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+// Homunculus Database
+//
+// Structure of Database:
+// Class,EvoClass,Name,FoodID,HungryDelay,BaseSize,EvoSize,Race,Element,bASPD,bHP,bSP,bSTR,bAGI,bVIT,bINT,bDEX,bLUK,gnHP,gxHP,gnSP,gxSP,gnSTR,gxSTR,gnAGI,gxAGI,gnVIT,gxVIT,gnINT,gxINT,gnDEX,gxDEX,gnLUK,gxLUK,enHP,exHP,enSP,exSP,enSTR,exSTR,enAGI,exAGI,enVIT,exVIT,enINT,exINT,enDEX,exDEX,enLUK,exLUK
+//
+// 01. Class Homunculus ID.
+// 02. EvoClass Homunculus ID of the evolved version.
+// 03. Name Name of the homunculus.
+// 04. FoodID Item ID of the homunuclus food.
+// 05. HungryDelay Time interval in milliseconds after which the homunculus' hunger value is altered.
+// 06. BaseSize Size of the base homunculus class (0 = small, 1 = normal, 2 = large).
+// 07. EvoSize Size of the evolved homunculus class (0 = small, 1 = normal, 2 = large).
+// 08. Race Race of the homunculus (0 = formless, 1 = undead, 2 = brute, 3 = plant, 4 = insect, 5 = fish, 6 = demon, 7 = demi-human, 8 = angel, 9 = dragon).
+// 09. Element Element of the homunculus (0 = neutral, 1 = water, 2 = earth, 3 = fire, 4 = wind, 5 = poison, 6 = holy, 7 = dark, 8 = ghost, 9 = undead).
+// The element level is always 1.
+// ...
+//
+// Legend: b: base, gn: growth min, gx: growth max, en: evolution min, ex: evolution max
+// NOTE: Only the growth values are in a 1/10 scale, the other stats are 1/1 (eg: 5 gmAGI means 0.5 agi)
+
+6001,6001,Homun,507,60000,0,1,7,0,700,150,40,12,20,15,35,24,14,60,100,4,9,5,19,4,20,5,19,6,20,5,19,6,20,800,2400,220,480,10,30,30,50,20,40,20,40,10,30,10,20