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-rw-r--r--npc/000-0/sailors.txt16
1 files changed, 9 insertions, 7 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index 3a315b107..2e3c00821 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -28,13 +28,14 @@ OnTouch:
if ($EVENT$ == "Steam") goto L_FiresOfSteam;
mesn "Narrator";
- mesc l("You open your eyes. The salt water is not helping your vision.");
+ mesc l("You open your eyes. The remants of the salt water in your eyes is not particularly helping you see.");
mesc l("(Click next button to advance dialogs)"), 3;
next;
mesc l("What in the world is happening?! Where in Jesusalva's name are you?!");
next;
- mesc l("Actually. Who are you again? A headache which doesn't wants to pass strikes you.");
- mesc l("And on the meanwhile, ships sailors are shouting at you.");
+ mesc l("Actually. Who are you again? A headache which doesn't want to pass strikes you.");
+ mesc l("You can hear creaking planks and a sail flapping in the storm. A ship?");
+ mesc l("You hear shouting directed at you. Sailors from the ship?");
next;
showavatar NPC_ORC_MAN;
@@ -53,7 +54,7 @@ OnTouch:
setcamnpc "Sailors", 144, -80;
mesn l("Tritan Voice");
mesq l("We speak various languages on this world. Let's try gesturing!");
- mesq l("Hey, you on the stranded island! Can you hear us?!");
+ mesq l("Hey, you on the dune! Can you hear us?!");
next;
restorecam;
@@ -67,13 +68,13 @@ OnTouch:
next;
showavatar NPC_TRITAN_MAN_SAILOR;
setcamnpc "Sailors", 144, -80;
- mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!");
+ mesq lg("This girl needs help, we need to rescue her!", "This boy needs help, we need to rescue him!");
next;
mesn;
mesc l("This is a menu. You can click on the desired option and press \"Send\", and double-clicking should work, too.");
mes "";
select
- l("I don't need a rescue. I'm enjoying myself here."),
+ l("I don't need to be rescued. I'm enjoying myself here."),
l("Thanks... I guess..."),
l("(Don't respond)");
mes "";
@@ -83,7 +84,8 @@ OnTouch:
mesq l("What do you mean? Do you at least have a rowboat with you?!");
next;
mesn l("Billy Bons");
- mesq l("We can't let you die from hunger! That wouldn't be cool at all! And I'm very cool!");
+ // Dying of thirst will set in waaaay sooner than dying of hunger.
+ mesq l("We can't let you die of thirst! That wouldn't be cool at all! And I'm very cool!");
next;
} else if (@menu == 2) {
mes ""; // You don't need to thank us!