like my Clover Silvered.", L_Clover,
+ "I think I have everything I need, thanks.", L_close;
+
+L_Sword:
+ mes "[Smith Silvers]";
+ mes "\"I can, it will cost you 9 Silver Ore, 5 Raw Coal, and 40,000 gp.\"";
+ menu
+ "Sure.", L_sword2,
+ "What a ripoff! No way!", L_close;
+
+L_Helm:
+ mes "[Smith Silvers]";
+ mes "\"I can silver that helmet for 6 Silver Ore, 9 Raw coal, and 50,000 gp.\"";
+ menu
+ "Here you go.", L_helm2,
+ "Are you nuts?! Forget it!", L_close;
+
+L_Bow:
+ mes "[Smith Silvers]";
+ mes "\"I can silver that bow for 18 Silver Ore, 18 Raw Coal, and 200,000 gp.\"";
+ menu
+ "Sure.", L_bow2,
+ "Whoa, that's way too much.", L_close;
+
+L_Clover:
+ mes "[Smith Silvers]";
+ mes "\"I can silver your clover for 4 Silver Ore, 5 Raw Coal, and 50,000 gp.\"";
+ menu
+ "I have them right here.", L_Clover2,
+ "Whoa, that's way too much.", L_close;
+
+L_sword2:
+ if (countitem("SilverOre") < 9) goto L_Missing;
+ if (countitem("RawCoal") < 5) goto L_Missing;
+ if (countitem("ShortSword") < 1) goto L_Missing;
+ if (Zeny < 40000) goto L_NotEnoughMoney;
+ delitem "SilverOre", 9;
+ delitem "RawCoal", 5;
+ delitem "ShortSword", 1;
+ Zeny = Zeny - 40000;
+ getitem "SilverSword", 1;
+ mes "[Smith Silvers]";
+ mes "\"There you go! Want me to silver anything else?\"";
+ menu
+ "Yes.", L_Smithmenu,
+ "Nope.", L_No;
+
+L_helm2:
+ if (countitem("SilverOre") < 6) goto L_Missing;
+ if (countitem("RawCoal") < 9) goto L_Missing;
+ if (countitem("UnsilveredCrusadeHelmet") < 1) goto L_Missing;
+ if (Zeny < 50000) goto L_NotEnoughMoney;
+ delitem "RawCoal", 9;
+ delitem "SilverOre", 6;
+ delitem "UnsilveredCrusadeHelmet", 1;
+ Zeny = Zeny - 50000;
+ getitem "CrusadeHelmet", 1;
+ mes "[Smith Silvers]";
+ mes "\"There you go. Would you like anything else silvered?\"";
+ menu
+ "Yes.", L_Smithmenu,
+ "No.", L_No;
+
+L_bow2:
+ if (countitem("SilverOre") < 18) goto L_Missing;
+ if (countitem("RawCoal") < 18) goto L_Missing;
+ if (countitem("ForestBow") < 1) goto L_Missing;
+ if (Zeny < 200000) goto L_NotEnoughMoney;
+ delitem "RawCoal", 18;
+ delitem "SilverOre", 18;
+ delitem "ForestBow", 1;
+ Zeny = Zeny - 200000;
+ getitem "SilverBow", 1;
+ mes "[Smith Silvers]";
+ mes "\"There you go. Would you like anything else silvered?\"";
+ menu
+ "Yes.", L_Smithmenu,
+ "No.", L_No;
+
+L_Clover2:
+ if (countitem("SilverOre") < 4) goto L_Missing;
+ if (countitem("RawCoal") < 5) goto L_Missing;
+ if (countitem("FourLeafClover") < 1) goto L_Missing;
+ if (Zeny < 50000) goto L_NotEnoughMoney;
+ delitem "RawCoal", 5;
+ delitem "SilverOre", 4;
+ delitem "FourLeafClover", 1;
+ Zeny = Zeny - 50000;
+ getitem "SilverFourLeafAmulet", 1;
+ mes "[Smith Silvers]";
+ mes "\"There you go. Would you like anything else silvered?\"";
+ menu
+ "Yes.", L_Smithmenu,
+ "No.", L_No;
+
+L_Missing:
+ mes "[Smith Silvers]";
+ mes "\"It looks like you're missing some items. Please come back when you have what I need!\"";
+ goto L_close;
+
+L_NotEnoughMoney:
+ mes "[Smith Silvers]";
+ mes "\"You don't have enough money, come back later!\"";
+ goto L_close;
+
+L_No:
+ mes "[Smith Silvers]";
+ mes "\"Have a great day!\"";
+ goto L_close;
+
+L_close:
+ close;
+}