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-rw-r--r--npc/000-0/sailors.txt139
1 files changed, 139 insertions, 0 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index cceffbc6b..18df7e94a 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -25,6 +25,7 @@ OnTouch:
if (.@lang >= 0 && .@lang <= MAX_LANG) Lang = .@lang;
showavatar 3;
+ if ($FIRESOFSTEAM) goto L_FiresOfSteam;
mesn "Narrator";
mesc l("You open your eyes. The salt water is not helping your vision.");
@@ -105,6 +106,144 @@ OnTouch:
closedialog;
close;
+L_FiresOfSteam:
+ dispbottom l("Welcome to Moubootaur Legends: ##1Fires of Steam##0");
+ warp "000-0-1", 26, 28;
+ sleep2(25);
+ atcommand("@refresh");
+ asklanguage(LANG_ON_SEA);
+ clear;
+ mesn "Narrator";
+ mesc l("You wake up in the middle of the night. How did you got here? WERE YOU KIDNAPPED?");
+ next;
+ mesn "Narrator";
+ mesc l("Memory slowly returns to you as you start growing aware of your surroundings. That's right, you are on a ship.");
+ next;
+ mesn "Narrator";
+ mesc l("Andrei Sakar, the legendary Hurnscald Hero, as well as a group of alliance members which include yourself, are heading to the continent of Kolev, where is said to be a legendary town which helped the humans from the second era to survive.");
+ next;
+ mesn "Narrator";
+ mesc l("They were sending food and supplies to the Alliance, but in the past months, there was a deadly silence. Not a single sign of life came from there.");
+ next;
+ mesn "Narrator";
+ mesc l("Hoping for the best, but prepared for the worst, you set off to the legendary continent of Kolev; Your destination: Artis.");
+ next;
+ clear;
+ mesc l("Moubootaur Legends presents..."), 3;
+ mes "";
+ mesc b(l(" Fires of Steam ")), 1;
+ mesc l("- The Death of Andrei Sakar -"), 1;
+ mes "";
+ mesc l("An event to prepare for the Steam Release"), 2;
+ mes "";
+ next;
+ mes "";
+ mes "";
+ mesn strcharinfo(0);
+ mesq l("We'll be arriving at Artis by the dawn, where Elora will be waiting for us. I can only hope, that the denizens are okay...");
+ next;
+ closeclientdialog;
+ freeloop(true);
+ while (BaseLevel < 80)
+ getexp NextBaseExp, 100;
+ freeloop(false);
+ setq ShipQuests_Arpan, 5;
+ setq General_Narrator, 21;
+ .@acc=any(Mustache, Beard, HeartGlasses, Sunglasses, EyePatch, Shemagh, Monocle, Googles, BurglarMask, BanditMask, Shemagh);
+ .@ac2=any(OldTowel, SantaGlobe, RedStocking, LeatherBall, Doll, ZarkorScroll, ThetaBook, AshUrn, RubberDucky, DragonStar, BronzeQuiver, AstralCube, PlushMouboo, PlushMouboo, GraduationAlbum);
+ .@hat=any(TopHat, CaptainHat, SmileyCap, BowlerHat, DesertHat, PirateBandana, KnitHat, RightEyePatch, AntlersHat, BunnyEars, AxeHat, PaperBag, ShroomHat, AFKCap, BrimmedFeatherHat, CatEars, Earmuffs, CorsairHat, SailorHat, ChefHat, SkullMask, LeprechaunHat, PrsmHelmet, ImperialCrown, ClericCap);
