diff options
Diffstat (limited to 'npc/00000SAVE/EPISODE')
-rw-r--r-- | npc/00000SAVE/EPISODE/009-2_drwho.txt | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/00000SAVE/EPISODE/009-2_drwho.txt b/npc/00000SAVE/EPISODE/009-2_drwho.txt index 71bf31be2..64c7cf291 100644 --- a/npc/00000SAVE/EPISODE/009-2_drwho.txt +++ b/npc/00000SAVE/EPISODE/009-2_drwho.txt @@ -6,43 +6,43 @@ if (QUEST_Episode == 2 && BaseLevel >= 40) goto L_Miler; if (QUEST_Episode >= 2) goto L_Redo_tea; - mes "[The Doctor]"; + mesn; mes "\"Quite interesting, quite interesting indeed.\""; menu "Um, might I ask, what is so interesting?", L_Intro; L_Intro: - mes "[The Doctor]"; + mesn; mes "\"Well, you are. You're quite interesting. I've been watching you for some time now, as you've been helping so many people: you're quite a master at what you do, you know.\""; menu "Well, thanks.", L_IntroContinue; L_IntroContinue: - mes "[The Doctor]"; + mesn; mes "\"I don't suppose you have some herbs and a few bottles of water with you, do you?\""; menu "'Some herbs and water'? Could you be more specific?", L_IntroSpecify; L_IntroSpecify: - mes "[The Doctor]"; + mesn; mes "\"Ah, sorry, of course. I need 50 mauve herbs, 50 cobalt herbs, 50 gamboge herbs, 50 alizarin herbs and 10 bottles of water as well.\""; menu "That shouldn't been too hard, but do I get something in return?", L_IntroReward; L_IntroReward: - mes "[The Doctor]"; + mesn; mes "\"I suppose, what would you like?"; mes "Er, nevermind, I've thought of something to give you. You can go off now and get what I need.\""; QUEST_Episode = 1; goto L_close; L_Lvl_too_low: - mes "[The Doctor]"; + mesn; mes "\"Hmm, it's very interesting, very ... (mumbling).\""; goto L_close; L_Miler: - mes "[The Doctor]"; + mesn; mes "\"Thank you for helping me make my tea. I hope the potions have been helpful..."; mes "That reminds me. I have a friend in Nivalis named Miler who gave me some hints on the recipe. Would you take him a sample of what I gave you?"; mes "If you've used all the ones I've given, you can always bring me more ingredients.\""; @@ -71,7 +71,7 @@ L_Check: callsub S_Tea_Check; if (@failed == 1) goto L_NotEnough; - mes "[The Doctor]"; + mesn; mes "\"Mmm, it's been so long since I have had herbal tea. You have my gratitude.\""; menu "Seriously? What sort of reward is that?", L_Get_Reward; @@ -81,7 +81,7 @@ L_Check2: if (@failed == 1) goto L_NotEnough; getitem "DarkConcentrationPotion", 5; - mes "[The Doctor]"; + mesn; mes "\"Thanks, enjoy!\""; goto L_close; @@ -89,13 +89,13 @@ L_Check3: callsub S_Tea_Check; if (@failed == 1) goto L_NotEnough; - mes "[The Doctor]"; + mesn; mes "\"Remember to save one for Miler!\""; getitem "DarkConcentrationPotion", 5; goto L_close; L_Get_Reward: - mes "[The Doctor]"; + mesn; mes "\"Well, I suppose you can have what's left of my tea.\""; getitem "DarkConcentrationPotion", 5; QUEST_Episode = 2; @@ -103,7 +103,7 @@ L_Get_Reward: "Oh, thank you!", L_close; L_Redo_tea: - mes "[The Doctor]"; + mesn; mes "\"If you want, you can bring me some more of those herbs and water.\""; menu "Alright, I have them here!", L_Check2, @@ -111,14 +111,14 @@ L_Redo_tea: "No thanks, see ya!", L_close; L_Remind: - mes "[The Doctor]"; + mesn; mes "\"Ah, sorry, of course, I need 50 mauve herbs, 50 cobalt herbs, 50 gamboge herbs, 50 alizarin herbs and 10 bottles of water.\""; goto L_close; L_NotEnough: @failed = 0; - mes "[The Doctor]"; + mesn; mes "\"Sorry, you do not have enough ingredients. You'd better search thoroughly.\""; menu "Can you remind me what I need to get?", L_Remind, |