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+
+018-2,122,23,0 script Pet Detective NPC160,{
+
+
+ mes "[Ace Ventura]";
+ mes "\"Hello, I heard you were wanting a pet to help you in your adventures.\"";
+ mes "\"I know that because I am a pet detective and other adventurers said you may want to adopt a pet.\"";
+ next;
+ mes "\"We have the very best and healthiest animals.\"";
+ mes "\"Are you interested in adopting one or more of these fine pets?\"";
+ next;
+ if(HWQUEST9 == 1) goto L_MagCat;
+ goto L_Adoptmenu;
+
+L_Adoptmenu:
+ mes "[Ace Ventura]";
+ mes "\"Tell me which one of the pets you want to adopt.\"";
+ next;
+
+ menu
+ "I would like to have a dog!", L_Dog,
+ "Got any cats?", L_Cat,
+ "Hmmm... I'd like a rat...", L_Rat,
+ "On second thought, I don't really want that responsibility right now.", L_close;
+
+L_Dog:
+ mes "[Ace Ventura]";
+ mes "\"A dog? OK... for one of our fine dogs you will need to bring me\"";
+ mes "\"20 animal bones, 15 steaks, 10 raw logs, and 100,000 GP.\"";
+ next;
+ mes "\"A well trained dog, will help you improve your strength too.\"";
+
+ menu
+ "Sure, I believe a trained dog will make me stronger.", L_dog2,
+ "What a ripoff! No way! They would probably bite me anyways!", L_close;
+
+L_Cat:
+ mes "[Ace Ventura]";
+ mes "\"Why yes, We do have cats. Fast and frisky ones too!\"";
+ mes "\"You will be amazed at the speed of these fine animals.\"";
+ next;
+ mes "\"I guarantee they will make you feel faster and more agile in battle.\"";
+ mes "\"A great deal for only 10 animal bones, 10 steaks, 15 cartons of milk and 100,000 GP.\"";
+
+ menu
+ "Yes, I could use more agility.", L_cat2,
+ "No thanks, I like being slow.", L_close;
+
+L_Rat:
+ mes "[Ace Ventura]";
+ mes "\"Rats are so cool!\"";
+ mes "\"The ones I have here will really help your Dexterity.\"";
+ next;
+ mes "\"They cost 15 animal bones, 10 steaks, 20 bottles of water, and 100,000 GP.\"";
+ mes "\"Now that you know how valuable they are, would you like to have one?\"";
+
+ menu
+ "Sure, The rat is just what I need.", L_rat2,
+ "Whoa, that's way too much for a rat.", L_close;
+
+L_dog2:
+ if (countitem("AnimalBones") < 20) goto L_Missing;
+ if (countitem("Steak") < 15) goto L_Missing;
+ if (countitem("RawLog") < 10) goto L_Missing;
+ if (Zeny < 100000) goto L_NotEnoughMoney;
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("AnimalBones") > 20 && countitem("Steak") > 15) goto L_Full;
+ delitem "AnimalBones", 20;
+ delitem "Steak", 15;
+ delitem "RawLog", 10;
+ Zeny = Zeny - 100000;
+ getitem "Hound", 1;
+ mes "[Ace Ventura]";
+ mes "\"Enjoy your dog! Do you want to adopt another pet?\"";
+
+ menu
+ "Yes, I would.", L_Adoptmenu,
+ "Nope, not today. I want to have time to train my new dog.", L_close;
+
+L_cat2:
+ if (countitem("AnimalBones") < 10) goto L_Missing;
+ if (countitem("Steak") < 10) goto L_Missing;
+ if (countitem("Milk") < 15) goto L_Missing;
+ if (Zeny < 100000) goto L_NotEnoughMoney;
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("AnimalBones") > 10 && countitem("Steak") > 10) goto L_Full;
+ delitem "AnimalBones", 10;
+ delitem "Steak", 10;
+ delitem "Milk", 15;
+ Zeny = Zeny - 100000;
+ getitem "Cat", 1;
+ mes "[Ace Ventura]";
+ mes "\"Now here is a frisky white cat! Do you want to adopt another pet?\"";
+
+ menu
+ "Yes, I do.", L_Adoptmenu,
+ "No thank you, I think the cat is all I need for now", L_No;
