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Diffstat (limited to 'npc/000-2-3/box.txt')
-rw-r--r-- | npc/000-2-3/box.txt | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt deleted file mode 100644 index cc280b746..000000000 --- a/npc/000-2-3/box.txt +++ /dev/null @@ -1,112 +0,0 @@ -// Evol scripts. -// Authors: -// Qwerty Dragon -// Reid -// Description: -// Captain Nard dialogs. -// Nard does the introduction with a small quest. -// This quest is meant to teach the player how to use a weapon,and to bring food to the ship. -// 4 bits array: -// ShipQuests -// Variable: -// ShipQuests_Nard -// Values: -// 0 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. -// 1 Nard spoke and gave access to the outdoor of the ship. -// 2 Completed the Gugli quest. -// 3 ChefGado Quest accepted. -// 4 ChefGado Quest completed and "Introduction" chapter finalized. -// 5 Reward taken from the box. - -000-2-3,25,24,0 script Box NPC_HAT_BOX,{ - .@q = getq(ShipQuests_Nard); - - mesn "Narrator"; - mes col(l("Some Bandanas and Sailor Hats are inside this box."), 9); - next; - mes col(l("What do you wish to do?"), 9); - next; - - menu - l("Take a Bandana."), -, - l("Nothing."), L_Quit; - - if (.@q == 0) goto L_NoQuest; - if (.@q == 4) goto L_Give; - if (.@q > 4) goto L_Already; - - setcamnpc "Nard"; - mes ""; - mesn "Nard"; - mesq l("Please don't touch these hats, they are for crew members only."); - - close; - -L_NoQuest: - mes ""; - mesn "Narrator"; - mes col(l("Nard looks surprised and stops you."), 9); - next; - - setcamnpc "Nard"; - mesn "Nard"; - mesq l("You like these hats, right?"); - next; - mesq l("How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats."); - next; - mesq l("We need as many hands as possible to explore the island out there, and to get some new food."); - next; - mesq l("You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew."); - next; - mesq l("What do you think?"); - next; - - menu - l("Why not, I've got plenty of free time."), -, - l("I think that I'm still a bit sick."), L_Quit; - - mes ""; - mesn "Nard"; - mesq l("Great!"); - next; - mesq l("I give you this key, it opens all the doors on this ship."); - next; - mesq l("Now go outside and talk with Gugli, he'll tell you what provisions we need."); - next; - - inventoryplace JohanneKey, 1; - setq ShipQuests_Nard, 1; - getitem JohanneKey, 1; - - close; - -L_Give: - setcamnpc "Nard"; - mes ""; - mesn "Nard"; - mesq l("Congrats, you are now part of the crew. Thanks again for your help."); - - inventoryplace Bandana, 1; - - setq ShipQuests_Nard, 5; - getitem Bandana, 1; -// Need to add a skill for the crew at this line. - - close; - -L_Already: - setcamnpc "Nard"; - mes ""; - mesn "Nard"; - mesq l("You already took a @@, please put this one back in the box.", getitemlink(Bandana)); - - close; - -L_Quit: - closedialog; - close; - -OnInit: - .distance = 1; - end; -} |