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-rw-r--r--db/re/skill_db.conf18
-rw-r--r--npc/magic/guild.txt12
2 files changed, 15 insertions, 15 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index d45045c78..78730dcef 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -38597,7 +38597,7 @@ skill_db: (
SkillType: {
Self: true
}
- CoolDown: 30000
+ CoolDown: 180000
Requirements: {
SPCost: 35
Items: {
@@ -38613,7 +38613,7 @@ skill_db: (
SkillType: {
Self: true
}
- CoolDown: 30000
+ CoolDown: 180000
Requirements: {
SPCost: 35
Items: {
@@ -38629,7 +38629,7 @@ skill_db: (
SkillType: {
Self: true
}
- CoolDown: 30000
+ CoolDown: 180000
Requirements: {
SPCost: 35
Items: {
@@ -38645,7 +38645,7 @@ skill_db: (
SkillType: {
Self: true
}
- CoolDown: 30000
+ CoolDown: 180000
Requirements: {
SPCost: 35
Items: {
@@ -38661,7 +38661,7 @@ skill_db: (
SkillType: {
Self: true
}
- CoolDown: 30000
+ CoolDown: 180000
Requirements: {
SPCost: 35
Items: {
@@ -38677,7 +38677,7 @@ skill_db: (
SkillType: {
Self: true
}
- CoolDown: 30000
+ CoolDown: 180000
Requirements: {
SPCost: 35
Items: {
@@ -38693,7 +38693,7 @@ skill_db: (
SkillType: {
Self: true
}
- CoolDown: 30000
+ CoolDown: 180000
Requirements: {
SPCost: 35
Items: {
@@ -38709,7 +38709,7 @@ skill_db: (
SkillType: {
Self: true
}
- CoolDown: 30000
+ CoolDown: 180000
Requirements: {
SPCost: 35
Items: {
@@ -38725,7 +38725,7 @@ skill_db: (
SkillType: {
Self: true
}
- CoolDown: 30000
+ CoolDown: 180000
Requirements: {
SPCost: 35
Items: {
diff --git a/npc/magic/guild.txt b/npc/magic/guild.txt
index 43c46db92..be94a523c 100644
--- a/npc/magic/guild.txt
+++ b/npc/magic/guild.txt
@@ -58,7 +58,7 @@ Increase HIT of players in the area of effect by +2 per SkillLV. The accuracy ra
function script GD_allboost {
.@lv=getarg(0, @skillLv);
// range, time, SC, BL, power, filter
- areasc(3+.@lv, 10000*.@lv, SC_INCALLSTATUS, BL_PC, .@lv, "filter_sameguild");
+ areasc(3+.@lv, 40000+(5000*.@lv), SC_INCALLSTATUS, BL_PC, .@lv, "filter_sameguild");
return;
}
@@ -78,7 +78,7 @@ function script GD_regenerating {
function script GD_defboost {
.@lv=getarg(0, @skillLv);
// range, time, SC, BL, power, filter
- areasc(3+.@lv, 15000*.@lv, SC_ANGELUS, BL_PC, .@lv*4, "filter_sameguild");
+ areasc(3+.@lv, 40000+(5000*.@lv), SC_ANGELUS, BL_PC, .@lv*4, "filter_sameguild");
return;
}
@@ -88,7 +88,7 @@ function script GD_defboost {
function script GD_atkboost {
.@lv=getarg(0, @skillLv);
// range, time, SC, BL, power, filter
- areasc(3+.@lv, 15000*.@lv, SC_BLESSING, BL_PC, .@lv, "filter_sameguild");
+ areasc(3+.@lv, 40000+(5000*.@lv), SC_BLESSING, BL_PC, .@lv, "filter_sameguild");
return;
}
@@ -98,7 +98,7 @@ function script GD_atkboost {
function script GD_atkboost2 {
.@lv=getarg(0, @skillLv);
// range, time, SC, BL, power, filter
- areasc(3+.@lv, 15000*.@lv, SC_IMPOSITIO, BL_PC, 5+(5*.@lv), "filter_sameguild");
+ areasc(3+.@lv, 40000+(5000*.@lv), SC_IMPOSITIO, BL_PC, 5+(5*.@lv), "filter_sameguild");
return;
}
@@ -108,7 +108,7 @@ function script GD_atkboost2 {
function script GD_critboost {
.@lv=getarg(0, @skillLv);
// range, time, SC, BL, 1, power, filter
- areasc(.@lv, 10000*.@lv, SC_FORTUNE, BL_PC, 8*.@lv, "filter_sameguild");
+ areasc(.@lv, 30000+(5000*.@lv), SC_FORTUNE, BL_PC, 8*.@lv, "filter_sameguild");
return;
}
@@ -120,7 +120,7 @@ function script GD_critboost {
function script GD_autorevive {
.@lv=getarg(0, @skillLv);
// range, time, SC, BL, 1, power, filter
- areasc(.@lv, 10000*.@lv, SC_KAIZEL, BL_PC, 10*.@lv, "filter_sameguildnotyou");
+ areasc(.@lv, 25000+10000*.@lv, SC_KAIZEL, BL_PC, 10*.@lv, "filter_sameguildnotyou");
return;
}