diff options
-rw-r--r-- | db/re/skill_db.conf | 220 | ||||
-rw-r--r-- | npc/003-0/mages.txt | 12 | ||||
-rw-r--r-- | npc/011-1/manastone.txt | 2 |
3 files changed, 119 insertions, 115 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf index 4f93bee6a..efe353053 100644 --- a/db/re/skill_db.conf +++ b/db/re/skill_db.conf @@ -504,7 +504,7 @@ skill_db: ( SplashArea: true SplitDamage: true } - SplashRange: 1 + SplashRange: 2 InterruptCast: true CastTime: 400 AfterCastActDelay: { @@ -522,16 +522,16 @@ skill_db: ( FixedCastTime: 100 Requirements: { SPCost: { - Lv1: 9 - Lv2: 9 - Lv3: 9 - Lv4: 12 - Lv5: 12 - Lv6: 12 - Lv7: 15 - Lv8: 15 - Lv9: 15 - Lv10: 18 + Lv1: 90 + Lv2: 120 + Lv3: 150 + Lv4: 190 + Lv5: 220 + Lv6: 250 + Lv7: 290 + Lv8: 350 + Lv9: 400 + Lv10: 500 } } }, @@ -731,16 +731,16 @@ skill_db: ( } Requirements: { SPCost: { - Lv1: 12 - Lv2: 14 - Lv3: 16 - Lv4: 18 - Lv5: 20 - Lv6: 22 - Lv7: 24 - Lv8: 26 - Lv9: 28 - Lv10: 30 + Lv1: 100 + Lv2: 120 + Lv3: 140 + Lv4: 160 + Lv5: 180 + Lv6: 200 + Lv7: 220 + Lv8: 240 + Lv9: 260 + Lv10: 300 } } }, @@ -879,16 +879,16 @@ skill_db: ( Lv10: 200 } SPCost: { - Lv1: 125 - Lv2: 150 - Lv3: 175 - Lv4: 200 - Lv5: 250 - Lv6: 300 - Lv7: 400 - Lv8: 500 - Lv9: 600 - Lv10: 750 + Lv1: 100 + Lv2: 125 + Lv3: 150 + Lv4: 175 + Lv5: 200 + Lv6: 250 + Lv7: 300 + Lv8: 350 + Lv9: 400 + Lv10: 450 } }, { @@ -1094,16 +1094,16 @@ skill_db: ( } Requirements: { SPCost: { - Lv1: 12 - Lv2: 14 - Lv3: 16 - Lv4: 18 - Lv5: 20 - Lv6: 22 - Lv7: 24 - Lv8: 26 - Lv9: 28 - Lv10: 30 + Lv1: 100 + Lv2: 120 + Lv3: 140 + Lv4: 160 + Lv5: 180 + Lv6: 200 + Lv7: 220 + Lv8: 240 + Lv9: 260 + Lv10: 300 } } }, @@ -2000,11 +2000,15 @@ skill_db: ( } AttackType: "Weapon" Element: "Ele_Poison" + CastTime: 1500 + AfterCastActDelay: 2000 + FixedCastTime: 1000 + CoolDown: 30000 DamageType: { NoDamage: true } Requirements: { - SPCost: 10 + SPRateCost: 40 } }, { @@ -2036,7 +2040,7 @@ skill_db: ( Lv10: 1 } AfterCastActDelay: { - Lv1: 0 + Lv1: 500 Lv2: 1000 Lv3: 2000 Lv4: 3000 @@ -2442,16 +2446,16 @@ skill_db: ( FixedCastTime: 0 Requirements: { SPCost: { - Lv1: 14 - Lv2: 18 - Lv3: 22 - Lv4: 26 - Lv5: 30 - Lv6: 34 - Lv7: 38 - Lv8: 42 - Lv9: 46 - Lv10: 50 + Lv1: 75 + Lv2: 95 + Lv3: 115 + Lv4: 135 + Lv5: 155 + Lv6: 175 + Lv7: 195 + Lv8: 215 + Lv9: 235 + Lv10: 250 } // Items: { // Holy_Water: 1 @@ -3536,16 +3540,16 @@ skill_db: ( } Requirements: { SPCost: { - Lv1: 12 - Lv2: 14 - Lv3: 16 - Lv4: 18 - Lv5: 20 - Lv6: 22 - Lv7: 24 - Lv8: 26 - Lv9: 28 - Lv10: 30 + Lv1: 100 + Lv2: 120 + Lv3: 140 + Lv4: 160 + Lv5: 180 + Lv6: 200 + Lv7: 220 + Lv8: 240 + Lv9: 260 + Lv10: 300 } } }, @@ -5395,7 +5399,7 @@ skill_db: ( CastTime: 1600 FixedCastTime: 400 Requirements: { - SPCost: 15 + SPCost: 75 } }, { @@ -8316,20 +8320,20 @@ skill_db: ( } InterruptCast: true SkillData1: { - Lv1: 1200000 - Lv2: 1200000 - Lv3: 1200000 - Lv4: 1200000 - Lv5: 1800000 - Lv6: 1800000 - Lv7: 1800000 - Lv8: 1800000 - Lv9: 1800000 - Lv10: 1800000 + Lv1: 120000 + Lv2: 135000 + Lv3: 150000 + Lv4: 165000 + Lv5: 180000 + Lv6: 195000 + Lv7: 210000 + Lv8: 225000 + Lv9: 240000 + Lv10: 255000 } FixedCastTime: 3000 Requirements: { - SPCost: 40 + SPCost: 150 // Items: { // Boody_Red: 1 // } @@ -8356,20 +8360,20 @@ skill_db: ( } InterruptCast: true SkillData1: { - Lv1: 1200000 - Lv2: 1200000 - Lv3: 1200000 - Lv4: 1200000 - Lv5: 1800000 - Lv6: 1800000 - Lv7: 1800000 - Lv8: 1800000 - Lv9: 1800000 - Lv10: 1800000 + Lv1: 120000 + Lv2: 135000 + Lv3: 150000 + Lv4: 165000 + Lv5: 180000 + Lv6: 195000 + Lv7: 210000 + Lv8: 225000 + Lv9: 240000 + Lv10: 255000 } FixedCastTime: 3000 Requirements: { - SPCost: 