+ .@ha2=any(DarkKnightHelmet, VikingHelmet, TerraniteMask, CenturionHelmet, ChemistHelmet, BullHelmet, DarkHelm, SamuraiHelmet, SamuraiHelmet);
+ .@che=any(RedknightArmor, AssassinChest, SaviorArmor, TerraniteArmor, GraduationRobe, GoldenWarlordPlate, RedknightArmor);
+ .@pan=any(JeansChaps, LeatherTrousers, AssassinPants, TerranitePants, WarlordPants, BromenalPants, ChainmailSkirt, AssassinPants, ChainmailSkirt, AssassinPants);
+ .@sho=any(DeepBlackBoots, HeliosBoots, WizardMoccasins, WarlordBoots, TerraniteBoots, AssassinBoots, WitchBoots, RedStockings, DeepBlackBoots, DeepBlackBoots);
+ .@nec=any(BarbarianAmulet, GoldenFourLeafAmulet, PlatinumFourLeafAmulet, BarbarianMasterAmulet, MoubooPendant, LifestonePendant, AlvasusPendant, ToothNecklace);
+ .@rin=any(GoldenPearlRing, GoldenBlackPearlRing);
+ .@glo=any(GoldenArmbands, WarlordGloves, AssassinGloves, TerraniteGloves, ManaGloves, SarabArmlet, LeatherGloves, MinerGloves);
+ .@shi=any(EnchantedHerbBag, RentCart, Barrel, MasterBola, PiouBola, AncientShield, BlueKnightShield, SteelShield, DragonShield, SnakeBola);
+ .@wpn=any(Setzer, Kitana, Lightsaber, BoneKnife, AncientSword, LongSword, RockKnife, DivineSword, CentaurSpear, Zambacutou, CursedScythe, Halberd, PynRifle, PynGatling, PynShotgun, PynRevolver, Dustynator, ChampionshipBow, BansheeBow, LeaderWand, ImmortalSword, LegendaryWand, ChampionshipBow, BansheeBow, LeaderWand, LegendaryWand);
+ .@bon=any(Pickaxe, Kanabo, ElficBow, Judgement, ThunderStaff, ReinbooWand, DarkPulsar, Skypiercer, IceGladius, RealBronzeGladius, PurpleBola, KidBola, SilkGloves, ClawPendant, Boots, LuffyxSummerShorts, UglyChristmasSweater, MinerTankTop, ContributorSweater, LinarianSoul, TuxSoul, DeliciousCookie, DarkEggshellHat, Wreath);
+ .@pet=any(PiouEgg, BhopEgg, MaggotCocoon, DoggyDog, CattyCat, BlackyCat, Ratte, ForestShroomEgg, FluffyEgg, DuckEgg, BatEgg, MoggunEgg, PinkieCrystal, DragonHorn, TamedSnakeEgg);
+ getitem .@acc, 1;
+ getitem .@ac2, 1;
+ getitem .@hat, 1;
+ getitem .@ha2, 1;
+ getitem .@che, 1;
+ getitem .@pan, 1;
+ getitem .@nec, 1;
+ getitem .@rin, 1;
+ getitem .@glo, 1;
+ getitem .@shi, 1;
+ getitem .@wpn, 1;
+ getitem .@bon, 1;
+ getitem .@pet, 1;
+ equip(.@acc);
+ equip(.@ac2);
+ equip(.@hat);
+ equip(.@ha2);
+ equip(.@che);
+ equip(.@pan);
+ equip(.@nec);
+ equip(.@rin);
+ equip(.@glo);
+ equip(.@shi);
+ equip(.@wpn);
+ Zeny+=rand2(40000);
+ #TUTORIAL_DONE=true;
+ #REG_DATE=gettimetick(2);
+ TUTORIAL=true;
+ MAGIC_LVL=7;
+ adddefaultskills;
+ sk_lvup(AL_DP);
+ sk_lvup(AL_DP);
+ sk_lvup(AL_DP);
+ sk_lvup(AL_DP);
+ sk_lvup(AL_DP);
+ sk_lvup(AL_DP);
+ sk_lvup(AL_DP);
+ sk_lvup(TMW2_TRANSMIGRATION);
+ sk_lvup(AM_REST);
