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-rw-r--r--conf/map/battle/client.conf4
-rw-r--r--conf/map/battle/player.conf4
-rw-r--r--conf/map/battle/skill.conf4
3 files changed, 6 insertions, 6 deletions
diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf
index 0d42d6777..4126beb3e 100644
--- a/conf/map/battle/client.conf
+++ b/conf/map/battle/client.conf
@@ -40,7 +40,7 @@ packet_obfuscation: 0
// Minimum delay between whisper/global/party/guild messages (in ms)
// Messages that break this threshold are silently omitted.
-min_chat_delay: 0
+min_chat_delay: 20
// Valid range of dyes and styles on the client.
min_hair_style: 0
@@ -67,7 +67,7 @@ hide_woe_damage: true
pet_hair_style: 100
// Visible area size (how many squares away from a player can they see)
-area_size: 14
+area_size: 17
// Chat area size (how many squares away from a player can they chat)
chat_area_size: 14
diff --git a/conf/map/battle/player.conf b/conf/map/battle/player.conf
index 644ae12fe..b78ea33ec 100644
--- a/conf/map/battle/player.conf
+++ b/conf/map/battle/player.conf
@@ -54,7 +54,7 @@ player_skillfree: false
// When set to true, forces skill points gained from 1st class to be put into 1st class
// skills, and forces novice skill points to be put into the basic skill. (Note 1)
-player_skillup_limit: true
+player_skillup_limit: false
// Quest skills can be learned? (Note 1)
// Setting this to true can open an exploit on your server!
@@ -84,7 +84,7 @@ natural_healhp_interval: 2500
natural_healsp_interval: 5000
// Automatic healing skill's time interval. (in milliseconds)
-natural_heal_skill_interval: 10000
+natural_heal_skill_interval: 5000
// The maximum weight for a character to carry when the character stops healing naturally. (in %)
natural_heal_weight_rate: 50
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf
index b88c5d141..4833feaec 100644
--- a/conf/map/battle/skill.conf
+++ b/conf/map/battle/skill.conf
@@ -61,7 +61,7 @@ default_walk_delay: 300
no_skill_delay: 2
// At what dex does the cast time become zero (instant cast)?
-castrate_dex_scale: 150
+castrate_dex_scale: 250
// How much (dex*2+int) does variable cast turns zero?
vcast_stat_scale: 530
@@ -75,7 +75,7 @@ vcast_stat_scale: 530
skill_amotion_leniency: 90
// Will normal attacks be able to ignore the delay after skills? (Note 1)
-skill_delay_attack_enable: true
+skill_delay_attack_enable: false
// Range added to skills after their cast time finishes.
// Decides how far away the target can walk away after the skill began casting before the skill fails.