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-rw-r--r--npc/000-0-0/chest.txt73
-rw-r--r--npc/000-0-0/sailors.txt6
2 files changed, 78 insertions, 1 deletions
diff --git a/npc/000-0-0/chest.txt b/npc/000-0-0/chest.txt
new file mode 100644
index 000000000..8c332c844
--- /dev/null
+++ b/npc/000-0-0/chest.txt
@@ -0,0 +1,73 @@
+// TMW2 Script modified by Jesusalva
+// Evol scripts.
+// Authors:
+// 4144
+// gumi
+// omatt
+// Reid
+// Description:
+// A box with clothes for new players.
+// Variable:
+// ShipQuests_Arpan
+// Values:
+// 1 Talked to Arpan and needs to get clothes.
+// 2 Has the clothes.
+
+000-0-0,36,34,0 script Chest#002-1 NPC_CHEST_BIG,2,4,{
+
+ .@questState = getq(ShipQuests_Arpan);
+
+ if (.@questState == 0)
+ {
+ npctalk3 l("You should talk to Magic Arpan first.");
+ end;
+ }
+
+ if (.busy == false)
+ {
+ if (.@questState <= 1)
+ {
+ inventoryplace CreasedShirt, 2;
+ setq1 ShipQuests_Arpan, 2;
+ getitem CreasedShirt, 1;
+ getitem CreasedShorts, 1;
+ npctalk3 l("You take the clothes from the chest.");
+ }
+
+ specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid(0)); // closed ? opening : closing
+ .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing
+ .busy = true; // lock the animation
+ initnpctimer;
+ }
+ end;
+
+OnTimer220:
+ .dir = .dir == 6 ? 0 : 4; // closing ? closed : open
+ end;
+
+OnTimer500:
+ .busy = false; // unlock
+
+ if (.dir == 0)
+ {
+ stopnpctimer; // stop here if the chest is closed
+ }
+ end;
+
+OnUnTouch:
+ if (getareausers(.x - 2, .y - 4, .x + 2, .y + 6) > 0 || .dir == 0)
+ {
+ end;
+ }
+OnTimer30000:
+ .busy = true;
+ .dir = 6; // closing
+ specialeffect(25, AREA, getnpcid(0)); // closing
+ setnpctimer 0;
+OnTouch:
+ end;
+
+OnInit:
+ .distance = 3;
+ end;
+}
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt
index 1d5b19304..33c936609 100644
--- a/npc/000-0-0/sailors.txt
+++ b/npc/000-0-0/sailors.txt
@@ -27,7 +27,7 @@ OnTalk:
mesn l("Magic Arpan");
mesq l("Yeye don't need to train here anymore! Let's head back to the ship before the sun sets, shall we?");
next;
- goto L_Ready;
+ goto L_Skip;
}
// TODO
@@ -66,6 +66,10 @@ OnTalk:
mesc l("(Protip: Use ##Barrow keys##b to walk around once you wake up.)");
next;
+L_Skip:
+ getitem CreasedShirt, 1;
+ getitem CreasedShorts, 1;
+
L_Ready:
restorecam;
adddefaultskills;