+ sk_lvup(AM_RESSURECTHOMUN);
+ sk_lvup(AM_CALLHOMUN);
+ sk_lvup(TMW2_CRAFT);
+ sk_lvup(TMW2_CRAFT);
+ sk_lvup(TMW2_CRAFT);
+ sk_lvup(TMW2_CRAFT);
+ sk_lvup(TMW2_CRAFT);
+ sk_lvup(TMW2_MANABOMB);
+ sk_lvup(ASC_METEORASSAULT);
+ sk_lvup(TMW2_NAPALMBEAT);
+ sk_lvup(AC_SHOWER);
+ sk_lvup(any(ALL_INCCARRY, TF_STEAL, MC_VENDING, MC_DISCOUNT, MC_OVERCHARGE));
+ sk_lvup(any(AC_OWL, SA_DRAGONOLOGY, TMW2_SAGE, CR_TRUST, SM_PROVOKE, ALL_FULL_THROTTLE, SA_FREECAST, TF_BACKSLIDING, NV_TRICKDEAD, MG_FIREWALL, SO_FIREWALK, GC_DARKILLUSION));
+ sk_lvup(any(AC_OWL, SA_DRAGONOLOGY, TMW2_SAGE, CR_TRUST, SM_PROVOKE, ALL_FULL_THROTTLE, SA_FREECAST, TF_BACKSLIDING, NV_TRICKDEAD, MG_FIREWALL, SO_FIREWALK, GC_DARKILLUSION));
+ sk_lvup(any(TMW2_KALMURK, TMW2_DRAGOKIN, TMW2_LIMERIZER, TMW2_HALHISS));
+ sk_lvup(any(TMW2_KALWURF, TMW2_FAIRYKINGDOM, TMW2_FROZENHEART, TMW2_STONEHEART));
+ sk_lvup(any(TMW2_KALBOO, TMW2_KALSPIKE, TMW2_CUTEHEART, TMW2_PLANTKINGDOM, TMW2_FAIRYEMPIRE));
+ sk_lvup(any(TMW2_FIRSTAID, TMW2_HEALING, TMW2_MAGNUSHEAL, EVOL_AREA_PROVOKE));
+ sk_lvup(any(TMW2_FIRSTAID, TMW2_HEALING, TMW2_MAGNUSHEAL, EVOL_AREA_PROVOKE));
+ sk_lvup(any(TMW2_FROSTDIVER, TMW2_NAPALMBEAT, TMW2_MAGICSTRIKE, TMW2_METEORSTRIKE, TMW2_FIREARROW, TMW2_BRAWLING, SM_BASH, AC_CHARGEARROW));
+ sk_lvup(any(TMW2_FROSTDIVER, TMW2_NAPALMBEAT, TMW2_MAGICSTRIKE, TMW2_METEORSTRIKE, TMW2_FIREARROW, TMW2_BRAWLING, SM_BASH, AC_CHARGEARROW));
+ sk_lvup(any(TMW2_FROSTDIVER, TMW2_NAPALMBEAT, TMW2_MAGICSTRIKE, TMW2_METEORSTRIKE, TMW2_FIREARROW, TMW2_BRAWLING, SM_BASH, AC_CHARGEARROW));
+ sk_lvup(any(TMW2_FROSTNOVA, TMW2_HOLYLIGHT, TMW2_LIGHTNING, TMW2_METEORSHOWER, TMW2_FIREBALL, TMW2_BEARSTRIKE, MC_MAMMONITE, SN_SHARPSHOOTING));
+ sk_lvup(any(TMW2_FROSTNOVA, TMW2_HOLYLIGHT, TMW2_LIGHTNING, TMW2_METEORSHOWER, TMW2_FIREBALL, TMW2_BEARSTRIKE, MC_MAMMONITE, SN_SHARPSHOOTING));
+ sk_lvup(any(TMW2_NILFHEIM, TMW2_JUDGMENT, TMW2_TEMPEST, TMW2_GAIABREAK, TMW2_ARMAGEDDON, TMW2_ALLINONE, ASC_METEORASSAULT, AC_SHOWER, SN_WINDWALK));
+ sk_lvup(any(TMW2_GDP_MAXPOWER, TMW2_GDP_SPREGEN));
+ getitem GuildCoin, rand2(500);
+ getitembound any(StrengthFruit, AgilityFruit, VitalityFruit, IntelligenceFruit, DexterityFruit, LuckFruit), 1, 4;
+ getitembound any(StrengthFruit, AgilityFruit, VitalityFruit, IntelligenceFruit, DexterityFruit, LuckFruit), 1, 4;
+ getitembound any(SacredBullet, EvilBullet), 400, 4;
+ getitembound any(ThornArrow, PoisonArrow, CursedArrow), 400, 4;
+ getitembound DeathPenalty, rand2(18), 4;
+ getitembound ScentGrenade, rand2(4), 4;
+ getitembound InsuranceContract, 1, 4;
+ getitembound Wurtzite, 6, 4;
+ percentheal 100,100;
+ LOCATION$ = "Tulim";
+ TUT_VAR=gettimetick(2);
+ savepoint "029-0", 202, 85;
+ warp "029-0", 202, 85;
+ close;
+
OnInit:
.sex = G_MALE;
end;