diff options
Diffstat (limited to 'db')
-rw-r--r-- | db/re/mob_skill_db.conf | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/db/re/mob_skill_db.conf b/db/re/mob_skill_db.conf index 7e01fc31e..19d1d5526 100644 --- a/db/re/mob_skill_db.conf +++ b/db/re/mob_skill_db.conf @@ -53,6 +53,54 @@ mob_skill_db:( ChatMsgID: (int, defaults to 0) } } + +// STATE: +// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) / +// loot /attack / angry (like attack, except player has not attacked mob yet) / +// chase (following target, after being attacked) / follow (following target, +// without being attacked) / anytarget (attack+angry+chase+follow) +// +// TARGET: +// target (current target) / self / friend / master / randomtarget (any enemy within skill's range) +// +// The following are for ground-skills, a random target tile is selected from the specified area: +// around1 (3x3 area around self) / around2 (5x5 area around self) / +// around3 (7x7 area around self) / around4 (9x9 area around self) / +// around5 (3x3 area around target) / around6 (5x5 area around target) / +// around7 (7x7 area around target) / around8 (9x9 area around target) / +// around = around4 +// +// CONDITION: +// always Unconditional (no condition value). +// onspawn When mob spawns/respawns (no condition value). +// myhpltmaxrate When mob's HP drops to the specified %. +// myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound). +// mystatuson If mob has the specified abnormality in status. +// mystatusoff If mob has ended the specified abnormality in status. +// friendhpltmaxrate When mob's friend's HP drops to the specified %. +// friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound). +// friendstatuson If friend has the specified abnormality in status. +// friendstatusoff If friend has ended the specified abnormality in status. +// attackpcgt When attack PCs become greater than specified number. +// attackpcge When attack PCs become greater than or equal to the specified number. +// slavelt When number of slaves is less than the original specified number. +// slavele When number of slaves is less than or equal to the original specified number. +// closedattacked When close range melee attacked (no condition value). +// longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value). +// skillused When the specified skill is used on the mob. +// afterskill After mob casts the specified skill. +// casttargeted When a target is in cast range (no condition value). +// rudeattacked When mob is rude attacked (no condition value). +// +// Status abnormalities specified through the statuson/statusoff system: +// anybad (any type of state change) / stone / freeze / stun / sleep / +// poison / curse / silence / confusion / blind / hiding / sight (unhidden) +// +// Note: if a negative MobID is provided, the skill will be treated as 'global': +// -1: added for all boss types. +// -2: added for all normal types. +// -4: added for all mobs. + **************************************************************************/ Blub: { NPC_SUMMONSLAVE: { |