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Diffstat (limited to 'db/mob_skill_db2.txt')
-rw-r--r-- | db/mob_skill_db2.txt | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/db/mob_skill_db2.txt b/db/mob_skill_db2.txt deleted file mode 100644 index a670fecb3..000000000 --- a/db/mob_skill_db2.txt +++ /dev/null @@ -1,54 +0,0 @@ -// Custom Mob Skill Database -// -// Structure of Database: -// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat -// -// RATE: the chance of the skill being casted when the condition is fulfilled (10000 = 100%). -// DELAY: the time (in milliseconds) before attempting to recast the same skill. -// -// STATE: -// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) / -// loot /attack / angry (like attack, except player has not attacked mob yet) / -// chase (following target, after being attacked) / follow (following target, -// without being attacked) / anytarget (attack+angry+chase+follow) -// -// TARGET: -// target (current target) / self / friend / master / randomtarget (any enemy within skill's range) -// -// The following are for ground-skills, a random target tile is selected from the specified area: -// around1 (3x3 area around self) / around2 (5x5 area around self) / -// around3 (7x7 area around self) / around4 (9x9 area around self) / -// around5 (3x3 area around target) / around6 (5x5 area around target) / -// around7 (7x7 area around target) / around8 (9x9 area around target) / -// around = around4 -// -// CONDITION: -// always Unconditional (no condition value). -// onspawn When mob spawns/respawns (no condition value). -// myhpltmaxrate When mob's HP drops to the specified %. -// myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound). -// mystatuson If mob has the specified abnormality in status. -// mystatusoff If mob has ended the specified abnormality in status. -// friendhpltmaxrate When mob's friend's HP drops to the specified %. -// friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound). -// friendstatuson If friend has the specified abnormality in status. -// friendstatusoff If friend has ended the specified abnormality in status. -// attackpcgt When attack PCs become greater than specified number. -// attackpcge When attack PCs become greater than or equal to the specified number. -// slavelt When number of slaves is less than the original specified number. -// slavele When number of slaves is less than or equal to the original specified number. -// closedattacked When close range melee attacked (no condition value). -// longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value). -// skillused When the specified skill is used on the mob. -// afterskill After mob casts the specified skill. -// casttargeted When a target is in cast range (no condition value). -// rudeattacked When mob is rude attacked (no condition value). -// -// Status abnormalities specified through the statuson/statusoff system: -// anybad (any type of state change) / stone / freeze / stun / sleep / -// poison / curse / silence / confusion / blind / hiding / sight (unhidden) -// -// Note: if a negative MobID is provided, the skill will be treated as 'global': -// -1: added for all boss types. -// -2: added for all normal types. -// -4: added for all mobs. |