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-rw-r--r--conf/groups.conf8
-rw-r--r--conf/map/battle/exp.conf5
-rw-r--r--conf/map/maps.conf1
3 files changed, 6 insertions, 8 deletions
diff --git a/conf/groups.conf b/conf/groups.conf
index 0a62da59f..c505b24ce 100644
--- a/conf/groups.conf
+++ b/conf/groups.conf
@@ -133,6 +133,7 @@ groups: (
breakguild: true
channel: true
}
+ log_commands: true
permissions: {
show_client_version: true
}
@@ -201,14 +202,9 @@ groups: (
killmonster2: true
cleanarea: true
cleanmap: true
- item: [true, true]
- item2: [true, true]
delitem: [true, true]
- itembound: [true, true]
- itembound2: [true, true]
produce: [true, true]
refine: [true, true]
- zeny: [true, true]
disguise: [true, true]
undisguise: [true, true]
size: [true, true]
@@ -377,7 +373,7 @@ groups: (
can_trade_bound: false
can_party: true
all_skill: false
- all_equipment: false
+ all_equipment: true
skill_unconditional: false
use_check: true
use_changemaptype: true
diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf
index d1c296f92..01c9364d1 100644
--- a/conf/map/battle/exp.conf
+++ b/conf/map/battle/exp.conf
@@ -57,11 +57,12 @@ exp_calc_type: 0
// Experience increase per attacker. That is, every additional attacker to the
// monster makes it give this much more experience
// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)
-exp_bonus_attacker: 25
+exp_bonus_attacker: 35
// Max number of attackers at which exp bonus is capped
// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
-exp_bonus_max_attacker: 12
+// It is set at 10, that is, maximum of 315% bonus EXP.
+exp_bonus_max_attacker: 10
// MVP bonus exp rate. (Note 2)
mvp_exp_rate: 100
diff --git a/conf/map/maps.conf b/conf/map/maps.conf
index 014423443..3516f61dc 100644
--- a/conf/map/maps.conf
+++ b/conf/map/maps.conf
@@ -31,6 +31,7 @@ map_list: (
"005-5",
"005-6",
"005-7",
+ "007-1",
"008-1",
"008-2-0",
"008-2-1",