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-rw-r--r--npc/000-2-2/doors.txt69
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diff --git a/npc/000-2-2/doors.txt b/npc/000-2-2/doors.txt
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--- a/npc/000-2-2/doors.txt
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-// Evol scripts.
-// Authors:
-// Ablu
-// Alastrim
-// Reid
-// Description:
-// Doors NPCs.
-
-000-2-2,48,29,0 script DoorUpwards#000-2-2 NPC_HIDDEN,0,0,{
-
-OnTouch:
- if (mobcount("000-2-2","all") > 0) goto L_Warn;
-
- goto L_Warp;
-
-L_Warn:
- .@q = getq(ShipQuests_Peter);
- if (.@q == 5) goto L_Warp;
-
- mesn "Narrator";
- mes col(l("There are still some rattos left! Do you want to abort the quest?"), 9);
- next;
-
- menu
- l("Yes."), L_Warp,
- l("No."), -;
-
- warp "000-2-2", 48, 28;
- closedialog;
- close;
-
-L_Warp:
- warp "000-2-1", 72, 36;
- closedialog;
- close;
-}
-
-000-2-2,24,31,0 script LeftDoor#000-2-2 NPC_HIDDEN,0,0,{
-
-OnTouch:
- mesn "Narrator";
- mes col(l("It seems that you need a key to open this door."), 9);
- next;
- mes col(l("What do you want to do?"), 9);
- next;
-
- menu
- rif(countitem(718) > 0, l("Use the key.")), L_Warp,
- l("Break the door."), L_Break,
- l("Go away."), -;
-
- closedialog;
- close;
-
-L_Break:
-
- mes "";
- mesn "Narrator";
- mes col(l("You hear a loud scream. It must be the creaking of the wooden door..."), 9);
-
- close;
-
-L_Warp:
- mes "";
- mesn "Narrator";
- mes col(l("Wait, it seems someone is blocking the door from the other side!"), 9);
-
- close;
-}