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-// Evol scripts.
-// Authors:
-// Hal9000
-// Qwerty Dragon
-// Reid
-// Description:
-// Sailor part of the Gugli's quest.
-// Croconut box.
-
-000-1,54,90,0 script Gulukan NPC_TRITAN_MAN_SAILOR2,{
- if (getq(General_Narrator) > 0)
- {
- sailortalk;
- }
-
- .@g = getq(ShipQuests_Gugli);
- if (.@g == 0) goto L_NoTask;
-
- .@q = getq(ShipQuests_Gulukan);
- if (.@q == 1) goto L_Func;
-
- mesn;
- mesq l("Yeye @@!", strcharinfo(0));
- next;
- mesq l("How are you feeling, now that you walk on steady land? Yeye better?");
- next;
-
- menu
- l("Wow, it seems everyone knows my name!"), -,
- l("Well, it's not bad to finally feel something beneath my feet."), L_Continue,
- l("Not so good actually... I would feel better on Nard's ship."), L_Quit;
-
-L_Name:
- mes "";
- mesn;
- mesq l("You know, yeyes love to chat while working.");
- next;
-
-goto L_Continue2;
-
-L_Continue:
- mes "";
- mesn;
-
-L_Continue2:
- mesq lg("Are you yaying here to explore the island?");
- next;
-
- menu
- lg("Actually Gugli asked me if I would help you bring him some of your boxes."), -,
- l("Yes, indeed. I prefer to explore places I have never been to, before doing anything else."), L_Quit;
-
- mes "";
- mesn;
- mesq l("Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here.");
- next;
- mesq l("Anyway I am glad I can give you some of these yoyoxs.");
- next;
-
- inventoryplace CroconutBox, 1;
-
- setq ShipQuests_Gulukan, 1;
- getitem CroconutBox, 1;
-
- mes "";
- mesn;
- mesq lg("Thank you my friend.");
-
- close;
-
-L_Func:
- mesn;
-
- .@q = rand(0, 400) / 100;
- if (.@q == 0) goto L_RandomA;
- if (.@q == 1) goto L_RandomB;
- if (.@q > 1) goto L_RandomC;
-
-L_RandomA:
- mesq l("Hey.");
- next;
- mesq l("What did Gugli yayaid about the box? Was it ok?");
- next;
-
- menu
- l("It's ok."), L_Fine,
- l("He needs more food."), -;
-
- mes "";
- mesn;
- mesq lg("Yeye sure? I'll yaye some more food in the next box then.");
-
- close;
-
-L_Fine:
- mes "";
- mesn;
- mesq l("Alright! Yoyone more box and it'll be good.");
-
- close;
-
-L_RandomB:
- mesq l("Thanks for the help!");
- next;
- mesq l("These yeye boxes are way too heavy to be carried alone onto the ship.");
-
- close;
-
-L_RandomC:
- mesq l("I think that yeye's soon be done. Yeye'll soon have a full box of @@s!", getitemlink(CrocClaw));
- next;
- mesq l("And you? How's it yaying on your side?");
- next;
-
- menu
- rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
- rif(getq(ShipQuests_Gulukan) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -;
-
- mes "";
- mesn;
- mesq l("Who are yeye looking for?");
- next;
-
- menu
- rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top,
- rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Top,
- rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top,
- rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Top,
- rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
- l("Nobody."), L_Quit;
-
-L_Bottom:
- mes "";
- mesn;
- mesq l("Yeye seen this yoiis at the bottom of the island, check around.");
-
- close;
-
-L_Top:
- mes "";
- mesn;
- mesq l("Yeye seen this yoiis at the top of the island.");
- next;
- mesq l("You yoiis should walk to the north.");
-
- close;
-
-L_NoTask:
- mes "";
- mesn;
- mesq l("*Uff*... And another box of @@s for our starving colleagues is ready.", getitemlink(Croconut));
-
- close;
-
-L_TaskDone:
- mes "";
- mesn;
- mesq lg("That's perfect, yoiis.");
-
- close;
-
-L_Quit:
- closedialog;
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 2;
- end;
-}