diff options
Diffstat (limited to 'conf/map')
-rw-r--r-- | conf/map/battle/client.conf | 4 | ||||
-rw-r--r-- | conf/map/battle/player.conf | 4 | ||||
-rw-r--r-- | conf/map/battle/skill.conf | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf index 0d42d6777..4126beb3e 100644 --- a/conf/map/battle/client.conf +++ b/conf/map/battle/client.conf @@ -40,7 +40,7 @@ packet_obfuscation: 0 // Minimum delay between whisper/global/party/guild messages (in ms) // Messages that break this threshold are silently omitted. -min_chat_delay: 0 +min_chat_delay: 20 // Valid range of dyes and styles on the client. min_hair_style: 0 @@ -67,7 +67,7 @@ hide_woe_damage: true pet_hair_style: 100 // Visible area size (how many squares away from a player can they see) -area_size: 14 +area_size: 17 // Chat area size (how many squares away from a player can they chat) chat_area_size: 14 diff --git a/conf/map/battle/player.conf b/conf/map/battle/player.conf index 644ae12fe..b78ea33ec 100644 --- a/conf/map/battle/player.conf +++ b/conf/map/battle/player.conf @@ -54,7 +54,7 @@ player_skillfree: false // When set to true, forces skill points gained from 1st class to be put into 1st class // skills, and forces novice skill points to be put into the basic skill. (Note 1) -player_skillup_limit: true +player_skillup_limit: false // Quest skills can be learned? (Note 1) // Setting this to true can open an exploit on your server! @@ -84,7 +84,7 @@ natural_healhp_interval: 2500 natural_healsp_interval: 5000 // Automatic healing skill's time interval. (in milliseconds) -natural_heal_skill_interval: 10000 +natural_heal_skill_interval: 5000 // The maximum weight for a character to carry when the character stops healing naturally. (in %) natural_heal_weight_rate: 50 diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf index b88c5d141..4833feaec 100644 --- a/conf/map/battle/skill.conf +++ b/conf/map/battle/skill.conf @@ -61,7 +61,7 @@ default_walk_delay: 300 no_skill_delay: 2 // At what dex does the cast time become zero (instant cast)? -castrate_dex_scale: 150 +castrate_dex_scale: 250 // How much (dex*2+int) does variable cast turns zero? vcast_stat_scale: 530 @@ -75,7 +75,7 @@ vcast_stat_scale: 530 skill_amotion_leniency: 90 // Will normal attacks be able to ignore the delay after skills? (Note 1) -skill_delay_attack_enable: true +skill_delay_attack_enable: false // Range added to skills after their cast time finishes. // Decides how far away the target can walk away after the skill began casting before the skill fails. |