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+// Evol scripts.
+// Authors:
+// Hal9000
+// Reid
+// Description:
+// Sailor part of the Gugli's quest.
+// Plushroom box.
+
+000-1,35,69,0 script Q'Muller NPC_ORC_MAN,{
+ if (getq(General_Narrator) > 0)
+ {
+ sailortalk;
+ }
+
+ .@g = getq(ShipQuests_Gugli);
+ if (.@g == 0) goto L_NoTask;
+
+ .@q = getq(ShipQuests_QMuller);
+ if (.@q == 1) goto L_CallFunc;
+
+ mesn;
+ mesq l("Can't you see I'm working?!");
+ next;
+
+ select
+ l("Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?");
+
+ mes "";
+ mesn;
+ mesq l("Oh I see... Sailors are not able to do their job anymore, is it like that?!");
+ next;
+
+ menu
+ l("Indeed! Goodbye."), L_Quit,
+ l("Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!"), -;
+
+ mes "";
+ mesn;
+ mesq l("Are you blind? Do you really think these boxes are light and soft as a piou's feather?!");
+ next;
+
+ select
+ lg("I am sure that I can run with one of them on my shoulder.");
+
+ mes "";
+ mesn;
+ mesq l("Well then... Take this one!");
+ next;
+
+ inventoryplace PlushroomBox, 1;
+
+ setq ShipQuests_QMuller, 1;
+ getitem PlushroomBox, 1;
+
+ mes "";
+ mesn;
+ mesq l("And now I want to see you run!");
+
+ close;
+
+L_CallFunc:
+ sailorfood;
+
+ menu
+ rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
+ rif(getq(ShipQuests_QMuller) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
+ l("What's that?"), L_Plushroom;
+
+ mes "";
+ mesn;
+ mesq l("Who are you looking for?");
+ next;
+
+ menu
+ rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top,
+ rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Top,
+ rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top,
+ rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom,
+ rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
+ l("Nobody."), L_Quit;
+
+L_Bottom:
+ mes "";
+ mesn;
+ mesq l("I've seen him at the bottom of the island, check around.");
+
+ close;
+
+L_Top:
+ mes "";
+ mesn;
+ mesq l("I've seen him at the top of the island.");
+ next;
+ mesq l("You should walk to the north.");
+
+ close;
+
+L_Plushroom:
+ mes "";
+ mesn;
+ mesq l("'That', as you call it, is a @@. There are plenty on this island!", getitemlink(Plushroom));
+ next;
+ mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!");
+ next;
+ mesq l("There are few groups of these @@s all around this island. Just pick some and have a try.", getitemlink(Plushroom));
+
+ close;
+
+L_NoTask:
+ mes "";
+ mesn;
+ mesq l("You see? I'm working here!");
+
+ close;
+
+L_TaskDone:
+ mes "";
+ mesn;
+ mesq l("Good to hear!");
+ next;
+
+ goodbye;
+
+L_Quit:
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}