diff options
-rw-r--r-- | npc/001-8/hub.txt | 6 | ||||
-rw-r--r-- | npc/019-2/angela.txt | 1 | ||||
-rw-r--r-- | npc/021-1/yeti.txt | 10 | ||||
-rw-r--r-- | npc/021-4/doors.txt | 2 | ||||
-rw-r--r-- | npc/021-4/main.txt | 13 |
5 files changed, 21 insertions, 11 deletions
diff --git a/npc/001-8/hub.txt b/npc/001-8/hub.txt index e5b24ed65..5312984ae 100644 --- a/npc/001-8/hub.txt +++ b/npc/001-8/hub.txt @@ -391,6 +391,12 @@ OnPCLogoutEvent: warp any("010-1", "010-2"), 0, 0; percentheal -100, -100; sc_start2 SC_POISON, 1, 90, 10000; + } else if (.@mapa$ == "021-4") { + .@pl = getmapusers("021-4")-1; + if (.@pl < 1) + donpcevent("Cindy#Outside::OnCleanUp"); + recovery(getcharid(3)); + warp "Save", 0, 0; } @qhub_victor=0; diff --git a/npc/019-2/angela.txt b/npc/019-2/angela.txt index 227094959..9fce3c279 100644 --- a/npc/019-2/angela.txt +++ b/npc/019-2/angela.txt @@ -94,6 +94,7 @@ L_Start: mes ""; mesc l("[Quest Accepted]"), 1; mesc l("Rescue Cindy from the Ice Labyrinth and the evil Yetis. This is a global, multiplayer quest."), 1; + mesc l("Advised party size: From 3 and above"); channelmes("#world", strcharinfo(0) + " said to be brave enough to help Angela rescuing her daughter!"); setq NivalisQuest_Cindy, 1; close; diff --git a/npc/021-1/yeti.txt b/npc/021-1/yeti.txt index ea9f62ae1..d924d5263 100644 --- a/npc/021-1/yeti.txt +++ b/npc/021-1/yeti.txt @@ -79,7 +79,7 @@ L_Assigned: mesq l("I am his right-hand Yeti, so I could grant you passage to his Throne Room to slay the rogue Yetis..."); next; mesn; - mesq l("...But saving me won't be enough, so build trust by the kind gift of 80 @@. I'll be waiting.", getitemlink(MoubooSteak)); // A normal Steak could do, but... + mesq l("...But saving me won't be enough, so build trust by the kind gift of 60 @@. I'll be waiting.", getitemlink(MoubooSteak)); // A normal Steak could do, but... setq NivalisQuest_Cindy, 2; } close; @@ -95,10 +95,10 @@ L_Assigned: L_Report: mesn; - mesq l("Did you brought us a kind gift of good will, on the worth of 80 @@, to offer to our King?", getitemlink(MoubooSteak)); + mesq l("Did you brought us a kind gift of good will, on the worth of 60 @@, to offer to our King?", getitemlink(MoubooSteak)); next; select - rif(countitem(MoubooSteak) >= 80, l("Yes, here they are.")), // Demure was here + rif(countitem(MoubooSteak) >= 60, l("Yes, here they are.")), // Demure was here l("Not yet."); mes ""; if (@menu == 2) { @@ -106,7 +106,7 @@ L_Report: mesq l("Then please bring me this, so I can help you back."); close; } - delitem MoubooSteak, 80; + delitem MoubooSteak, 60; setq NivalisQuest_Cindy, 3; mesn; mesq l("Great. I hereby task you to kill the rogue Yetis on the Yeti King Throne Room. Of course, you won't be able to leave until all of them are dead."); @@ -160,7 +160,7 @@ L_Disrupt: L_Warning: mesn; - mesq l("Stupid @@, get out of this cave before I lose my patience!", get_race()); + mesq l("Stupid @@, get out of this cave before I lose my patience! Mercury... Show up already!", get_race()); close; L_Hit: diff --git a/npc/021-4/doors.txt b/npc/021-4/doors.txt index c97aec317..1d84e72d5 100644 --- a/npc/021-4/doors.txt +++ b/npc/021-4/doors.txt @@ -8,7 +8,7 @@ if ($@CINDY_STATE % 2 == 1 && $@CINDY_STATE < 150000) goto L_Blocked; if ($@CINDY_STATE > 150000) goto L_Check; L_Warp: - warp "021-3", 24, 123; + warp "021-3", 24, 122; end; L_Blocked: diff --git a/npc/021-4/main.txt b/npc/021-4/main.txt index 75d6bff9e..eb146ca5a 100644 --- a/npc/021-4/main.txt +++ b/npc/021-4/main.txt @@ -42,8 +42,9 @@ function script CindySwitch_Check_214 { goto L_Cheat; if ($@CINDY_STATE > 150000) goto L_Reset; if ($@CINDY_STATE % 2 == 0) goto L_Start; - if (CindySwitch_Check_214() == 5) { + if (CindySwitch_Check_214() == 5 && !.canfinish) { // Gate is open, advance to stage 2 + .canfinish=1; .lifetime+=3; .wtime=0; mapannounce "021-4", "*roaaaaar*",0; @@ -52,8 +53,7 @@ function script CindySwitch_Check_214 { .@pl = getmapusers("021-4")+1; areamonster "021-4", 20, 20, 100, 80, "Yeti", Yeti, (.@pl/2)+rand(2,6), "Cindy#Outside::OnPetDeath"; areamonster "021-4", 20, 20, 100, 80, "Moggun", Moggun, ($@CINDY_STATE/2)+1, "Cindy#Outside::OnPetDeath"; - areamonster "021-4", 20, 20, 100, 80, "Slime Blast", SlimeBlast, $@CINDY_STATE+1, "Cindy#Outside::OnPetDeath"; - .canfinish=1; + areamonster "021-4", 20, 20, 100, 80, "Slime Blast", SlimeBlast, $@CINDY_STATE+1; } hello; end; @@ -153,6 +153,7 @@ OnReward: getexp 10000, JobLevel; end; +OnCleanUp: L_CleanUp: .lifetime=0; .wtime=0; @@ -177,14 +178,16 @@ OnTimer2500: goto L_CleanUp; } .wtime+=5; - if (.wtime >= rand(60,80)) { + if (.wtime >= rand(60,90)) { .wtime=0; .lifetime+=1; .@pl = getmapusers("021-4")+1; // If gate was unlocked, more Yetis will appear depending on switches state. if (.canfinish) .@pl+=5-CindySwitch_Check_214(); - areamonster "021-4", 20, 20, 100, 80, "Yeti", Yeti, (.@pl/2)+($@CINDY_STATE/2)+(.lifetime/3), "Cindy#Outside::OnPetDeath"; + .@value=(.@pl/2)+($@CINDY_STATE/2)+(.lifetime/3); + areamonster "021-4", 20, 20, 100, 80, "Yeti", Yeti, (.@value+1)/2, "Cindy#Outside::OnPetDeath"; + areamonster "021-4", 20, 20, 100, 80, "Moggun", Moggun, (.@value+1)/2, "Cindy#Outside::OnPetDeath"; npctalk any("Yetis!", "Watch out!", "More of them are coming!", |