diff options
Diffstat (limited to 'npc/00000SAVE/misc/doctor.txt')
-rw-r--r-- | npc/00000SAVE/misc/doctor.txt | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/npc/00000SAVE/misc/doctor.txt b/npc/00000SAVE/misc/doctor.txt new file mode 100644 index 000000000..241347909 --- /dev/null +++ b/npc/00000SAVE/misc/doctor.txt @@ -0,0 +1,88 @@ + +009-2,148,25,0 script Doctor NPC107,{ + callfunc "ClearVariables"; + + @inspector = ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); + + if (getequipid(equip_head) == 616) goto L_Axe; + if (getequipid(equip_head) == 621) goto L_EyePatch; + + mes "[Doctor]"; + mes "\"Hello, can I help you?\""; + next; + + if (@inspector == 1) + menu + "I think I am sick!", L_Cure, + "No, I feel fine.", L_Next, + "Have you seen anything strange in town? Anything that might have to do with the robberies?", L_NohMask; + menu + "I think I am sick!", L_Cure, + "No, I feel fine.", L_Next; + +L_Next: + mes "[Doctor]"; + mes "\"Then please stop wasting my precious time.\""; + goto L_close; + +L_Cure: + mes "[Doctor]"; + if (sc_check(SC_POISON)) + goto L_CurePoison; + mes "The doctor examines you briefly."; + mes "\"Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!\""; + goto L_close; + +L_CurePoison: + mes "\"Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?\""; + next; + mes "[Doctor]"; + mes "The doctor pulls out a syringe and fills it with a white liquid from a jar on his desk."; + mes "\"Now hold still, this won't hurt a bit...\""; + next; + mes "[Doctor]"; + sc_end(SC_POISON); + sc_end(SC_SLOWPOISON); + mes "*Ouch!*"; + mes "\"Next time, be more careful! Make sure to cook any meats before you eat them, and don't eat fish once it starts to smell.\""; + goto L_close; + +L_Axe: + mes "[Doctor]"; + mes "\"Oh my, what happened to you?\""; + next; + mes "[Doctor]"; + mes "\"Wait. Thats just a fake. Shame on you!\""; + goto L_close; + +L_EyePatch: + mes "[Doctor]"; + mes "\"Would you like a glass eye to replace that eye patch you have? We just got a whole load of them in today. I'll even let you keep the patch as a souvenir.\""; + next; + menu + "Yes, please.", L_EyePatch_GlassEye, + "No thank you", L_Next1; + +L_Next1: + mes "[Doctor]"; + mes "\"If you change your mind, please come back and see me.\""; + goto L_close; + +L_EyePatch_GlassEye: + mes "[Doctor]"; + mes "\"Now, where did I put that box of eyes...\""; + mes "He goes off to look for them and comes back empty handed."; + next; + mes "[Doctor]"; + mes "\"I can't seem to find where I put that box. You should come back later, I may have found them by then.\""; + goto L_close; + +L_NohMask: + mes "[Doctor]"; + mes "\"No, I haven't seen anything.\""; + goto L_close; + +L_close: + @inspector = 0; + close; +} |