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Diffstat (limited to 'npc/000-1/gulukan.txt')
-rw-r--r-- | npc/000-1/gulukan.txt | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/npc/000-1/gulukan.txt b/npc/000-1/gulukan.txt new file mode 100644 index 000000000..7b277fdf6 --- /dev/null +++ b/npc/000-1/gulukan.txt @@ -0,0 +1,170 @@ +// Evol scripts. +// Authors: +// Hal9000 +// Qwerty Dragon +// Reid +// Description: +// Sailor part of the Gugli's quest. +// Croconut box. + +000-1,54,90,0 script Gulukan NPC_TRITAN_MAN_SAILOR2,{ + if (getq(General_Narrator) > 0) + { + sailortalk; + } + + .@g = getq(ShipQuests_Gugli); + if (.@g == 0) goto L_NoTask; + + .@q = getq(ShipQuests_Gulukan); + if (.@q == 1) goto L_Func; + + mesn; + mesq l("Yeye @@!", strcharinfo(0)); + next; + mesq l("How are you feeling, now that you walk on steady land? Yeye better?"); + next; + + menu + l("Wow, it seems everyone knows my name!"), -, + l("Well, it's not bad to finally feel something beneath my feet."), L_Continue, + l("Not so good actually... I would feel better on Nard's ship."), L_Quit; + +L_Name: + mes ""; + mesn; + mesq l("You know, yeyes love to chat while working."); + next; + +goto L_Continue2; + +L_Continue: + mes ""; + mesn; + +L_Continue2: + mesq lg("Are you yaying here to explore the island?"); + next; + + menu + lg("Actually Gugli asked me if I would help you bring him some of your boxes."), -, + l("Yes, indeed. I prefer to explore places I have never been to, before doing anything else."), L_Quit; + + mes ""; + mesn; + mesq l("Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here."); + next; + mesq l("Anyway I am glad I can give you some of these yoyoxs."); + next; + + inventoryplace CroconutBox, 1; + + setq ShipQuests_Gulukan, 1; + getitem CroconutBox, 1; + + mes ""; + mesn; + mesq lg("Thank you my friend."); + + close; + +L_Func: + mesn; + + .@q = rand(0, 400) / 100; + if (.@q == 0) goto L_RandomA; + if (.@q == 1) goto L_RandomB; + if (.@q > 1) goto L_RandomC; + +L_RandomA: + mesq l("Hey."); + next; + mesq l("What did Gugli yayaid about the box? Was it ok?"); + next; + + menu + l("It's ok."), L_Fine, + l("He needs more food."), -; + + mes ""; + mesn; + mesq lg("Yeye sure? I'll yaye some more food in the next box then."); + + close; + +L_Fine: + mes ""; + mesn; + mesq l("Alright! Yoyone more box and it'll be good."); + + close; + +L_RandomB: + mesq l("Thanks for the help!"); + next; + mesq l("These yeye boxes are way too heavy to be carried alone onto the ship."); + + close; + +L_RandomC: + mesq l("I think that yeye's soon be done. Yeye'll soon have a full box of @@s!", getitemlink(CrocClaw)); + next; + mesq l("And you? How's it yaying on your side?"); + next; + + menu + rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone, + rif(getq(ShipQuests_Gulukan) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -; + + mes ""; + mesn; + mesq l("Who are yeye looking for?"); + next; + + menu + rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top, + rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Top, + rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top, + rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Top, + rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom, + l("Nobody."), L_Quit; + +L_Bottom: + mes ""; + mesn; + mesq l("Yeye seen this yoiis at the bottom of the island, check around."); + + close; + +L_Top: + mes ""; + mesn; + mesq l("Yeye seen this yoiis at the top of the island."); + next; + mesq l("You yoiis should walk to the north."); + + close; + +L_NoTask: + mes ""; + mesn; + mesq l("*Uff*... And another box of @@s for our starving colleagues is ready.", getitemlink(Croconut)); + + close; + +L_TaskDone: + mes ""; + mesn; + mesq lg("That's perfect, yoiis."); + + close; + +L_Quit: + closedialog; + close; + +OnInit: + .sex = G_MALE; + .distance = 2; + end; +} |