diff options
Diffstat (limited to 'npc/00000SAVE/misc/injured-mouboo.txt')
-rw-r--r-- | npc/00000SAVE/misc/injured-mouboo.txt | 224 |
1 files changed, 0 insertions, 224 deletions
diff --git a/npc/00000SAVE/misc/injured-mouboo.txt b/npc/00000SAVE/misc/injured-mouboo.txt deleted file mode 100644 index 0737f79c4..000000000 --- a/npc/00000SAVE/misc/injured-mouboo.txt +++ /dev/null @@ -1,224 +0,0 @@ - -function script QuestMoubooHeal { - @Q_MASK = NIBBLE_2_MASK; - @Q_SHIFT = NIBBLE_2_SHIFT; - - @Q_status = (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; - @Q_status_upper = @Q_status & 12; - @Q_status = @Q_status & 3; - - @STATE_INITIAL = 0; - @STATE_HEALED_MOUBOO = 3; - - if (@Q_status != @STATE_INITIAL) - goto L_Nothing; - - @Q_status = @STATE_HEALED_MOUBOO; - callsub S_Update_Var; - mes "[Injured Mouboo]"; - mes "A soft white glow surrounds the mouboo's leg, which slowly shifts back into place."; - mes "As the glow subsides, the mouboo gets up, carefully, and takes a few steps. It seems to be fully healed!"; - mes "[5000 experience points]"; - getexp 5000, 0; - next; - mes "[Injured Mouboo]"; - mes "Visibly happy, the mouboo lies down on the ground and snuggles with a black piece of cloth it had been lying on."; - mes "The healing process must have been exhausting, for it is asleep in an instant."; - next; - @value = 15; - callfunc "QuestSagathaHappy"; - close; - -L_Nothing: - mes "Your spell has no effect."; - close; - -S_Update_Var: - @Q_wr_status = @Q_status | @Q_status_upper; - set QUEST_MAGIC, - (QUEST_MAGIC & ~(@Q_MASK) - | (@Q_wr_status << @Q_SHIFT)); - return; -} - -012-1,57,153,0 script Mouboo NPC171,{ - @Q_MASK = NIBBLE_2_MASK; - @Q_SHIFT = NIBBLE_2_SHIFT; - - @Q_status = (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; - @Q_status_upper = @Q_status & 12; - @Q_status = @Q_status & 3; - - @STATE_INITIAL = 0; - @STATE_KILLED_MOUBOO = 1; - @STATE_TOOK_KILL_REWARD = 2; - @STATE_HEALED_MOUBOO = 3; - - if (@Q_status == @STATE_KILLED_MOUBOO) - goto L_Dead; - if (@Q_status == @STATE_TOOK_KILL_REWARD) - goto L_took_reward; - if (@Q_status == @STATE_HEALED_MOUBOO) - goto L_healed; - - mes "[Injured Mouboo]"; - mes "You notice a mouboo lying on the ground, groaning, as if in pain."; - next; - goto L_Menu; - -L_Menu: - menu - "Examine the mouboo", L_examine, - "Give the mouboo something", L_Give, - "Kill the mouboo", L_Kill, - "Leave", L_close; - -L_examine: - mes "[Injured Mouboo]"; - mes "Looking closer, you notice that the mouboo's left hind leg is bent at a very unnatural angle-- that seems to be the cause for its pain."; - next; - mes "[Injured Mouboo]"; - mes "You also notice that the mouboo is lying on top of what appears to be a black turtleneck sweater."; - mes "Do you want to pick up the sweater?"; - next; - menu - "Yes.", L_pickup_alive, - "No.", L_Menu; - -L_pickup_alive: - mes "[Injured Mouboo]"; - mes "The Mouboo groans and pushes your hand away. It seems to be rather fond of the sweater."; - next; - goto L_Menu; - -L_Give: - @items_nr = 12; - setarray @items$, "CactusDrink", "CactusPotion", "ChocolateBar", "Milk", "OrangeCupcake", "RedApple", "Beer", "BottleOfWater", "TinyHealingPotion", "SmallHealingPotion", "MediumHealingPotion", "LargeHealingPotion"; - setarray @itemnames$, "Cactus Drink", "Cactus Potion", "Chocolate Bar", "Milk", "Orange Cupcake", "Red Apple", "Beer", "Bottle of Water", "Tiny Healing Potion", "Small Healing Potion", "Medium Healing Potion", "Large Healing Potion"; - setarray @itemeat, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0; - - setarray @menuitems$, "", "", "", "", "", "", "", "", "", "", "", "", ""; - @choices_nr = 0; - setarray @menuNames$, "", "", "", "", "", "", "", "", "", "", "", "", ""; - setarray @choice_eat, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; - - @n = 0; - @ct = 0; - goto L_nloop; - -L_nloop: - @k$ = @items$[@n]; - if (countitem(@k$) == 0) - goto L_nloop_skip; - - @menuitems$[@ct] = @itemnames$[@n]; - @menuNames$[@ct] = @k$; - @choice_eat[@ct] = @itemeat[@n]; - @ct = @ct + 1; - goto L_nloop_skip; - -L_nloop_skip: - @n = @n+1; - if (@n < @items_nr) - goto L_nloop; - - @menuitems$[@ct] = "Nevermind"; - - menu - @menuitems$[0], L_MenuItems, - @menuitems$[1], L_MenuItems, - @menuitems$[2], L_MenuItems, - @menuitems$[3], L_MenuItems, - @menuitems$[4], L_MenuItems, - @menuitems$[5], L_MenuItems, - @menuitems$[6], L_MenuItems, - @menuitems$[7], L_MenuItems, - @menuitems$[8], L_MenuItems, - @menuitems$[9], L_MenuItems, - @menuitems$[10], L_MenuItems, - @menuitems$[11], L_MenuItems, - @menuitems$[12], L_MenuItems; - -L_MenuItems: - @menu = @menu - 1; - if (@menu == @ct) - goto L_Menu; - @choice$ = @menuNames$[@menu]; - @verb$ = "drinks"; - if (@choice_eat[@menu]) - @verb$ = "eats"; - if (@choice$ != "" && countitem(@choice$)) - goto L_consume; - goto L_Menu; - -L_consume: - mes "[Injured Mouboo]"; - mes "The mouboo " + @verb$ + " your " + getitemlink(@choice$) + "."; - delitem @choice$, 1; - next; - if (@choice$ == "LargeHealingPotion") - goto L_do_heal; - mes "[Injured Mouboo]"; - mes "Unfortunately, it seems to have had no effect."; - next; - goto L_Menu; - -L_do_heal: - callfunc "QuestMoubooHeal"; - goto L_Kill; - -L_Kill: - mes "[Injured Mouboo]"; - if (BaseLevel > 44) - goto L_Kill_success; - mes "The mouboo deflects your attack and counterattacks!"; - mes "It misses you only barely."; - mes "Injured though it may be, this mouboo is still more than a match for you!"; - next; - goto L_Menu; - -L_Kill_success: - mes "After some wrestling, the mouboo succumbs to your attacks."; - mes "[100 experience points]"; - getexp 100, 0; - @Q_status = @STATE_KILLED_MOUBOO; - callsub S_Update_Var; - next; - goto L_Dead; - -L_Dead: - mes "[Dead Mouboo]"; - mes "The dead mouboo is lying on top of a black T-neck sweater."; - getinventorylist; - if (@inventorylist_count == 100) - goto L_Nopickup; - getitem "BlackTurtleneckSweater", 1; - mes "You pull out the sweater and stuff it into your backpack."; - @Q_status = @STATE_TOOK_KILL_REWARD; - callsub S_Update_Var; - close; - -L_took_reward: - mes "[Dead Mouboo]"; - mes "You see a dead mouboo."; - close; - -L_Nopickup: - mes "Unfortunately, you can't carry any more."; - close; - -L_healed: - mes "[Mouboo]"; - mes "The mouboo is sleeping soundly, smiling in its dreams."; - close; - -L_close: - close; - -S_Update_Var: - @Q_wr_status = @Q_status | @Q_status_upper; - set QUEST_MAGIC, - (QUEST_MAGIC & ~(@Q_MASK) - | (@Q_wr_status << @Q_SHIFT)); - return; -} |