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-rw-r--r--conf/map/battle/monster.conf6
1 files changed, 3 insertions, 3 deletions
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf
index 90a7a7da8..f67a9514c 100644
--- a/conf/map/battle/monster.conf
+++ b/conf/map/battle/monster.conf
@@ -163,7 +163,7 @@ force_random_spawn: false
// 1: Slaves are always aggressive.
// 2: Slaves are always passive.
// 3: Same as master's aggressive/passive state.
-slaves_inherit_mode: 2
+slaves_inherit_mode: 0
// Do summon slaves have the same walking speed as their master?
// NOTE: The default is 3 for official servers.
@@ -172,7 +172,7 @@ slaves_inherit_mode: 2
// 2: If the master can't walk (even motionless mobs have a speed
// entry in their mob_db)
// 3: Always
-slaves_inherit_speed: 3
+slaves_inherit_speed: 0
// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a
// chance of triggering the master's autospell cards? (Note 1)
@@ -180,7 +180,7 @@ summons_trigger_autospells: true
// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself?
// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists
-retaliate_to_master: true
+retaliate_to_master: false
// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1)
// eg: Mob attacks player B, and player A casts a skill C. If set to true and the