diff options
-rw-r--r-- | npc/020-6/agostine.txt | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/020-6/agostine.txt b/npc/020-6/agostine.txt index 7e81c7305..e58d123d5 100644 --- a/npc/020-6/agostine.txt +++ b/npc/020-6/agostine.txt @@ -8,7 +8,7 @@ // Quest struct: // Quest State, NÂș of furs, Randomness Limiter -007-1,155,163,0 script Agostine NPC_EDOUARD,{ +020-6,30,26,0 script Agostine NPC_EDOUARD,{ mesn l("Agostine, the Legendary Tailor"); mesq l("Oui, welcome to this fine shop! My name is Agostine, the legendary tailor!"); next; @@ -22,13 +22,13 @@ L_Main: .@q=getq(NivalisQuest_Agostine); - .@q2=getq(NivalisQuest_Agostine); - .@q3=getq(NivalisQuest_Agostine); + .@q2=getq2(NivalisQuest_Agostine); + .@q3=getq3(NivalisQuest_Agostine); mesn l("Agostine, the Legendary Tailor"); mesq l("So, what will it be?"); select l("I'm fine, thanks!"), - rif(.@q < 3, l("How much would be the budget for Fur Boots?")); + rif(.@q < 2, l("How much would be the budget for Fur Boots?")); mes ""; switch (@menu) { @@ -36,7 +36,7 @@ L_Main: closeclientdialog; npctalkonce l("Arrevouir!"); close; case 2: // Once in a while you need to drink him - if (.@q % 3 == 0) + if (.@q % 2 == 0) goto L_Beer; goto L_FurBoots; } @@ -61,7 +61,7 @@ L_Beer: mes ""; if (@menu == 1) { delitem RedPlushWine, 1; - setq NivalisQuest_Agostine, .@q+1; + setq1 NivalisQuest_Agostine, .@q+1; mesn l("Agostine, the Legendary Tailor"); mesq l("Aaaaaahhh... Oui, that's a good wine! So, what will it be?"); goto L_Main; @@ -107,9 +107,9 @@ L_FurBoots: // Fur minigame L_DeliverFur: - .@q2=getq(NivalisQuest_Agostine); - .@q3=getq(NivalisQuest_Agostine); - mesc l("You already delivered @@ high-quality patches of white fur."); + .@q2=getq2(NivalisQuest_Agostine); + .@q3=getq3(NivalisQuest_Agostine); + mesc l("You already delivered @@ high-quality patches of white fur.", .@q2); select rif(countitem(WhiteFur), l("Is this high-quality fur?")), @@ -123,7 +123,7 @@ L_DeliverFur: .@success=rand(6,26)-.@q3; // You will never need more than 20 fur nor less than <delivered_good> fur per patch if (.@success <= 1) { - mesc l("He looks pleased."); + mesc "%%H " + l("He looks pleased."); getexp 100, 25; setq2 NivalisQuest_Agostine, .@q2+1; setq3 NivalisQuest_Agostine, .@q2; @@ -144,8 +144,8 @@ L_DeliverFur: // Agostine item crafting L_Craft: .@q=getq(NivalisQuest_Agostine); - .@q2=getq(NivalisQuest_Agostine); - .@q3=getq(NivalisQuest_Agostine); + .@q2=getq2(NivalisQuest_Agostine); + .@q3=getq3(NivalisQuest_Agostine); if (.@q2 < @agostine_fur) { mesn l("Agostine, the Legendary Tailor"); mesq l("You haven't provided me enough High-Quality White Fur! Go back to hunting!"); @@ -165,12 +165,12 @@ L_Craft: goto L_Main; } - inventoryplace @agostine_item; + inventoryplace @agostine_item, 1; delitem @agostine_base, 1; setq2 NivalisQuest_Agostine, .@q2-@agostine_fur; Zeny=Zeny-@agostine_fee; getitem @agostine_item, 1; - setq NivalisQuest_Agostine, .@q+1; + setq1 NivalisQuest_Agostine, .@q+1; getexp @agostine_fee, @agostine_fur*125; mesn l("Agostine, the Legendary Tailor"); |