+
+L_rat2:
+ if (countitem("AnimalBones") < 15) goto L_Missing;
+ if (countitem("Steak") < 10) goto L_Missing;
+ if (countitem("BottleOfWater") < 20) goto L_Missing;
+ if (Zeny < 100000) goto L_NotEnoughMoney;
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("AnimalBones") > 15 && countitem("Steak") > 10) goto L_Full;
+ delitem "AnimalBones", 15;
+ delitem "Steak", 10;
+ delitem "BottleOfWater", 20;
+ Zeny = Zeny - 100000;
+ getitem "Rat", 1;
+ mes "[Ace Ventura]";
+ mes "\"Here is your fine pet! Do you want to purchase any other pet?\"";
+
+ menu
+ "Yes, I do.", L_Adoptmenu,
+ "No, Thanks. I really want to see this rat attack!", L_No;
+ goto L_close;
+
+L_MagCat:
+ mes "[Ace Ventura]";
+ mes "\"Just a moment... Aren't you a Halloween Quest Adventurer? This is your lucky day!\"";
+ mes "\"I just received a shipment of rare magical pets.\"";
+ mes "\"They are so new, I haven't even had time to open the crates\"";
+ next;
+ mes "\"I can tell you that these pets are very rare and will not last very long.\"";
+ mes "\"Are you interested in getting one of them?\"";
+
+ menu
+ "Yes, Let me have one!.", L_YesBcat,
+ "Not Really.", L_EndSoon,
+ "I would really like a different pet.", L_Adoptmenu;
+ goto L_close;
+
+L_YesBcat:
+ if (HW_Bcat == 1) goto L_OnlyOne;
+ if (HW_Bcat == 2) goto L_NoMoreForYou;
+ mes "[Ace Ventura]";
+ mes "\"These RARE pets normally sell for 750,000 GP and are limited to one per customer, however during this Halloween Season...\"";
+ next;
+ mes "\".. If you bring me the following items and 60,000 GP, I will let you have one of them.\"";
+ mes "\"50 Marshmallows, 50 Candy Pumpkins, 20 Lifestones, 4 Jack-O-Lanterns, 3 Jars of Blood, 2 Rubber Bats and one rare Black Pearl.\"";
+
+ menu
+ "I have what you need", L_GetBcat,
+ "I don't have everything you need. I will come back.", L_EndSoon,
+ "I changed my mind, I don't really want one.", L_EndSoon,
+ "I think I want a different pet?", L_Adoptmenu;
+ goto L_close;
+
+L_GetBcat:
+ if (countitem("Marshmallow") < 50) goto L_Missing;
+ if (countitem("CandyPumpkin") < 50) goto L_Missing;
+ if (countitem("Lifestone") < 20) goto L_Missing;
+ if (countitem("JackOLantern") < 4) goto L_Missing;
+ if (countitem("RubberBat") < 2) goto L_Missing;
+ if (countitem("JarofBlood") < 3) goto L_Missing;
+ if (countitem("BlackPearl") < 1) goto L_MissingPearl;
+ if (Zeny < 60000) goto L_NotEnoughMoney;
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("Marshmallow") > 50 && countitem("CandyPumpkin") > 50 && countitem("Lifestone") > 20 && countitem("JackOLantern") > 4 && countitem("JarofBlood") > 3 && countitem("RubberBat") > 2 && countitem("BlackPearl") > 1) goto L_Full;
+ delitem "Marshmallow", 50;
+ delitem "CandyPumpkin", 50;
+ delitem "Lifestone", 20;
+ delitem "JackOLantern", 4;
+ delitem "JarofBlood", 3;
+ delitem "RubberBat", 2;
+ delitem "BlackPearl", 1;
+ Zeny = Zeny - 60000;
+ getitem "BlackCat", 1;
+ HW_Bcat = 1;
+ mes "[Ace Ventura]";
+ mes "\"Wonderful! Here is your very own RARE and Magical...\"";
+ next;
+ mes "\"Black Cat!\"";
+ goto L_close;
+
+L_EndSoon:
+ mes "[Ace Ventura]";
+ mes "\"OK, Fine, but don't come crying to me when they are all gone.\"";
+ mes "\"These Rare Pets were ordered especially for the Halloween Event.\"";
+ mes "\"so when it is over, There may be no more to adopt.\"";
+ goto L_close;
+
+L_Full:
+ mes "[Ace Ventura]";
+ mes "\"Looks like you can't carry anything else in the your inventory, come back when you've made some room.\"";
+ goto L_close;
+
+L_Missing:
+ mes "[Ace Ventura]";
+ mes "\"It looks like you're missing some items. Please come back when you have what is needed!\"";
+ goto L_close;
+
+L_MissingPearl:
+ mes "[Ace Ventura]";
+ mes "\"It looks like you're missing the rare Black Pearl. You might win one from one of\"";
+ mes "\"the Halloween NPCs.(The Creepy Surgeon)..Hmm...I think...\"";
+ next;
+ mes "\"someone told me that they bought one from the Indian named Exotic Trader.\"";
+ mes "\"I know he is over at Oscar's farm, today.\"";
+ next;
+ mes "\"The adventure did not say how much they cost,\"";
+ mes "\"however I suspect the Black Pearl is an expensive rare item.\"";
+ next;
+ mes "\"Please come back when you have the Black Pearl.\"";
+ goto L_close;
+
+L_NotEnoughMoney:
+ mes "[Ace Ventura]";
+ mes "\"You don't have enough money, come back later!\"";
+ goto L_close;
+
+L_No:
+ mes "[Ace Ventura]";
+ mes "\"Have a great day, and enjoy you new pet!\"";
+ goto L_close;
+
+L_OnlyOne:
+ mes "[Ace Ventura]";
+ mes "\" I am afraid you can not have another Rare Pet, They are all gone...\"";
+ next;
+ mes "\"However, I might be able to special order you one.\"";
+
+ menu
+ "Yes, I would like to order one.", L_BuyBcat,
+ "No, Thanks.", L_close;
+
+L_BuyBcat:
+ mes "[Ace Ventura]";
+ mes "\"The RARE pets sells for 750,000 GP.\"";
+ next;
+ mes "\"Bring me the following items and 750,000 GP and then I will let you have one.\"";
+ mes "\"50 Marshmallows, 50 Candy Pumpkins, 20 Lifestones, 4 Jack-O-Lanterns, 3 Jars of Blood, 2 Rubber Bats and 1 rare Black Pearl.\"";
+
+ menu
+ "OK I have what you need.", L_SpecialBuy,
+ "No, I have changed my mind.", L_close;
+ goto L_close;
+
+L_SpecialBuy:
+ if (countitem("Marshmallow") < 50) goto L_Missing;
+ if (countitem("CandyPumpkin") < 50) goto L_Missing;
+ if (countitem("Lifestone") < 20) goto L_Missing;
+ if (countitem("JackOLantern") < 4) goto L_Missing;
+ if (countitem("RubberBat") < 2) goto L_Missing;
+ if (countitem("JarofBlood") < 3) goto L_Missing;
+ if (countitem("BlackPearl") < 1) goto L_MissingPearl;
+ if (Zeny < 750000) goto L_NotEnoughMoney;
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("Marshmallow") > 50 && countitem("CandyPumpkin") > 50 && countitem("Lifestone") > 20 && countitem("JackOLantern") > 4 && countitem("JarofBlood") > 3 && countitem("RubberBat") > 2 && countitem("BlackPearl") > 1) goto L_Full;
+ delitem "Marshmallow", 50;
+ delitem "CandyPumpkin", 50;
+ delitem "Lifestone", 20;
+ delitem "JackOLantern", 4;
+ delitem "JarofBlood", 3;
+ delitem "RubberBat", 2;
+ delitem "BlackPearl", 1;
+ Zeny = Zeny - 750000;
+ getitem "BlackCat", 1;
+ HW_Bcat = 2;
+ mes "[Ace Ventura]";
+ mes "\"Wonderful! Here is your very own RARE and Magical...\"";
+ next;
+ mes "\"Black Cat!\"";
+ goto L_close;
+
+L_NoMoreForYou:
+ mes "[Ace Ventura]";
+ mes "\"Nice to see you again. You're the Adventurer who special ordered a Rare Pet from me..\"";
+ mes "\"Unfortunately all of the Rare Pets have been adopted.\"";
+ next;
+ mes "\"I hope you and you pet are doing well.\"";
+ mes "\"Those pets are so rare, I doubt if we will ever see them again.\"";
+ goto L_close;
+
+L_close:
+ mes "[Ace Ventura]";
+ mes "\"Goodbye Adventurer!\"";
+ close;
+}