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-rw-r--r--conf/map/battle/battle.conf2
-rw-r--r--conf/map/battle/client.conf4
-rw-r--r--conf/map/battle/player.conf10
3 files changed, 8 insertions, 8 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf
index 2e73a0aa8..01677d31c 100644
--- a/conf/map/battle/battle.conf
+++ b/conf/map/battle/battle.conf
@@ -81,7 +81,7 @@ undead_detect_type: 0
attribute_recover: false
// What is the minimum and maximum hitrate of normal attacks?
-min_hitrate: 5
+min_hitrate: 3
max_hitrate: 100
// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player
diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf
index e4a646f95..0d42d6777 100644
--- a/conf/map/battle/client.conf
+++ b/conf/map/battle/client.conf
@@ -81,7 +81,7 @@ max_walk_path: 17
// NOTE: You also need to adjust the client if you want this to work.
// NOTE: Default is 99. Values above 127 will probably behave incorrectly.
// NOTE: If you don't know what this does, don't change it!!!
-max_lv: 99
+max_lv: 100
// Level required to display an aura.
// NOTE: This assumes that sending max_lv to the client will display the aura.
@@ -89,7 +89,7 @@ max_lv: 99
// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
// will be sent as being all level 98, and only characters with level
// 150 or more will be reported as having level 99 and show an aura.
-aura_lv: 99
+aura_lv: 100
// Units types affected by max_lv and aura_lv settings. (Note 3)
// Note: If an unit type, which normally does not show an aura, is
diff --git a/conf/map/battle/player.conf b/conf/map/battle/player.conf
index b8fe28a3c..ac81668bf 100644
--- a/conf/map/battle/player.conf
+++ b/conf/map/battle/player.conf
@@ -43,11 +43,11 @@ left_cardfix_to_right: true
// The amount of HP a player will respawn with, 0 is default.
// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
-restart_hp_rate: 0
+restart_hp_rate: 25
// The amount of SP a player will respawn with, 0 is default.
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
-restart_sp_rate: 0
+restart_sp_rate: 30
// Can a normal player by-pass the skill tree? (Note 1)
player_skillfree: false
@@ -78,10 +78,10 @@ player_invincible_time: 5000
fix_warp_hit_delay_abuse: true
// The time interval for HP to restore naturally. (in milliseconds)
-natural_healhp_interval: 6000
+natural_healhp_interval: 2500
// The time interval for SP to restore naturally. (in milliseconds)
-natural_healsp_interval: 8000
+natural_healsp_interval: 5000
// Automatic healing skill's time interval. (in milliseconds)
natural_heal_skill_interval: 10000
@@ -172,7 +172,7 @@ invite_request_check: true
// 0 = Disabled
// 1 = Dropped only in PvP maps
// 2 = Dropped in all situations
-bone_drop: 0
+bone_drop: 2
// Do mounted (on Peco) characters increase their size
// 0 = no