diff options
Diffstat (limited to 'npc/000-0')
-rw-r--r-- | npc/000-0/sailors.txt | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt index a48d167b6..23f5179f5 100644 --- a/npc/000-0/sailors.txt +++ b/npc/000-0/sailors.txt @@ -18,13 +18,13 @@ OnTouch: showavatar 3; mesn "Narrator"; - mes col(l("You open your eyes. The salt water is not helping your vision."), 9); + mesc l("You open your eyes. The salt water is not helping your vision."); next; - mes col(l("A blur shape forms in your front. It seems to be a large ship."), 9); + mesc l("A blur shape forms in your front. It seems to be a large ship."); next; - mes col(l("Wait. A ship? Where are you, after all?"), 9); + mesc l("Wait. A ship? Where are you, after all?"); next; - mes col(l("Your body aches. You can't remember what happened. But this is not important now. The ships sailors are shouting at you!"), 9); + mesc l("Your body aches. You can't remember what happened. But this is not important now. The ships sailors are shouting at you!"); next; showavatar NPC_ORC_MAN; @@ -68,10 +68,10 @@ OnTouch: showavatar; mesn "Narrator"; - mes col(l("The sailors take you aboard their ship."), 9); - mes col(l("You faint from the pain, but at least now, you are in good hands."), 9); + mesc l("The sailors take you aboard their ship."); + mesc l("You faint from the pain, but at least now, you are in good hands."); next; - mes col(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9); + mesc l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."); next; warp "000-0-0", 26, 28; |