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-rw-r--r--conf/map/battle/battle.conf4
-rw-r--r--conf/map/battle/drops.conf6
2 files changed, 5 insertions, 5 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf
index 90a8042f9..fc8273324 100644
--- a/conf/map/battle/battle.conf
+++ b/conf/map/battle/battle.conf
@@ -40,10 +40,10 @@ enable_perfect_flee: 1
// Who can have critical attacks? (Note 3)
// (Note that there are some skills that always do critical hit regardless of this)
-enable_critical: 17
+enable_critical: 19
// Critical adjustment rate for non-players (Note 2)
-mob_critical_rate: 100
+mob_critical_rate: 70
critical_rate: 100
// Should normal attacks give you a walk delay? (Note 3)
diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf
index 28de6176c..08daad7c6 100644
--- a/conf/map/battle/drops.conf
+++ b/conf/map/battle/drops.conf
@@ -37,15 +37,15 @@ item_auto_get: false
flooritem_lifetime: 60000
// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds)
-item_first_get_time: 3000
+item_first_get_time: 5000
// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds)
// (Takes effect after item_first_get_time elapses)
-item_second_get_time: 1000
+item_second_get_time: 10000
// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds)
// (Takes effect after the item_second_get_time elapses)
-item_third_get_time: 1000
+item_third_get_time: 10000
// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds)
mvp_item_first_get_time: 10000