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-// Custom Mob Skill Database
-//
-// Structure of Database:
-// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat
-//
-// RATE: the chance of the skill being casted when the condition is fulfilled (10000 = 100%).
-// DELAY: the time (in milliseconds) before attempting to recast the same skill.
-//
-// STATE:
-// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
-// loot /attack / angry (like attack, except player has not attacked mob yet) /
-// chase (following target, after being attacked) / follow (following target,
-// without being attacked) / anytarget (attack+angry+chase+follow)
-//
-// TARGET:
-// target (current target) / self / friend / master / randomtarget (any enemy within skill's range)
-//
-// The following are for ground-skills, a random target tile is selected from the specified area:
-// around1 (3x3 area around self) / around2 (5x5 area around self) /
-// around3 (7x7 area around self) / around4 (9x9 area around self) /
-// around5 (3x3 area around target) / around6 (5x5 area around target) /
-// around7 (7x7 area around target) / around8 (9x9 area around target) /
-// around = around4
-//
-// CONDITION:
-// always Unconditional (no condition value).
-// onspawn When mob spawns/respawns (no condition value).
-// myhpltmaxrate When mob's HP drops to the specified %.
-// myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
-// mystatuson If mob has the specified abnormality in status.
-// mystatusoff If mob has ended the specified abnormality in status.
-// friendhpltmaxrate When mob's friend's HP drops to the specified %.
-// friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
-// friendstatuson If friend has the specified abnormality in status.
-// friendstatusoff If friend has ended the specified abnormality in status.
-// attackpcgt When attack PCs become greater than specified number.
-// attackpcge When attack PCs become greater than or equal to the specified number.
-// slavelt When number of slaves is less than the original specified number.
-// slavele When number of slaves is less than or equal to the original specified number.
-// closedattacked When close range melee attacked (no condition value).
-// longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value).
-// skillused When the specified skill is used on the mob.
-// afterskill After mob casts the specified skill.
-// casttargeted When a target is in cast range (no condition value).
-// rudeattacked When mob is rude attacked (no condition value).
-//
-// Status abnormalities specified through the statuson/statusoff system:
-// anybad (any type of state change) / stone / freeze / stun / sleep /
-// poison / curse / silence / confusion / blind / hiding / sight (unhidden)
-//
-// Note: if a negative MobID is provided, the skill will be treated as 'global':
-// -1: added for all boss types.
-// -2: added for all normal types.
-// -4: added for all mobs.