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-// Pet Additional Database
-//
-// Structure of Database:
-// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script
-//
-// 01. MobID Monster ID of the pet.
-// 02. Name Name of the monster as defined in the database.
-// 03. JName The display name of the monster when hatched.
-// 04. LureID Pet Tame Item ID.
-// 05. EggID Pet Egg ID.
-// 06. EquipID Pet Accessory ID.
-// 07. FoodID Pet Food ID.
-// 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds.
-// 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
-// 10. R_Hungry Amount of Intimacy that is increased when fed.
-// 11. R_Full Amount of Intimacy that is decreased when over-fed.
-// 12. Intimate Amount of Intimacy the pet starts with.
-// 13. Die Amount of Intimacy that is decreased when the pet owner dies.
-// 14. Capture Capture succes rate (10000 = 100%)
-// 15. Speed Pet's walk speed. (Defaul: 150)
-// 16. S_Performance Special Performance. (Yes = 1, No = 0)
-// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
-// 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy).
-// 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy).
-// 20. change_target_rate Rate of which the pet will change its attack target.
-// 21. pet_script Script to execute when the pet is hatched.
-// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
-//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
-
-//In theory you can use any valid script, but it is run only once upon pet
-//loading, so it is recommended you use the specific pet scripts:
-
-//petskillattack skillid, skilllv, rate, bonusrate
-//Skill attack that triggers while the pet is attacking. Rate is the base
-//chance of execution per attack. Bonusrate is an additional success rate when
-//intimacy reaches max.
-
-//petskillattack2 skillid, damage, hits, rate, bonusrate
-//Same as petskillattack, but the damage and number of hits is fixed
-//the damage specified is total, not per hit.
-
-//petskillsupport skillid, skilllv, delay, hp%, sp%
-//Casts a support skill when the health levels are below the specified hp% and
-//sp%. Delay is the minimum time in seconds before the skill can be cast again
-
-//petrecovery type, delay: Cures the "type" status effect after "delay" seconds
-
-//petskillbonus type, value, duration, delay
-//Gives bonus stats. Type is the stat to increase (bStr, bLuk), value is the
-//amount by which it is increased, duration signals how long the bonus lasts
-//delay is the time elapsed after the bonus ends and before it starts again.
-
-//A single pet can have petloot, petskillbonus, petskillattack (or
-//petskillattack2) and petskillsupport at the same time, but only one of each.
-