40 + SPCost: 150 // Items: { // Crystal_Blue: 1 // } @@ -8396,20 +8400,20 @@ skill_db: ( } InterruptCast: true SkillData1: { - Lv1: 1200000 - Lv2: 1200000 - Lv3: 1200000 - Lv4: 1200000 - Lv5: 1800000 - Lv6: 1800000 - Lv7: 1800000 - Lv8: 1800000 - Lv9: 1800000 - Lv10: 1800000 + Lv1: 120000 + Lv2: 135000 + Lv3: 150000 + Lv4: 165000 + Lv5: 180000 + Lv6: 195000 + Lv7: 210000 + Lv8: 225000 + Lv9: 240000 + Lv10: 255000 } FixedCastTime: 3000 Requirements: { - SPCost: 40 + SPCost: 150 // Items: { // Wind_Of_Verdure: 1 // } @@ -8436,20 +8440,20 @@ skill_db: ( } InterruptCast: true SkillData1: { - Lv1: 1200000 - Lv2: 1200000 - Lv3: 1200000 - Lv4: 1200000 - Lv5: 1800000 - Lv6: 1800000 - Lv7: 1800000 - Lv8: 1800000 - Lv9: 1800000 - Lv10: 1800000 + Lv1: 120000 + Lv2: 135000 + Lv3: 150000 + Lv4: 165000 + Lv5: 180000 + Lv6: 195000 + Lv7: 210000 + Lv8: 225000 + Lv9: 240000 + Lv10: 255000 } FixedCastTime: 3000 Requirements: { - SPCost: 40 + SPCost: 150 // Items: { // Yellow_Live: 1 // } diff --git a/npc/003-0/mages.txt b/npc/003-0/mages.txt index 6f92cdd23..118f6b035 100644 --- a/npc/003-0/mages.txt +++ b/npc/003-0/mages.txt @@ -6,12 +6,12 @@ // Sage // SA_FREECAST (allows to move/attack while casting) -// SA_FLAMELAUNCHER (bestow fire element on weapon for 20m, 70% cth) -// SA_FROSTWEAPON (bestow water element on weapon for 20m, 70% cth) -// SA_LIGHTNINGLOADER (bestow wind element on weapon for 20m, 70% cth) -// SA_SEISMICWEAPON (bestow earth element on weapon for 20m, 70% cth) +// SA_FLAMELAUNCHER (bestow fire element on weapon for 2m, 70% cth) +// SA_FROSTWEAPON (bestow water element on weapon for 2m, 70% cth) +// SA_LIGHTNINGLOADER (bestow wind element on weapon for 2m, 70% cth) +// SA_SEISMICWEAPON (bestow earth element on weapon for 2m, 70% cth) // SA_DRAGONOLOGY (+4% ATK, +2% MATK, +1 INT and +4% resist against DRAGONS) -// some summoning magic, maybe? Or just MAGIC_EXP gain rate up +// Maybe MAGIC_EXP gain rate up? // Priest // Broken //AL_PNEUMA (BLOCKS ranged (4+ tiles) physical attacks on a 3x3 area. No bows :D) @@ -19,4 +19,4 @@ // MG_SRECOVERY (small increase to SP Recovery while idle each 10 sec.) // ALL_RESURRECTION (Revive at 10% HP. May insta-kill undead.) // PR_ASPERSIO (Change anyone weapon to holy for 60s. Or 40 defense-disregard holy dmg to undead/evil) -// TF_DETOXIFY (cancels poison) +// TF_DETOXIFY (cancels poison. 40% MP.) diff --git a/npc/011-1/manastone.txt b/npc/011-1/manastone.txt index 82ea148a1..543acbc4a 100644 --- a/npc/011-1/manastone.txt +++ b/npc/011-1/manastone.txt @@ -39,9 +39,9 @@ L_NotWorthy: L_Level: if (MAGIC_LVL == 0 && readparam(bInt) >= 30 && BaseLevel >= 40 && JobLevel >= 10 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp; if (MAGIC_LVL == 1 && readparam(bInt) >= 45 && BaseLevel >= 60 && JobLevel >= 25 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp; + if (MAGIC_LVL == 2 && readparam(bInt) >= 60 && BaseLevel >= 80 && JobLevel >= 40 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp; // Everything below this line is garbage - if (MAGIC_LVL == 2 && readparam(bInt) >= 60 && BaseLevel >= 80 && JobLevel >= 40 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp; if (MAGIC_LVL == 3 && readparam(bInt) >= 75 && BaseLevel >= 100 && JobLevel >= 55 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp; if (MAGIC_LVL == 4 && readparam(bInt) >= 90 && BaseLevel >= 120 && JobLevel >= 70 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp; if (MAGIC_LVL == 5 && readparam(bInt) >= 105 && BaseLevel >= 140 && JobLevel >= 85 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp; |