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-rw-r--r--db/re/job_db.conf4
-rw-r--r--db/re/pet_db.conf7
2 files changed, 9 insertions, 2 deletions
diff --git a/db/re/job_db.conf b/db/re/job_db.conf
index 021eed101..8c0711725 100644
--- a/db/re/job_db.conf
+++ b/db/re/job_db.conf
@@ -12,8 +12,8 @@
//============== RE Structure Example ================
/*
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
- BaseExpGroup: "EvolClasses"
- JobExpGroup: "EvolClasses"
+ BaseExpGroup: "Exp Group Name" (string) // Name of base exp group defined in exp_group_db.conf
+ JobExpGroup: "Exp Group Name" (string) // Name of job exp group defined in exp_group_db.conf
Inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.
InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.
InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.
diff --git a/db/re/pet_db.conf b/db/re/pet_db.conf
index d450c2991..8d78a83a3 100644
--- a/db/re/pet_db.conf
+++ b/db/re/pet_db.conf
@@ -56,6 +56,13 @@ pet_db:(
AttackRate: attack rate (int, defaults to 0)
DefendRate: Defence attack (int, defaults to 0)
ChangeTargetRate: change target (int, defaults to 0)
+ Evolve: {
+ EggID: { (string, Evolved Pet EggID)
+ Name: Amount (items required to perform evolution)
+ ...
+ }
+ }
+ AutoFeed: true/false (boolean, defaults to false)
PetScript: <" Pet Script (can also be multi-line) ">
EquipScript: <" Equip Script (can also be multi-line) ">
},