diff options
Diffstat (limited to 'npc/000-0')
-rw-r--r-- | npc/000-0/sailors.txt | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt index 3a315b107..2e3c00821 100644 --- a/npc/000-0/sailors.txt +++ b/npc/000-0/sailors.txt @@ -28,13 +28,14 @@ OnTouch: if ($EVENT$ == "Steam") goto L_FiresOfSteam; mesn "Narrator"; - mesc l("You open your eyes. The salt water is not helping your vision."); + mesc l("You open your eyes. The remants of the salt water in your eyes is not particularly helping you see."); mesc l("(Click next button to advance dialogs)"), 3; next; mesc l("What in the world is happening?! Where in Jesusalva's name are you?!"); next; - mesc l("Actually. Who are you again? A headache which doesn't wants to pass strikes you."); - mesc l("And on the meanwhile, ships sailors are shouting at you."); + mesc l("Actually. Who are you again? A headache which doesn't want to pass strikes you."); + mesc l("You can hear creaking planks and a sail flapping in the storm. A ship?"); + mesc l("You hear shouting directed at you. Sailors from the ship?"); next; showavatar NPC_ORC_MAN; @@ -53,7 +54,7 @@ OnTouch: setcamnpc "Sailors", 144, -80; mesn l("Tritan Voice"); mesq l("We speak various languages on this world. Let's try gesturing!"); - mesq l("Hey, you on the stranded island! Can you hear us?!"); + mesq l("Hey, you on the dune! Can you hear us?!"); next; restorecam; @@ -67,13 +68,13 @@ OnTouch: next; showavatar NPC_TRITAN_MAN_SAILOR; setcamnpc "Sailors", 144, -80; - mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!"); + mesq lg("This girl needs help, we need to rescue her!", "This boy needs help, we need to rescue him!"); next; mesn; mesc l("This is a menu. You can click on the desired option and press \"Send\", and double-clicking should work, too."); mes ""; select - l("I don't need a rescue. I'm enjoying myself here."), + l("I don't need to be rescued. I'm enjoying myself here."), l("Thanks... I guess..."), l("(Don't respond)"); mes ""; @@ -83,7 +84,8 @@ OnTouch: mesq l("What do you mean? Do you at least have a rowboat with you?!"); next; mesn l("Billy Bons"); - mesq l("We can't let you die from hunger! That wouldn't be cool at all! And I'm very cool!"); + // Dying of thirst will set in waaaay sooner than dying of hunger. + mesq l("We can't let you die of thirst! That wouldn't be cool at all! And I'm very cool!"); next; } else if (@menu == 2) { mes ""; // You don't need to thank us! |